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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Matruchus: I know it has. I know about millions unemployed in America but it is the same here or even worse. Not to begin that you dont have social security, publich health system, insurance. But you have lower prices.
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Tankman101: Lower is a relative term, seeing as how most of us struggle just to make enough income to get food.

The middle class isn't existant anymore >_>
I know same here unfornately. Red cross and Caritas now report that they have to give food to people that have normal salary for they can't pay the bills anymore. Im on the verge off being there so you can understand me now where all my frustration is coming from. The pension system will collapse in a few years to come. The number of people paying in to the pension accounts is 1pensionist: to1,3worker at the moment.
And then you have one company that used to be fair to us -> GOG go the way of the SHOCK TERAPY capitalism.
Post edited February 28, 2014 by Matruchus
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everyone should come to live in Mother Russia

everything is cheap here ;)
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paulrainer: everyone should come to live in Mother Russia

everything is cheap here ;)
Well Ukraine will be there in a week or two it seems now.
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CarrionCrow: Here's the thing, just for clarification's sake. When I said I don't give a shit? I said that towards you because you were behaving like an asshole. If anything, your immediate use of stereotype and attempted insult verifies that to me.
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paulrainer: good for you - now go and have a mcdonalds in celebration
I'll make a deal with you - if you say you're sorry for being an asshole, then I'll be happy to go buy a burger from McDonald's, just to fit your stereotype for that one bright shining moment. You'll be able to say, "I got it right, those Americans really do all eat McDonald's! I so smart! Heh, heh, heh."

You're welcome.
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Bloodygoodgames: Unfortunately, it's a failing of a large percentage of the US population. They're such an insular country, most Americans don't really care about what happens outside their own country, as long as it doesn't actually affect them.

I should know. I lived there for 23 years and was always amazed at the lack of empathy of many people around me when it came to what people in other countries had to deal with. Not all Americans, but many.

It shows from the response of many Americans in these threads, as the majority have said "they don't care about regional prices" .

Sure, it doesn't affect them.

If the shoe was on the other foot, and the rest of us were getting a 33 percent reduction in the cost of games while Americans had to pay the full price however, you'd hear them screaming in Ljubljana :)
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Matruchus: Agree with that they are spoiled with low pricing and we have to pay more because of that.
Please, let's not get into insults about who comes from where. This is exactly the sort of divisiveness that allows such industry standards as Regional Pricing in the first place. It is classic divide and conquer tactics, that prevent people from seeing who the true enemy is, and such nothing EVER changes.

I am not happy that GOG is going with Regional Pricing, particularly for their classic catalogue. This smacks of a "If you can't beat them, join them" outlook which is in direct contrast to their original priorities. But, it isn't necessarily the fault of GOG. They may have mitigating pressures on them.

What we should be doing is lending our voices to GOG, so that the real issues can be tackled at the appropriate level. We live in a world where people just don't represent us any more, but rather just represent themselves, and are easily bought off if they can find a way to pass the buck.

GOG should NOT be conforming to the "industry standard." They should be striving to change the "industry standard." We, in turn, should be challenging the industry. In addition, for every excuse that the industry has for it's unfair practices, we should be either crying bullshit, or lending our voices to the industry to resolve them.

What this means is that if the issue of Regional Pricing is based on regional tax laws, we should be lending our voices to repeal regional tax laws, so that the issue is removed. If the issue is developer and publisher greed, we should be lending our voices to call out and end such greed.

What we should not be doing is insulting each other and fighting amongst ourselves. While we are doing this, we are not lending our voices to anybody, and the issues that we are opposing continue to exist, and even get worse.
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paulrainer: good for you - now go and have a mcdonalds in celebration
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CarrionCrow: I'll make a deal with you - if you say you're sorry for being an asshole, then I'll be happy to go buy a burger from McDonald's, just to fit your stereotype for that one bright shining moment. You'll be able to say, "I got it right, those Americans really do all eat McDonald's! I so smart! Heh, heh, heh."

You're welcome.
i dont deal with americans - i just dont like/trust you lot at all.

sorry
"We only need to watch them tear each other apart."
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TheEnigmaticT: So we promised an answer for you guys today, and I've been hanging out at the office late in hopes it would develop; sadly, it seems that a few answers are still hung up on confirmations. Sorry about this, but we are going to be having a final go at it first thing tomorrow morning our time and will hopefully get all your questions answered by then.
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PaladinWay: You do realize that post 2,589 expressing hope for getting all of our questions answered tomorrow seems to be some degree of an overstatement, don't you?

I'm being harsh in the above statement, but trying to do so to point out how these things are being perceived.

For your answer first thing tomorrow your time, I'd like to add another statement requesting that your answers cover the questions posed in this comment: http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post438. There are certainly other concerns to address too, but I think the ones in that comment should be part of the set of questions that are answered.
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dhundahl: Punishment suggestion: A fast forward recording of this topic being read aloud end to end with a clock in the background to ensure they're not cheating? Well, it's almost too cruel, isn't it?
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PaladinWay: Yeah, we shouldn't suggest anything that'll violate the Geneva Conventions.
Well, I"ll try. I have answers. Lemme track down questions and we'll get this show on the road.
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Kaeladar: I am still disappointed, it's a step backwards.

Most AAA games are now designed around "always-connected" experiences, like seamless single-player to multi-player switch, and DLC stores and stuff that inherently have DRM even if it's not implemented as strict DRM. the PS4 and Xbox One are going 200% this way and most big devs and publishers are following.

Throwing away one of GoG's core value, for a few AAA games that will be actually be GoG (or DRM-free) compatible or worth buying at all seems like a mistake.

I would have loved to see GoG expand to linux instead to better support distribution of new indie games, which are more often GoG friendly in the way they develop and distribute games.

The other issue with this decision, is that it is essentially saying that GoG needs to ship AAA to stay alive.
But the AAA market is very competitive. publishers will put a lot of pressure on GoG to do whatever they say. Even if GoG actually does not give in to DRM, who knows what else they will be forced to do...
This goes to my point of people saying the classic market will never dry up because games today become classics down the road. The problem with that thinking is just as you say, most of the games today have inherent DRM and in order for GoG to sell them down the road the DRM would need to be stripped, something that may not be cost effective for developers to do so it's a huge assumption that these games will continue to be available to services like GoG in the future.
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Melhelix: "We only need to watch them tear each other apart."
when you have blind fanboyism its hard to resist
I really appreciate how communicative you people are. I like this company. That said, most of the time I buy stuff from GOG rather than from Steam not because of it being DRM-free, but because of the flat pricing. So regional pricing means you are going to get less money from me.

Except in the case of the Witcher 3. If I manage to get a computer that can run it I will sell my dog if necessary.
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Sallen: I really appreciate how communicative you people are. I like this company. That said, most of the time I buy stuff from GOG rather than from Steam not because of it being DRM-free, but because of the flat pricing. So regional pricing means you are going to get less money from me.

Except in the case of the Witcher 3. If I manage to get a computer that can run it I will sell my dog if necessary.
sell your dog to some koreans - they pay top prices for dog apparently then you can maybe afford this new alleged AAAA title with regional pricing
Post edited February 28, 2014 by paulrainer
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Matruchus: Agree with that they are spoiled with low pricing and we have to pay more because of that.
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Davane: Please, let's not get into insults about who comes from where. This is exactly the sort of divisiveness that allows such industry standards as Regional Pricing in the first place. It is classic divide and conquer tactics, that prevent people from seeing who the true enemy is, and such nothing EVER changes.

I am not happy that GOG is going with Regional Pricing, particularly for their classic catalogue. This smacks of a "If you can't beat them, join them" outlook which is in direct contrast to their original priorities. But, it isn't necessarily the fault of GOG. They may have mitigating pressures on them.

What we should be doing is lending our voices to GOG, so that the real issues can be tackled at the appropriate level. We live in a world where people just don't represent us any more, but rather just represent themselves, and are easily bought off if they can find a way to pass the buck.

GOG should NOT be conforming to the "industry standard." They should be striving to change the "industry standard." We, in turn, should be challenging the industry. In addition, for every excuse that the industry has for it's unfair practices, we should be either crying bullshit, or lending our voices to the industry to resolve them.

What this means is that if the issue of Regional Pricing is based on regional tax laws, we should be lending our voices to repeal regional tax laws, so that the issue is removed. If the issue is developer and publisher greed, we should be lending our voices to call out and end such greed.

What we should not be doing is insulting each other and fighting amongst ourselves. While we are doing this, we are not lending our voices to anybody, and the issues that we are opposing continue to exist, and even get worse.
How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
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TheEnigmaticT: I was simply stating the fact that, out of the thousands and thousands of games that are classics that we *could* acquire, the number of games that *should* acquire is much lower.
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PaladinWay: You stated this in response to some criticism, and it was a fair answer to that criticism. However, what's your stance on games that are offered to you? If an old game comes to you and says, "Here's our old game, some random extra content as bonuses, compatibility fixes for Win XP, Vista, 7, & 8 are patched in where relevant and included in this 2 page document where procedural. Please put this in your catalog for $5.99 with all your standard terms." At that point, what's your boundary for it being worth it? Even with that, you'd need some man hours to test, package, and post, so I can see turning that down if it's believed no one in the world would buy it. But what kind of purchasing estimate does it take at that point?

Just curious. I won't be upset if you ignore this, just a question that came to mind reading your reply that I honestly would like to know the answer to.
At that point, it still comes back to the quality of the title or the fit for our audience (since that's another aspect I didn't go into last night; you could make the best Flappy Bird clone in the world, but we'll never carry it here). We've turned down games offered in that manner before simply because either the calibre of the game or the type of game it was doesn't match what we sell.

Exact numbers, sadly, I can't share. Both because I should not and because it's the job of TurnipSlayer and others to project if it's worth it for us to acquire a game.
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Davane: Please, let's not get into insults about who comes from where. This is exactly the sort of divisiveness that allows such industry standards as Regional Pricing in the first place. It is classic divide and conquer tactics, that prevent people from seeing who the true enemy is, and such nothing EVER changes.

I am not happy that GOG is going with Regional Pricing, particularly for their classic catalogue. This smacks of a "If you can't beat them, join them" outlook which is in direct contrast to their original priorities. But, it isn't necessarily the fault of GOG. They may have mitigating pressures on them.

What we should be doing is lending our voices to GOG, so that the real issues can be tackled at the appropriate level. We live in a world where people just don't represent us any more, but rather just represent themselves, and are easily bought off if they can find a way to pass the buck.

GOG should NOT be conforming to the "industry standard." They should be striving to change the "industry standard." We, in turn, should be challenging the industry. In addition, for every excuse that the industry has for it's unfair practices, we should be either crying bullshit, or lending our voices to the industry to resolve them.

What this means is that if the issue of Regional Pricing is based on regional tax laws, we should be lending our voices to repeal regional tax laws, so that the issue is removed. If the issue is developer and publisher greed, we should be lending our voices to call out and end such greed.

What we should not be doing is insulting each other and fighting amongst ourselves. While we are doing this, we are not lending our voices to anybody, and the issues that we are opposing continue to exist, and even get worse.
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synfresh: How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
Well the problem is when gog changes their standards to turn them into steam standards just without drm.
And these are the changes they made:
Yesterdays policy:https://www.youtube.com/watch?v=nRdfYwvGTos
Todays policy: https://www.youtube.com/watch?v=dvjzg7yiOOQ
Post edited February 28, 2014 by Matruchus