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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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williamjcm: BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
It is. Conversion affects you, not an american customer.
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williamjcm: BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
Yes, it is. The USD price is $39.99.
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williamjcm: This won't change a lot of things for me, since I pay through PayPal. The price in € I see before paying is the one I see on my bank statement.

I know GOG can and will get more DRM-free games. That's what I want.

My opinion on regional pricing ? As long as it's not 1€=1$, it's fine.

BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
Sorry, but you have misinterpreted this, because it is 1€=1$.

The US will pay $39.99

The EU will pay €39.99

All they are doing in the graphic you linked is showing you how much your Euro amount is in USD.

Please refer to this thread where all of the regional prices for Age Of Wonders 3 are listed:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited March 05, 2014 by StormHammer
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dhundahl: If you're going to pirate any and all GOG-games because they're only using the same regional pricing as Steam in some cases, then why were you even thinking about actually buying a game on Steam? If GOG are a bunch of cunts who deserve to have their games pirated then surely you'd think the same thing about Steam, wouldn't you?
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Markytheoz: Steam is what it is. It's far from perfect but it's basically the industry standard. I went to the trouble getting a refund from them to purchase the same product at the same price from GoG simply to support what I thought was a site that was better than steam.

Today it's 'regional pricing' tomorrow it'll be 'Oh in order to bring you AAA+ shit we have had to drop our DRM free policy.'
Who knows what tomorrow will bring? But currently your argument for being so angry with GOG that you wish to pirate all their games from now on is that they're "as bad as Steam" in terms of pricing for *some* products. And yet apparently Steam, who are by definition as bad as Steam in terms of pricing for all their products, are not bad enough to warrant you pirating all their games from now on.

I'm not trying to mock you or anything, I'm just pointing out what looks like an inconsistency. I can understand your sentiment, though. I feel much the same way about Steam. :-)
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ForgetDeny: So your argument is that it's wrong to expect a business, with whom many of us have invested both money and time over the years, that we've promoted to others as a fairer alternative in the market to other gamers, to stick to the core values that enticed us to make our purchases, spend our time and sing their praises in the first place. Your entire attitude just makes me want to face-palm. MARKET AND CUSTOMER LOYALTY IS AN IMPORTANT VALUE. GOG HAVE BETRAYED THIS! What is so difficult to get about this for you? It seems like you've manufactured a blind-spot inside your brain.
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GabiMoro: Because one of this core principle means:
- if someone can not get a game at the same price as everybody then no one should be able to get the game
- because "one world one price" is not about the price (or we would buy the game at the first sale when the price would be right for us). Instead it seem to mean "god forbidden someone could buy this game cheaper than me".
Is this core principle DRM-free?

Because if a game is not DRM-free, then no one will get the game on GOG.com, no matter the price.
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CheeseshireCat: I would say it depends not on the amount of piracy but on average expendable income in the region.
There are many other regions, especially inside the EU, that don't receive special treatment.
In Russia (outside Moscow an SPB), most people just cannot afford buying games for $30+, so if publishers want to sell here, they will need to either contend with very low sales or low prices. They also introduce region/language locks to avoid games from Russia resold outside.
If someone is able to acquire broadband internet access, he is also able to pay reasonable one-world prices for digital stuff, reasonable doesn't mean $55, of course. And if a publisher is able to make special discounts for the Russian market, he either makes a loss there or he just rips off everyone else in the world. And the most important point: If Russia would start to enforce copyright law and kill the black software market, publishers would immediately rise prices, regardless of income.
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williamjcm: This won't change a lot of things for me, since I pay through PayPal. The price in € I see before paying is the one I see on my bank statement.

I know GOG can and will get more DRM-free games. That's what I want.

My opinion on regional pricing ? As long as it's not 1€=1$, it's fine.

BTW, look at the store page for AoW 3 (attached picture). It's not 1€=1$.
"We will bill the equivalent in USD: $54.99"
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Markytheoz: <snip childish tantrum>
So you will now pirate games that you would have bought with DRM before, even though GOG still offers DRM-free games. Makes sense.
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dhundahl: Because it's hard to get to the right conclusions if you neglect the details. You asked why there's all this talk about VAT. There's all this talk about VAT because it's something GOG has to deal with. There's probably no US sales tax getting in the way but the same doesn't apply to the VAT around the EU, at least not as far as I know.
But the detail of how businesses charge the sales tax/VAT when selling to each other is totally irrelevant to us. That has no bearing about what gets in the way. The only reason there is all this talk about VAT is that gamers falsely think sellers must charge this across international borders to private customers. It doesn't matter whether it is the us sales tax or the EU sales tax which is called VAT.
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EPurpl3: Cut the crap GOG, you just want to make more money and you think that the old business model is obsolete, now you are trying to compete with big boys like Steam and your old promises (and old clients) stand in the way. I think that this is risky, Humble Bundle showd us that they can tear you apart (ultra cheap games with adidtional content), Steam may do the same so you better try to keep your old loyal clients or you will become another random store.
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Magmarock: The humble store has nothing on GOG they are full of DRM and regional pricing, and don't have the kind of quality control that GOG has.
I agree, that is why i use GOG instead oh HB and that is why GOG should never change... again. If they change i will have no reason to buy expensive games with regional prices and DRM from GOG when i can buy cheap games with regional prices and DRM from HB.
high rated
The whole "DRM-free" thing was never the defining aspect of GOG in my mind - it was always the one world pricing that impressed me. Here in Australia this market fragmentation method (regional pricing) happens all the time. Aussies get charged some of the highest prices in the world, for the same friggin product. We're sick of it, we call it the Australia Tax and it's become a political issue now.

Amazon's just started a local version of their store for digital content only and are madly trying to convince Aussies with Amazon accounts for the US store to convert to the Australian store, which will mean we can't buy from the US store anymore. They just want a piece of the australia tax pie. It's a steaming pile of crap, and what GOG's just done smells mighty similar to me.

Regional pricing is not fair pricing. The MD in his open letter calling it "fair regional pricing" is a bald faced lie.

I had thought better of GOG. No more brownie points for you GOG.
Post edited March 05, 2014 by shayne3
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1322: Apparently not, and they're not alone.

According to what I have read at the Larian forums, Divinity: OS will be available in the retail market. The deal between Larian and distributors was worked out before the project was kickstarted, which was done for additional funding to add more content to the game, not fund the game itself.
If that's 100% accurate, then the fact that Larian promised DRM-free on GOG to their backers can only mean one of two things: either they had already agreed with GOG on a regionally priced release about a year ago or they were incredibly certain that GOG wouldn't turn them down (but how could they possibly be without direct input from GOG?); in any other case they could not deliver on their promise.

Details like these make GOG's announcement and explanations/ reasoning more and more disingenuous; they really seem to take us for fools.
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Markytheoz: Steam is what it is. It's far from perfect but it's basically the industry standard. I went to the trouble getting a refund from them to purchase the same product at the same price from GoG simply to support what I thought was a site that was better than steam.

Today it's 'regional pricing' tomorrow it'll be 'Oh in order to bring you AAA+ shit we have had to drop our DRM free policy.'
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dhundahl: Who knows what tomorrow will bring? But currently your argument for being so angry with GOG that you wish to pirate all their games from now on is that they're "as bad as Steam" in terms of pricing for *some* products. And yet apparently Steam, who are by definition as bad as Steam in terms of pricing for all their products, are not bad enough to warrant you pirating all their games from now on.

I'm not trying to mock you or anything, I'm just pointing out what looks like an inconsistency. I can understand your sentiment, though. I feel much the same way about Steam. :-)
No his/her argument is that GOG claimed to be more principled than other vendors and have proven that claim false, whereas Steam do not present themselves that way. GOG lied, Steam didn't. Pretty sure that's his/her argument anyway.
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1322: Apparently not, and they're not alone.

According to what I have read at the Larian forums, Divinity: OS will be available in the retail market. The deal between Larian and distributors was worked out before the project was kickstarted, which was done for additional funding to add more content to the game, not fund the game itself.
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HypersomniacLive: If that's 100% accurate, then the fact that Larian promised DRM-free on GOG to their backers can only mean one of two things: either they had already agreed with GOG on a regionally priced release about a year ago or they were incredibly certain that GOG wouldn't turn them down (but how could they possibly be without direct input from GOG?); in any other case they could not deliver on their promise.

Details like these make GOG's announcement and explanations/ reasoning more and more disingenuous; they really seem to take us for fools.
They have a thread relating to the explosion here: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&amp;Number=482904#Post482904
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shayne3: The whole "DRM-free" thing was never the defining aspect of GOG in my mind - it was always the one world pricing that impressed me. Here in Australia this market fragmentation method (regional pricing) happens all the time. Aussies get charged some of the highest prices in the world, for the same friggin product. We're sick of it, we call it the Australia Tax and it's become a political issue now.

Amazon's just started a local version of their store for digital content only and are madly trying to convince Aussies with Amazon accounts for the US store to convert to the Australian store, which will mean we can't buy from the US store anymore. They just want a piece of the australia tax pie. It's a steaming pile of crap, and what GOG's just done smells mighty similar to me.

Regional pricing is not fair pricing. The MD in his open letter calling it "fair regional pricing" is a bald faced lie.

I had thought better of GOG. No more brownie points for you GOG.
Important to note also that New Zealand nearly always inherits the Australia Tax and Australian censorship by means of proximity. This pisses us off greatly. Risen for example is not illegal here, can't by it though - why? Because Australia. Same story with censored versions of Saints Row IV and now South Park: Stick of Truth.