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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
So, GOG wants to introduce regional pricing for the classics also. Now I understand. But the suggested local prices for the classics seem fair to me. They do not calculate 1$ = 1€. We saw in the past that the strict rule not to allow regional pricing led to some deals not concluded. For example, some games by Daedalic are not available in German language here due to the not existent regional pricing scheme. So what do we want? I defenitely want the newest games here. I already have all the old ones I want to. Whatever one's core values are, one should not be so stubborn as to never even think about to change one's opinion.
Terrible day. I guess my growing catalogue of 50 games will come to a stop, until GOG gives up the regional pricing. I stand by my european brothers in this. Terrible thing to do. Bad PR.

You guys were doing so well. Why did you have to screw everything up?




I predict the DRM-free is going next.
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PixelBoy: If DRM-free is all that matters, there's always DotEmu and few others, who offer games DRM-free.

Admittedly, they too, have regional pricing, but the thing is, they never lied about their pricing policies.

So after this the choice becomes: do I buy from a seller who...
1) offers games DRM-free, uses regional pricing and has never claimed otherwise
2) offers games DRM-free, uses regional pricing and has upset its users by lying and doing a 180 on their stance on the subject.

This will lead many to abandon GOG for sure.
They *lied*? Where/when? I can understand your making a point of them "doing a 180" (although this regional price change isn't causing me any grief); but you say they lied?
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Ichwillnichtmehr: It seems facist regimes cannot be used as hyperbolic responses to hyperbolic uses of facist regimes.
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Shaolin_sKunk: Except you didn't just talk about the fascist regime you also decided to include the single greatest atrocity committed in human history to prop up an argument regarding video games.

These are fucking toys. Real people with actual lives died thanks to the Nazis and you're going to compare that with having to pay more for your toys than someone else on the globe? That is fucking heinous to say the least.
Yup I will compare them, just as I will compare republicans and conservatives to the fascists they are. And what are you going to do about it?
At first I didn't want to comment that, but now it occurred to me that this letter has some important message hidden between it's lines.

You see, when the regional pricing announcement hit several days (or is it a week already?) ago, the overall explanation was that gog.com is being pushed to accept the scheme which "becomes a standard". It's a terrible argument anyways, since it becomes a standard precisely because more and more retailers are willing to accept it.

However, this letter conveys a different explanation. The announcement that gog.com actually plans to adopt regional pricing for at least a majority of it's catalog means that it's a policy that became keenly wanted by them. They now feel big enough to get away with abandoning their principles for financial gain. I don't think they'll be as blunt with abandoning DRM-free principle, but now I can imagine them releasing some sort of a client, akin to Steam, that'll be "only" supposed to restrict downloading and installing our games. And I can imagine them explaining it as not really being DRM cause hey, it's like Steam and everyone know Steamworks is DRM part, right? (acutally, no). It's a standard!

Regardless if gog.com will or will not start accepting DRM, the most important implication is that we'll never know. Trust is hardly earned and easily lost, if you are openly going against what you've been preaching up to now, you will not be a trusted person, despite every possible promise or assurance you can muster. It doesn't matter if we'll be discriminated by 0.5, 0.25 or 0.01 euro, a small discrimination is a discrimination nonetheless. If you can't get it right then don't mess with it at all, what is do hard to understand here?
Well... certainly it sound better than before. But I still feel uneasy about it. I'll therefore patiently wait to see what will happen. I said too much already without any solid data so I'm sorry if my comments were too harsh. I hope it'll be for the best...
GOG is defenitely the hugest store with DRM-free games, or am I wrong? They never lied to us. Such a statement is exaggerated. We should stick to what they have announced and they defenitely have announced that introducing DRM is not their next step. I understand the disappointment that many of us feel, though. Nevertheless, I still think many of us here just overreact. Well, everyone has to decide on his own whether he wants to leave GOG due to this announcement. I am defenitely not as disappointed as many others. GOG still has my full support.
@ Guillaume Rambourg

Thanks for the news, it's a pleasure to see a French Comrade here ! :)
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_Bruce_: The bit you missed in the discussion is that regional price difference are often (including exampled at GOG now) far larger that any tax.
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Momo1991: Ok, considering the wildly differing tax rates in the US, I have to respectfully disagree. If one does business in many different states in the US and is required to pay federal, state and local taxes, you need a full-time (or 10) tax accountants just to figure out all the requirements, the varied paperwork of who gets paid when, where and how much... It's utter insanity! Srsly, look at the chart on this page; http://www.salestaxinstitute.com/resources/rates

But more to the point, for example, $5.99 converted to Euros, add in 26% tax (OMG!) and you have a Euro rate of 4.94. Likewise, British Pounds come out to L 3.35. To me, it looks like GOG is being very fair... Where did you get your numbers?
http://www.gog.com/news/preorder_age_of_wonders_iii

37% price hike is not tax.

As with most of these there are examples that go either way. Witcher 2 was in the order of 170% in Australia, and there is no tax in that transaction.
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Thar: I don't think they'll be as blunt with abandoning DRM-free principle, but now I can imagine them releasing some sort of a client, akin to Steam, that'll be "only" supposed to restrict downloading and installing our games. And I can imagine them explaining it as not really being DRM cause hey, it's like Steam and everyone know Steamworks is DRM part, right? (acutally, no). It's a standard!
This sort of angst really is odd, to me. If they7 get away from DRM-free, I won't buy anymore.

Meanwhile I will. DRM-free is what I want. It's what they sell.

This is a STORE. I just can't see getting so worked up over something they may or may not do in the future.

When Taco Bell stopped selling Bell Burgers; if all you liked from Taco Bell WAS Bell Burgers, you simply stop going there when they're no longer available. You don't turn it into a giant emotional trust/betrayal issue. Or, why do you?
Taco Bell had burgers?
I don't really get the complaints about the pricing for classic games, they generally seem the same to me, only in different currencies. The difference in value is really minor, so I'm a bit baffled by the extreme reactions to that.

The price difference for newer games is a lot more troublesome, but I guess that is the price of having those games DRM-free...
Stay away from regional anything as much as possible.

The way the industry works with Regional pricing is more like 10 USD = 10 EUR = 10 GBP. A ripoff.

But more importantly after a while you may end up having unfriendly German language sites shoved down your throat just because you connect from Europe, like Ubisoft and Origin has at the moment. I can understand nothing in these sites, I can get no support that I can understand just because I connect from Germany. There is no way to choose otherwise. It has all been "Regionalised".

So far GOG has a serious price appeal by sticking to USD prices only.

I am afraid that GOG is considering to give up its identity and become another Steam.

Then it will go the way of Stardock's Impulse which when it became GameStop lost its character.

I say to GOG, stick to your guns and your initially proclaimed character. Don't become something else!
Still not happy about this but I am calm enough now to see how this plays out, not that I have any choice anyway since it appears GOG is going through with this no matter what we say. I won't be surprised when GOG.com starts doing pulling more underhanded backtracking in the near future.

However, the moment I see GOG.com does something that fully abandons its principles like adding DR to its games, don't care how many swings that have been, that's an automatic out and I'll be throwing in the towel on GOG.com.
Post edited February 26, 2014 by Eniena
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Thar: I don't think they'll be as blunt with abandoning DRM-free principle, but now I can imagine them releasing some sort of a client, akin to Steam, that'll be "only" supposed to restrict downloading and installing our games. And I can imagine them explaining it as not really being DRM cause hey, it's like Steam and everyone know Steamworks is DRM part, right? (acutally, no). It's a standard!
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Martek: This sort of angst really is odd, to me. If they7 get away from DRM-free, I won't buy anymore.

Meanwhile I will. DRM-free is what I want. It's what they sell.

This is a STORE. I just can't see getting so worked up over something they may or may not do in the future.
Who's getting worked up? I see this line constantly being put up by people who spend their time on pointless commentary how everyone are supposedly overreacting. That's a very poor attempt to dismiss legitimate criticism.

As I said, it's not an issue of what they'll do or not do in the future. The issue is trust, a trust on our part that they'll stay true to their principles. Even if they do, the trust is lost, as we will never know. And trust, or lack of it, is an issue here and now, not in some abstract future.