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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
Need to sign newer games or you will have to fire everyone? Really? There are posts in that topic you mention stating that GOG is in growth. Not many companies need to fire people when growing. Unfortunately the rest of your statement is along the same lines; just a bunch of nonsense being expressed in the hope that people are foolish enough to believe it. We are not stupid, and the overall thinking that regional pricing was NOT required remains completely valid.

As a point of note, when almost 4000 posts are created by customers in response to a policy that's generally strongly disliked, writing a letter trying to tell them that they're wrong isn't the way to go.
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To US members :

Eastern European GOGers not equal Dagobert Duck .
low rated
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Post edited February 26, 2014 by thornton_s
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Wolfsherz: $9.99 is not €7,49! ==> Should be €7,26
$5.99 is not €4,49! ==> Should be €4,35
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real.geizterfahr: Yeah, and tomorrow it should be 7,28 and 4,36... That's hairsplitting. You can't change the price every day, so you have to pick one price you'll stick to.
A problem which could be easily avoided by simply sticking to the current model of using one price for all.
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Zacron: This all makes sense to me. There are always charges incurred when purchasing a game outside the country they are based in, but it would seem that GOG is simply doing their best.

To anyone who is so outraged by this "change," please, go ahead and leave. GOG is a place for the best classics, and now, the best of the new games, and they are the only company besides Steam that is being successful in it. Sure you can buy some vintage games from dotemu or wherever, but they give you a direct copy of a game, with no support and no guarantee that it will even run on your new computer.

We all need to remember, GOG is a business, and they have to make money, but the prices are not their call, they have to negotiate extensively to get the pricing they have, and when prices change, it is because they had to settle on it. Like Interplay. When the catalog of Interplay games went from 5.99 to 9.99, it was not because GOG wanted to, but because Interplay said they had to.

I am 100% behind GOG doing this.
I will not go ahead and leave. Regional pricing is bad - i have encountered it in many forms, every time it was bad. This time it is also bad (see AoW 3) . Even GOG admits it, saying they will try to make things right for people in Western Europe , UK , etc. But I don't see particular need for them accept regional pricing at all, furthermore I was buying from them because they did have flat price.
Tl;dr: GOG claimed to follow certain principles and it failed to do so. It can't be justified by saying "Oh, well, it's bussiness sound decision". So is having DRM :/
Post edited February 25, 2014 by Darkalex6
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+1 rep for GOG
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Wolfsherz: $9.99 is not €7,49! ==> Should be €7,26
$5.99 is not €4,49! ==> Should be €4,35
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real.geizterfahr: Yeah, and tomorrow it should be 7,28 and 4,36... That's hairsplitting. You can't change the price every day, so you have to pick one price you'll stick to.
Of course you can change the price every day. When I check out using paypal, on every other day the game costs different amounts of Euro. Paypal does the change in near-realtime.

Buying game A today: $9.99 -> paypal charges €7.29
Buying game B 2 days later: $9.99 -> paypal charges €7.21

Thats the way is has always been, and should stay this way. GoG, look up my account. I bought so many games here, I really love what you did in the past. But these changes are just plain bad.
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ne_zavarj: To US members :

Eastern European GOGers not equal Dagobert Duck .
I realize that, but this policy is unfair to everyone, and I didn't sign up to GOG for the 'latest and newest' games, 'games so new you can see the afterbirth dripping off.'
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GOG.com: So, what is going to happen with classic games then?

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will.

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
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I'm leaving this place forever. I will backup my games left and I'm totally out.

I can live with the abandonware and a well configured DOS BOX as they said above

Good luck with your new way to do the stuff.
Post edited February 25, 2014 by placa4
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Professor_Cake: ...

As a point of note, when almost 4000 posts are created by customers in response to a policy that's generally strongly disliked, writing a letter trying to tell them that they're wrong isn't the way to go.
Posts don't mean anything, sales do. Personally, I always wait for a nice price to buy games regardless of what is offered, so I really don't understand the hubbub over pricing.
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Shaolin_sKunk: Looks like StingingVelvet had it right when he was talking about retail still being a big deal in all this.
I believe it was Jammyskis, who would bring up that point often in either the DRM, Steam or sales debates.
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unknown78: 2.) The Witcher 3 ... a game you are basically the IP Holder off ? So basically youself want regional prices ? Do i get it right ?
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OneFiercePuppy: I don't feel like you'd be receptive to criticism of your other two points, but this one's pretty easy. GOG isn't a rights holder for Witcher, though they're owned by the company that owns the company that makes the Witcher games. It's close, and maybe not always clear, but GOG has no rights to set pricing for The Witcher 3.
Thanx for clearing that up. Than let me rephrase it ... the same decission maker would could stay with their words (fair prices on gog) decided against it (The Witcher 3). If i'm honest since that are the same heads i don't see any big difference here.

It's just a big bullshit bingo to gather to companies like Bethesda and EA and once for all that settles it down. You will see how slowly every new release goes towards a 1€=1$=1 whatever currency..

There is no "customer" in business decissions ... customers are there to buy products and only way to vote is with money.

DRM free doesn't make it better cause you basically screwed up the brand ... and at one point if you lost enough customers you will drop DRM free too cause that way you hope you gain with newer products your customers back.

You could have enforced the rules with your brand and not other's let do the rules for you. But since your own heads against it ... why should we point this out ?

... i'm realy realy angry ....
Gameindustrie is broken on all edges. Humble and GOG made me believe again that there guys out who want to change it ... but instead of standing up they now all gather this biz ....
Post edited February 25, 2014 by unknown78
There goes a core principle. Well at least it goes completely. They don't do things in halves. And I really don't want to see a video making shame of M.D. - I can't stand it.
Post edited February 25, 2014 by Trilarion
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Soooooo GOG decided to stand down on one of their core principles because of pressure from:
a) the publisher of a game no-one expressed much demand for or interest in (Age of Wonders 3)
b) a publisher THEY chose for THEIR game (The Witcher 3) and has bullied them into regional pricing before
c) a crowdfunded game being self published by the studio, that was NEVER going to have DRM anyway!!!!

It appears that you have no backbone but at least you have the balls to keep your original catalog at roughly the same price, lets see if you can hold onto them in the face of any other big bad publishers wanting a few more nickels and cents.
Post edited February 25, 2014 by Pseudospawn