Posted December 12, 2013
I have always defended the DRM-free idea, loved GOG the moment i saw it... But in the end i still use more other venues (like steam) and as things are right now i can't see GOG reaching the popularity it could have.
Why that happens? What could be changed so that GOG becomes bigger and more profittable?
So im making this topic so we(users) can post suggestions and ideas, like a big brainstorm and discussion(haven't found any stickies or foruns for that, if theres one its badly positioned for new users).
I want gog to thrive; Everyone should: DRM hurts only the paying consumers, and if GOG don't get more traction publishers will keep making those abusive irrational practices.
In my particular case, bigger deals elsewhere(and the new steam's cards that can be sold) have a lot to do with it- at least while my income is so low. But even if that wasn't the case(and shouldn't be; these ever bigger deals may hurt developers more then it should) gog would still be smaller then it could be...
Theres a lot i could list as suggestions(and i will after some replies) but the main ones are Marketing and CONVENIENCE/Community.
The Name:
For me and many others the name have its appeal, but gog isn't only about old games and this alone may put many possible customers away. Plus it doesn't sell the drm-free idea as a practice any game should use... Im imagining some publisher meeting where someone brings droping drm to the table, pointing at gog and hearing 'Yeah, it may work with old hard to find in torrent games'.
Convenience+comunity:
Surely a companny should look for ways to be different, but some practices that spread everywhere occur for a reason; Steam, origin, raptr and every modern console works around community, most try to work rewards in many forms and so on- and this does add a lot to the service.
IN NO WAY OR FORM IM SAYING AS SOMETHING 'REQUIRED'- AT ALL. Not something to trown down customers throats as that would be like a form of drm; Keeping downloads and the downloader as it is but offering a launcher that communicates with the portal profiles, with chat and features like counting playtime(just an example) would make a lot of difference- community is the keyword here.
Itunes turned digital music viable for the convenience after all; Downloading my games whenever i want is nice but too little.
Good old games- lets make them better/easier:
Theres some softwares out there to play old games with local co-op online; This is the kind of partnership gog should be looking for(imho), that could work great with the launcher utility mentioned above.
Imagine firing the launcher and seeing upfront a digest of my games(if customizable it would be even better): latest posts on each games forum, a new released mod or unofficial patch for some game... Letting the fans take over each of these sub-communities, voting their own moderators, people who love a game making announcements, linking news, mods, fixes...
Damn, i got carried over and it became too long- so, what you guys think gog should aim for to grown even more?
Why that happens? What could be changed so that GOG becomes bigger and more profittable?
So im making this topic so we(users) can post suggestions and ideas, like a big brainstorm and discussion(haven't found any stickies or foruns for that, if theres one its badly positioned for new users).
I want gog to thrive; Everyone should: DRM hurts only the paying consumers, and if GOG don't get more traction publishers will keep making those abusive irrational practices.
In my particular case, bigger deals elsewhere(and the new steam's cards that can be sold) have a lot to do with it- at least while my income is so low. But even if that wasn't the case(and shouldn't be; these ever bigger deals may hurt developers more then it should) gog would still be smaller then it could be...
Theres a lot i could list as suggestions(and i will after some replies) but the main ones are Marketing and CONVENIENCE/Community.
The Name:
For me and many others the name have its appeal, but gog isn't only about old games and this alone may put many possible customers away. Plus it doesn't sell the drm-free idea as a practice any game should use... Im imagining some publisher meeting where someone brings droping drm to the table, pointing at gog and hearing 'Yeah, it may work with old hard to find in torrent games'.
Convenience+comunity:
Surely a companny should look for ways to be different, but some practices that spread everywhere occur for a reason; Steam, origin, raptr and every modern console works around community, most try to work rewards in many forms and so on- and this does add a lot to the service.
IN NO WAY OR FORM IM SAYING AS SOMETHING 'REQUIRED'- AT ALL. Not something to trown down customers throats as that would be like a form of drm; Keeping downloads and the downloader as it is but offering a launcher that communicates with the portal profiles, with chat and features like counting playtime(just an example) would make a lot of difference- community is the keyword here.
Itunes turned digital music viable for the convenience after all; Downloading my games whenever i want is nice but too little.
Good old games- lets make them better/easier:
Theres some softwares out there to play old games with local co-op online; This is the kind of partnership gog should be looking for(imho), that could work great with the launcher utility mentioned above.
Imagine firing the launcher and seeing upfront a digest of my games(if customizable it would be even better): latest posts on each games forum, a new released mod or unofficial patch for some game... Letting the fans take over each of these sub-communities, voting their own moderators, people who love a game making announcements, linking news, mods, fixes...
Damn, i got carried over and it became too long- so, what you guys think gog should aim for to grown even more?