Posted April 05, 2014
So I tried out Far Cry 3 today,
It has a lot of things I like: crafting, experience, weapons, cool graphics, different possible approaches for example.
Now the protagonist is a bit of a douche, but well, you can't always have a Lone Wanderer, Vault Dweller or egomanic superhero with a foul mouth full of beautiful one liners as character.
That just was a minor problem and the graphics really look awesome, so I can tolerate playing as a schmuck gone warrior.
So what happened at the Tutorial?
You can't save, the game does that for you... Hmmm, it seems they really think I am that retarded that I can't handle save games, okay...
So I finished the Tutorial "liberating" one of those outposts under the command of some natives who are exploiting other natives. Well... ah no I'm not going into storyline issues.
Then the information screen tells that I get a bonus if I remain undected during this "liberation"
AFTER the mission has been ended and the Auto-save kicked in so I couldn't try the mission again.
How Nice of you my dear game. Why do hate me that much?
Great, whatever, since I wanted to do some stealth I thought this is good way of learning how things work, so I started a new game.
Naturally, I HAD to do they entire Tutorial again to reach that mission part. No skipping cutscene, no saving, no "I know this game please let me go on" button.
I reached the last past, this time liberating the outpost silently. In the end a dog -left alone among corpses- was able to raise the alarm - thus ruining my stealth bonus - because of his superhuman senses, as he was able not only to hear and attack me but to warn the ghosts of the butchered enemies I left in the dirt.
"Great job Far Cry 3" I said to myself - "you owe 1000 extra xp for that."
I will look for a cheat code that will give me that 1000xp back, later...
Mildy offended, I picked up a sniper rifle and wanted to explore the jungle and hunt me some wild animals.
But as I walked through the jungle my douche character waves his rifle in front of him blocking his own view. How can I enjoy the beautiful resolution and detailed art of the wonderfully rendered jungle scenery when all I see is this stupid sniper rifle?
"No you can't holster it, you are too dumb to have a holster key, you might accidentially swallow it and choke on it.
Yes, we automatically holster the weapon the moment we enter a safe-zone but no you can't do that."
So I took the remaining user controlled freedom I was able to retain and disinstalled the game while writing this little post here.
So why do modern games try so desperately hard to give meaningful choices to the player but utterly fail to give the player real meaningful meta-game control choices like skipping tutorials and holstering weapons?
It has a lot of things I like: crafting, experience, weapons, cool graphics, different possible approaches for example.
Now the protagonist is a bit of a douche, but well, you can't always have a Lone Wanderer, Vault Dweller or egomanic superhero with a foul mouth full of beautiful one liners as character.
That just was a minor problem and the graphics really look awesome, so I can tolerate playing as a schmuck gone warrior.
So what happened at the Tutorial?
You can't save, the game does that for you... Hmmm, it seems they really think I am that retarded that I can't handle save games, okay...
So I finished the Tutorial "liberating" one of those outposts under the command of some natives who are exploiting other natives. Well... ah no I'm not going into storyline issues.
Then the information screen tells that I get a bonus if I remain undected during this "liberation"
AFTER the mission has been ended and the Auto-save kicked in so I couldn't try the mission again.
How Nice of you my dear game. Why do hate me that much?
Great, whatever, since I wanted to do some stealth I thought this is good way of learning how things work, so I started a new game.
Naturally, I HAD to do they entire Tutorial again to reach that mission part. No skipping cutscene, no saving, no "I know this game please let me go on" button.
I reached the last past, this time liberating the outpost silently. In the end a dog -left alone among corpses- was able to raise the alarm - thus ruining my stealth bonus - because of his superhuman senses, as he was able not only to hear and attack me but to warn the ghosts of the butchered enemies I left in the dirt.
"Great job Far Cry 3" I said to myself - "you owe 1000 extra xp for that."
I will look for a cheat code that will give me that 1000xp back, later...
Mildy offended, I picked up a sniper rifle and wanted to explore the jungle and hunt me some wild animals.
But as I walked through the jungle my douche character waves his rifle in front of him blocking his own view. How can I enjoy the beautiful resolution and detailed art of the wonderfully rendered jungle scenery when all I see is this stupid sniper rifle?
"No you can't holster it, you are too dumb to have a holster key, you might accidentially swallow it and choke on it.
Yes, we automatically holster the weapon the moment we enter a safe-zone but no you can't do that."
So I took the remaining user controlled freedom I was able to retain and disinstalled the game while writing this little post here.
So why do modern games try so desperately hard to give meaningful choices to the player but utterly fail to give the player real meaningful meta-game control choices like skipping tutorials and holstering weapons?