It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
SirPrimalform: How can you move it too far without realising it? If you move it too far then the note is wrong so surely you'd just take it back a bit until the note is right again.
That's the thing, I don't know. I'm pretty good with music, but for some reason the notes just sounded too similar. It was especially frustrating because the mouse I was using at the time wasn't very good, so moving the sliders with precisions was near impossible. I got past it, though, so I guess that is all that really matters.
La Mulana (the adventure part is hard, and then the action platforming is unfogivable)

Didn't play all the games mentionned here though. I got to play Discworld(s) one of those day, being a Terry's fan and all.


Edit : ok Guruji has been dealt with already. Should have cached that.
Post edited December 20, 2013 by Potzato
Well.. To try and figure out the logic behind puzzles from game designers is really a challenge close to impossible, given the complexity of our different minds and cultures from a person and country to another.. I think the key word here is logic, it must fit naturally within the context.. If it doesn't, it is fake difficulty to me, and if it does, it is good design.

The worst game I played with continous twisted obscure puzzles everywhere was the cursed Sherlock Holmes Mystery of the Mummy, which also got me white as sheet, close to puke it out for causing me motion sickness with its 360° panoramic engine.. This is my worst game ever!
Post edited December 20, 2013 by koima57
avatar
DProject: If the topic isn't restricted to adventure games, (...)
Nah, any puzzle you've had trouble with in any game is fine. Although I'd argue that the Silent Hill games could easily be described as adventure games, or certainly as games heavily loaded with adventure elements. :)

avatar
timppu: Probably the hardest for me would be some time-relevant puzzle, meaning you had to be at the right time at the right place in order to solve the puzzle. I can't give any specific examples right now, but I seem to recall something like that in e.g. Darkseed?
Ah, it's not quite the same, but I absolutely HATE timed puzzles in classic adventure games. You know, the ones where if you don't figure out what to do within a certain amount of time, you die? I hate those. Not because the puzzles themselves suck, but because dying usually means having to spend another five minutes watching the unskippable cutscene that often happens beforehand.

avatar
koima57: I think the key word here is logic, it must fit naturally within the context.. If it doesn't, it is fake difficulty to me, and if it does, it is good design.
I agree, if the logic behind a puzzle isn't logical, so to speak, the game quickly winds up in my dustbin.


There is a puzzle in Professor Layton and the Curious Village where you are provided a board with pegs on it and asked to draw seven squares that can not share corners. I eventually had to look it up, and I got rather annoyed when I realized that while the puzzle asked for squares, (and the Professor Layton-games are usually extremely precise in their wording,) it actually allowed for squares that weren't angled at precisely 90 degrees.
Post edited December 20, 2013 by Reveenka
Myst isn't difficult.

IT'S TOTALLY FUCKING IMPOSSIBLE!

I haven't been that puzzled since that time I was put into a round room and told to pee in the corner.
Post edited December 20, 2013 by tinyE
Typically the most difficult puzzles are the ones that are borderline not fair.
For example, in the first deponia game theres a puzzle that requires you to turn down the sound in the game settings.,, and it really doesnt give you much prompt for thinking that would work.
Post edited December 20, 2013 by zavlin
avatar
Daedalus1138: That's the thing, I don't know. I'm pretty good with music, but for some reason the notes just sounded too similar. It was especially frustrating because the mouse I was using at the time wasn't very good, so moving the sliders with precisions was near impossible. I got past it, though, so I guess that is all that really matters.
I remember when I was little I had to keep the note by singing it. I think I'd have an easier time with it now because my ear is a bit more practised at pitch recognition. I think the puzzle from the Myst series that took me the longest to figure out was finding the passage hidden behind the open door on the volcanic/paper mill island in Riven.
avatar
tinyE: Myst isn't difficult.

IT'S TOTALLY FUCKING IMPOSSIBLE!

I haven't been that puzzled since that time I was put into a round room and told to pee in the corner.
Ah, so you're a fan of Pyst? :p

It's a real parody game - here's a playthrough!
Post edited December 20, 2013 by mondo84
Dracula 2 has couple of really difficult puzzles. Some are fun&difficult and some can make you wish to find the developers and burn them alive.
Post edited December 21, 2013 by BranjoHello