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I prefer unrealistic and fanstasy settings, and post-apocalyptic themes are no exception. Realistic is incredibly boooring to me and requires little to no creativity from the game developer. Make the game fun to play (forget about realism), and have interesting environments. Thanks.
Don't recall ever playing a "realistic" post-apocalyptic game,,,
I wouldn't mind seeing more of the demonic post-apoc settings used. I think a few of the Shin Megami Tensei games used that as a backdrop and it was quite unique.
Well, Fallout: New Vegas has examples of the extremes of both settings in its DLCs. Old World Blues went over the top with lulzy Science!, while in Honest Hearts there was almost no technology apart from a few small guns. Still, I somehow liked the latter better. More realistic is the way to go for me.
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JudasIscariot: I wouldn't mind seeing more of the demonic post-apoc settings used. I think a few of the Shin Megami Tensei games used that as a backdrop and it was quite unique.
You mean like Hellgate London?
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JudasIscariot: I wouldn't mind seeing more of the demonic post-apoc settings used. I think a few of the Shin Megami Tensei games used that as a backdrop and it was quite unique.
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monkeydelarge: You mean like Hellgate London?
Something like that, yes :)
My preference would be more sci-fi (or fantasy, ancient world) influences, favoring the conflict against unusual enemies, using modifying abilities such as magic or technologies to enhance the overall action, with the action, being the key motivation for me to keep playing a game in most instances. Having lots of monsters, or enemies to fight against, you can try different things each time, even without a lot of variety, or enhanced abilities.

Survival games can be interesting, though there are only so many ways and times you can prepare or craft food and other items, seek shelter and treasure hunt before blurring into monotony. It really depends on the story, and the artwork of the world in which the events will take place.
I enjoy the Stalker and Metro 2033 settings, realistic type, but i also enjoy the Fallout setting.
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Crosmando: For no real reason, I wanted to get some opinions or just views on post-apocalyptic setting in computer games.

Specifically, would you prefer a post-apocalyptic game that focused on being "realistic", with things like hunger, thirst, disease, sleep, all taken into account, and with no fantastic-like elements like mutants, robots, energy weapons etc. If you have seen the film "The Road" (or read the book), this is what I'm talking about.

Or do you prefer "science-fiction" post-apocalyptic with fantastic or whacky elements such as the mutants, robots etc, for example like the Fallout series.

Would you find realistic PA boring or not interesting for example?

EDIT: Not counting zombie games... I'm talking about PA when the apocalypse was a nuclear war or something like that...
My two cents:


I personally would like see a more realistic portrayal of Post- Apocalypitc fiction as in a would it really look like if the world suffered global nuclear exchange, but humanity survived. I even made my own story in head for years about this setting, but I will get to that later.

Also I argue that Mutants could stay but depends on the mutations. For one the animals S.T.A.L.K.E.R. despite their more fantastical appearances like the Boar and the Pseudodog. They still behave like normal animals but defomed. Heck in a S.T.A.L.K.E.R. sort of blended Realism and Sci-Fi elements almost perfectly. I like how the more humaniod mutants like the PseudoGiant, Controllers, and Bloodsuckers live in closed off placeds like Sewers and Abandon Laboratories.
Enjoy your nuclear war: https://www.youtube.com/watch?v=_MCbTvoNrAg
Kittenpocalypse.
Realistic post apocalypse

http://i.imgur.com/LM06vCr.png
[url=http://t1.gstatic.com/images?q=tbn:ANd9GcQgFZADs2QIoMr1Pnnqy2IIoRdowSKNm_pJGpfpSFVz9wQo2i93]http://t1.gstatic.com/images?q=tbn:ANd9GcQgFZADs2QIoMr1Pnnqy2IIoRdowSKNm_pJGpfpSFVz9wQo2i93[/url]
http://www.gensuikin.org/panel/6.jpg
http://www.gensuikin.org/panel/18.jpg
http://www.gensuikin.org/panel/10-1.jpg
I'm more for the scifi/fantasy approach because it can open up new interesting options for gameplay or stories. But I wouldn't reject a realistic setting if it is interesting enough.

And a wasteland isn't necessarily the end result of a nuclear war and radiation as I saw a documentation about nature in the vicinity of Tschernobyl and it seems that it is intact despite the radiation.
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viperfdl: I'm more for the scifi/fantasy approach because it can open up new interesting options for gameplay or stories. But I wouldn't reject a realistic setting if it is interesting enough.

And a wasteland isn't necessarily the end result of a nuclear war and radiation as I saw a documentation about nature in the vicinity of Tschernobyl and it seems that it is intact despite the radiation.
it is not radiation which create a wasteland as such. It is the heat from the blasts and the subsequent nuclear winter.
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JudasIscariot: I wouldn't mind seeing more of the demonic post-apoc settings used. I think a few of the Shin Megami Tensei games used that as a backdrop and it was quite unique.
Does Darksiders 1 qualify? ^^ One of my favourite settings I have ever seen in a video game, too bad they abandoned it in Darksiders 2.
Post edited January 15, 2014 by F4LL0UT