tinyE: I have a totally serious question to ask of the Planescape critics and I have become genuinly fascinated by the turn of the thread. I'd like to know from the critics what they consider to be great RPGS. Specifically from HiPhish; you make a brilliant argument but I'd like to have a model of something you like to compare it too. I myself don't care what people call it or where it falls categorically. So long as it's fun, let them call it anything they want, I'll still play.
Great RPG's according to me: The Witcher. Had me so involved that I'd agonise over decisions, not for likely risks or rewards, but what they meant to me.
Aside from that, I haven't met any other real cRPG's that I consider great, with the possible exception of TES, which fall down on real role-playing. For me, most cRPG's fail in allowing true role-play. Sure, some are open-ended sandobxes... that have a driving plotline, that without doing it the world becomes repetitive. And often even with it becomes repetitive.
As I said, PST for me just fell down on sheer irritation value-the death mechanic makes it feel ridiculous, combat is just bleh so you DO die-far too often too early, and no I wasn't in an overlevelled area because I couldn't GET to anywhere interesting.
Actually, another game thats come to mind for RPG value is not really a cRPG. Space Rangers 2, currently unavailable on GoG but I hope they get it back up soon. Dynamic universe that you play a greater and greater role in, dynamic attitude systems that could have annoying consequences... I really enjoyed it, and have probably done more RP in it than most cRPG's I've played. Older cRPG's try to be good RPG's, but fail on clunky interfaces, immersion, and interaction, whereas most newer cRPG's I've found are more mechanics-oriented.
If you want to RPG, actually get a tabletop though. I'd play PST with a real-life DM, and would probably be less frustrated. Maybe.