KingofGnG: Quoting from the
Wolfire Games Blog If you refer to the comments on that blog post you will discover that it has many, many inaccuracies, including how long the tesselation extension has actually been available. Despite this the author has not corrected his post.
Anyway, what really matters is that OpenGL tesselation only works on a tiny portion of systems, and ATI will be dropping support for it in the near future in favour of compute shaders. DX11's tesselation, meanwhile, is vendor-independent; since it is part of the official specification--
not an extension--and runs on the multi-purpose compute shaders (which can handle various GPGPU tasks, not just tesselation) it will be supported by any and all future cards, even once DirectX 12 or later is released. Nvidia-only hardware PhysX utterly failed (most games use the CPU-only version), and some-ATI-only tesselation would fail too (that is, if Windows developers actually cared about OpenGL any more--which they don't).