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If there's one thing I love, it's a deal. I am the kind of gamer who doesn't mind playing a game 3-4 years after it releases if it means a price difference of 40-50 dollars. The thrill of coming across a gem you have been wanting for a while, priced at $5, just at a time when you have $5 to spend is priceless. I still have my near 100% complete copy of Fallout 3 that I paid $5 for. The dollar/hour ratio on that one will likely never be beaten, even adjusted for inflation!

As my current living situation does not allow me access to a PC regularly enough to warrant engaging in PC gaming, I re-evaluated my digital purchasing. My Steam account for example has approximately 200 titles. Now of course, of those 200, perhaps a third of them I would like to one day play. I am sure at one time I thought I would play them all, but people change.

The one thing that has become apparent to me is that the unlimited supply of digital distribution is a huge problem. One of the biggest advantages consumers have in the market is the fact that a game is a tangible asset, as well as a tangible liability. In retail, all items must pay their own “rent” each month for the space they take up. In the industry, retail space is at a premium, and turnover is highly desired. The advantages of clearance/blowout pricing for retailers are several:

1) Turn a depreciating or completely devalued asset into revenue.
2) Gain additional foot traffic from a different “Set of feet” than normal.
3) Allow children or those on restricted budgets to still patronize your establishment.

As such, there is always a point where a party would rather have $X in their wallet/till than the asset. To coin a euphemism, “everybody has a price”. For a patient shopper, willing to wait for a product to hit bargain price, the savings can be immense. For myself, my weekly trip to a pair of stores on neighboring blocks that sells in used items is a treat. I enjoy the fact that anything and everything can, and will, show up there eventually!

The problem I have realized exists with digital distribution is that there is no stock level, and as such, there is no market demands pushing a price lower. Additionally, without the ability to resell titles (A glaring omission I doubt will ever be rectified due to publishers largely controlling DD sites) the cost of a game cannot be subsidized. In short, the DD axiom of “one CD key for each player” is the publishers ideal. In my opinion, the convenience of DD is offset by this major disadvantage.

When I look at my Xbox 360 game shelf, it is a perfect reflection of who I am now as a gamer, and who I hope to be in the near future. I have 5-6 single player titles lined up in the order I intend to play them in (which often changes!), as well as a disc in my tray that never leaves. I also have a couple of small highly replayable DD titles installed to the machine itself, which function as fillers/relaxation titles. This is a perfect setup for me. I have payed no more than $15 for a physical game, and $6 for a digital game (2 in total). When I look at my steam account by comparison, it is a mess. I can see 50-100 titles that were purchased by an eager gamer that does not exist anymore. I can see another 50-100 that were purchased due to their being super cheap and (mildly) interesting. Unfortunately, I can also see a large number of games I would love to play, but cannot conveniently due to the Steam DRM restricting how I can access them. What this means to me is that I have unfortunately given up control of my digital library. The careful trimming I can do with my Xbox shelf cannot be done digitally. The organizational and financial benefits of the former are huge. I never feel like I have too much on my plate, and I can always value a title based on (cost – resale value)/hours = value/hour.

As such, I have concerns about the future of gaming. I look to “initiatives” such as Online Pass (particularly the recent first instance of an OP-enabled title's servers going down), DLC, and I despair. So much now is tied to an account or an email. I think coming from the generation of plug and play, where the only restriction was that the disc/cartridge be in the disc tray, I have a differing perspective from those who are perhaps young, still using a family PC for gaming, etc. My greatest fear is illustrated fully with titles like Shadowrun, Monday Night Combat, Team Fortress 2 (Xbox), Virtua Fighter 4, and others that are primarily online titles. These titles, if bought digitally are constantly depreciating assets, as the online player base will eventually disappear. At least with a physical disc, a consumer can sell the title as the trend points towards decline, to recoup something, and move on to something else. Out of sight, out of mind.

Perhaps a solution would be the development of a third party market pricing algorithm to be used by DD sites, with publisher buy-in, that would adjust a games price to take into account age, and recent sales. My overall wishlist for a “Gamers Bill of Rights: for digital sales would look something like this:

1) Resale: all videogame licenses, whether purchased attached to a physical copy or a digitally distributed one would come with the right of first sale, via any legally recognized market.
2) DLC Inclusion: all videogame DLC will be subject to the above.
3) Pray to Play: any game with an online pass system enabled will offer a pro-rated refund to users purchasing the pass near the server shutdown date.
4) Refund: all video game publishers and retailers will be forced to fully refund any title within 3 days of purchase provided the title has not been installed/downloaded.
5) Inform: any title requiring the installation of a third party DRM/Application/Client should be required to have that fact advertised prominently.

In conclusion, I think this is a tumultuous period for the gaming industry, as publishers look to extract more from a market overwhelmed with entertainment choices. The path forward must be navigated carefully, and with consideration by consumers. It is demonstrably true that a consumer votes with his or her dollar, and the state of gaming itself is at stake. At the moment, the DD method is far too controlled by publishers, and is in need of regulation to re-balance this disparity.
Imagine how far in a game you could have got, in the time it took to write that wall of text.
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Crosmando: Imagine how far in a game you could have got, in the time it took to write that wall of text.
I hate Steam and just replaced all my steam games with 360 versions thanks to Games 2nd hand sale..
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Post edited March 31, 2012 by F1ach
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Crosmando: Imagine how far in a game you could have got, in the time it took to write that wall of text.
Such a considerate, positive thing to say!
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anjohl: The problem I have realized exists with digital distribution is that there is no stock level, and as such, there is no market demands pushing a price lower.
And yet, miraculously, the prices go lower. So is it really a problem?

But yes, online distribution is certainly evolutionizing how digital products are handled in the marketplace.
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anjohl: The problem I have realized exists with digital distribution is that there is no stock level, and as such, there is no market demands pushing a price lower.
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HereForTheBeer: And yet, miraculously, the prices go lower. So is it really a problem?

But yes, online distribution is certainly evolutionizing how digital products are handled in the marketplace.
Prices don't really go lower for digital items in the same manner though. Most times, games can be bought physically for much less than DD, and they can also be resold.
GOG.com
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HereForTheBeer: And yet, miraculously, the prices go lower. So is it really a problem?

But yes, online distribution is certainly evolutionizing how digital products are handled in the marketplace.
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anjohl: Prices don't really go lower for digital items in the same manner though. Most times, games can be bought physically for much less than DD, and they can also be resold.
Yep, reselling is an issue to consider for those who do resell (not me). I don't follow the physical versus online pricing since I haven't bought physical since 2003 or 2004; I'll have to take your word on that one. But the prices do come down, and online services offer some sales pricing models that we won't see with b&m retail, and they can also offer package pricing that is tough to do with physical sales.

I suppose it comes down to the individual buyer. For now, we have the option but I can see your concern that those physical copy options may go away completely.
There are a fair number of economic factors that you aren't considering. First of all, game prices have traditionally corresponded to monopoly pricing, meaning that the prices are set at the maximum amount that people are willing to pay (before profits start to decrease), as opposed to competitive pricing, where competition drives prices as low as possible while still making a profit. This is still the case with new games both for physical and digital distribution, but the applicable economic factors relevant to the two start to diverge when it comes to discounts. Heavy discounts in retail are typically applied to liquidate inventory due to the fixed costs associated with keeping inventory. These kinds of discounts can result in some great deals, but often also result in the retailer taking a loss on the product (they just want to get rid of it); this means that you're going to see as few of these kinds of sales as a retailer can manage. For digital distribution, on the other hand, such sales aren't the result of trying to liquidate inventory, but is a response to changes in the price that the market will bear (and often a response to competition as well). Basically, while retail tends to either sell at only monopoly prices or fire-sale prices, digital distribution actually often undergoes a transition from monopoly prices to competitive prices. I personally view this as a good thing- fire-sale prices might be great for the few people who can nab the last remaining bits of inventory, but inventory in such sales is quite limited and not many people actually get to take advantage of those prices. On the other hand, the kind of competitive pricing that comes from digital distribution results in far, far more people being able to take advantage of the prices. This also has an overall effect on the market (while fire-sales don't), helping to further drive down overall prices through competition. There is also the benefit of selection- fire-sales have a very limited inventory, while with digital distribution retailers are purposefully taking advantage of the long tale, meaning that not only are we seeing sales, we're seeing sales on lots and lots of games (including niche titles that many physical retailers wouldn't even stock to begin with).

And while there are definitely concerns with control when it comes to digital distribution, this can be ameliorated either in part or full by just choosing which digital distribution platforms to do business with (and increasing competition between digital distribution platforms, with DRM actually a point of competition, is only helping things on this front).

Overall, as you stated in your post, the market is currently overwhelmed by entertainment choices. Digital distribution is in part responsible for this. And while digital distribution gives publishers the potential for greater control, in reality they have to respond to the increased competition that digital distribution has brought, which means not exercising most of that potential control, and instead giving customers better and better deals in order to attract their business. There are, of course, some publishers that still haven't quite recognized this, but I think over the next couple of years we'll really start to see market realities take their toll on these publishers.
I'm not really looking to get games as cheap as possible. Buying a game for $5 years later, especially at boxed retail, basically doesn't support development at all.
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anjohl: Prices don't really go lower for digital items in the same manner though. Most times, games can be bought physically for much less than DD, and they can also be resold.
Please Give Examples as I have Seen Dragon Age: Origins Ultimate at $7.50 on sale and there is no box that can touch that price. I actually think digital games sell at a much lower price sooner than box games. Look at the recent D&D compilations - stores selling boxed versions at $19.99 and $29.99 on sale digital at $7.50 each. Dungeon Siege III - Box $19 - Digital $13. Your statement only holds true for release day pricing.
Post edited April 01, 2012 by Lou
www.greemangaming.com
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anjohl: Prices don't really go lower for digital items in the same manner though. Most times, games can be bought physically for much less than DD, and they can also be resold.
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Lou: Please Give Examples as I have Seen Dragon Age: Origins Ultimate at $7.50 on sale and there is no box that can touch that price. I actually think digital games sell at a much lower price sooner than box games. Look at the recent D&D compilations - stores selling boxed versions at $19.99 and $29.99 on sale digital at $7.50 each. Dungeon Siege III - Box $19 - Digital $13. Your statement only holds true for release day pricing.
When I shop at Amazon.com, a place that offers both a "real" product and a download, the "real" product has been cheaper every time that I've noticed for all but recent releases. Now it's usually not much difference, but consider this, with the "real" version you usually get a printed out manual, a physical something that you can resell or perhaps just give to someone else to enjoy, etc.

Here's an example right here. Risen. $19.99 download. $16.99 box version.
http://www.amazon.com/Risen-Pc/dp/B002C0VNQQ/ref=sr_1_7?s=videogames&ie=UTF8&qid=1333340075&sr=1-7

Borderlands Game of the Year Edition - BIG DIFFERENCE. Boxed version $5.87, download $22.24
http://www.amazon.com/Borderlands-Game-Year-Pc/dp/B0042WXQ62/ref=sr_1_9_title_0?s=videogames&ie=UTF8&qid=1333340332&sr=1-9

Deus Ex, Human Revolution - $14.83 boxed version, $19.99 download.
http://www.amazon.com/Deus-Ex-Revolution-Standard-Download/dp/B005HRZ29K/ref=sr_1_13?s=videogames&ie=UTF8&qid=1333340449&sr=1-13

I could add more, because when I shop there, the boxed version is cheaper EVERY TIME that I've noticed, or, if it's a recent release, it's the same.

Not sure if that was the real world examples you were asking for though. I thought you wanted real world examples where the boxed versions really were cheaper, but perhaps I read your post wrong. If so, my bad.

Now this is just one retailer, obviously, but the fact that every title I've seen that offers both a box version and download version tells me that boxed versions really do come down further faster, and I'm sure it's because they take up real space somewhere. Real space somewhere that requires rent be paid. So, they have to move 'em.

ADDED IN EDIT: Oh BTW, I'm not doubting you at all about Dragon Age Origins LOL, but I just checked at amazon and the boxed version is cheaper than the download version there for both the regular game and the "Ultimate Edition" which I guess included some DLC content, I'm not sure. Anyway, thought that was interesting, maybe what you saw was a one time special that's not the norm???? I dunno, just thought I'd relay what I found. Take care.
Post edited April 02, 2012 by OldFatGuy
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OldFatGuy: Snip - Read above.
Two basic problems with your examples:

1. One Store slice in time
2. You are not adding in shipping costs
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OldFatGuy: Snip - Read above.
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Lou: Two basic problems with your examples:

1. One Store slice in time
2. You are not adding in shipping costs
Yeah, I agree with 1.

2 I don't. For one thing, every one of the boxed games that amazon sells qualifies for there free super savings shipping. I've never, not once, paid for shipping at amazon.

And as far as the other retailers that do charge shipping that sell on amazon, that's really not part of the equation for the game itself. If i got in a car, and drove to that retailer's place, I would not be charged shipping.

But yeah, I agree that it's just one seller and one moment in time. But I will say, that since I've been buying from amazon (about two or three years) that every time I see both offered, the boxed version is cheaper every time except when it's a recent release and then they're the same.

Don't know if that counts for much though. Might be other retailers out there that are opposite for all I know. Your point 1 is well taken.