bevinator: To all the folks replying to me:
My statement was true. The second half of my sentence (that nobody's quoting) is the reason games look choppy at 30fps. Games don't have a "set" fps, it changes constantly, and if you've ever had a fps counter open you'd realize that even if it's running at 100+ fps, it can change over 40 fps in either direction almost instantly depending on what's onscreen. If you're running a game at 60, if it drops to 40 it still looks fluid. If you're running a game at 30, and it drops at ALL, it looks choppy as hell. I wasn't saying that games don't need higher than 35 fps to look good.
*The goal of a high fps is to make sure that no matter what is onscreen at any given time, the fps never drops below a point where your eye can see the difference.* From frame to individual frame, if you're playing at 60 fps, your "real" fps can be 40 or less, even though the average (or base) fps is higher. Any lower than 60 average/base and you can see major changes.
Also Gromuhl's link is good, as it helps spell out the differences between gaming fps and other things, like identifying a short blip of light.
I'm not trying to pick a fight or anything ok? But you missed the link I posted:
http://frames-per-second.appspot.com/
If you set the FPS any less than 60 there, you'll notice a difference.
30 is crappy. 40 is less crappy. 50 is sorta good. 60 is good. Above that, I can't see it.
40 doesn't look fluid to me at all
Fluid, to me, is when you are playing at 60fps at all times. That's fluid. That's why I don't use VSYNC very much because of the very reasons you posted (FPS drops). I find the the more FPS I have, the less likely it is for it to drop below 60.
Hope I didn't sound rude or anything. It wasn't my intention. :D