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amok: unless you scratch the disk of the game you legitimately bought and have installed on your computer, off course. It is retroactively managed in such a way that the games lifespan is limited to the CD's lifespan.
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jamyskis: I would quite happily place more trust in my €19 Ikea Kilby bookshelf, a CD and an Amaray box than I would a profit-driven server operator. This "physical media is obsolete because CDs get scratched/broken etc." argument is desparate - it's wearing thin and getting old.

CDs - at least properly pressed and properly cared-for ones - are expected to last between 30 and 100 years. Obviously, nobody can tell if they'll actually last 100 years, but there are music CDs from the mid-1980s still in circulation that still play perfectly.

The only people I ever see claiming that their CDs and DVDs have somehow rotted through no fault of their own are the people trying to drive home some ideological point about physical media being dead. And when I've seen such degradation, there has always been some underlying cause - games left out of their boxes in the sun, kids handling the games unchecked, a complete lack of discipline when handling the games with discs lying about on carpets, rugs, dirty tables and so on.

In fact, I actually used to think that magnetic media were the exception when it came to game media preservation, and that they degraded somewhat more quickly. Even there I've been proven wrong - I've just received a whole bunch of 1980s C64 games on 5.25" disc, and all of them bar one work perfectly.
all this could have been an issue if I had any opinion on what type of DRM is better or worse.

All I said is that these types of copy-protection can be seen as DRM because of:

1) the lifetime of the game is linked to the lifetime of the disk (your game can be 'revoked', be it in 1 year or in 100 years)
2) the access of the game is linked to access of the disk (you can not play as many copies as you want when you want)

and that was all it was... I see from your post that you do not disagree with either. the rest then is just a matter of which type of DRM you prefer or not.
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amok: unless you scratch the disk of the game you legitimately bought and have installed on your computer, off course.
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timppu: I bolded the important word in your sentence. It is you, not the publisher. The DRM example would be the publisher coming to your home to scratch your disk (deliberately or not) so that you can't use the game any more.
Be it in 1 year or in 100 years - it does mean that whenever the disk do stop working, your game does to. Disk lasts for a long time, but not forever. There are other factors also, disk rot for example, or just the decomposition rate of the silver plating, which is due to the physicality of the disks. It will happen, it may take some time, but disk will be destroyed or become unreadable at some point in time. When that happens, the game no longer works. I only used scratch as an example.

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amok: It is retroactively managed in such a way that the games lifespan is limited to the CD's lifespan.
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timppu: Debatable, because the publisher can't retroactively change the lifespan, like coming to your home to scratch the disc if they feel you shouldn't be allowed to use (install and/or play) it anymore.

Also considering the rather long lifespan of CD-ROMs and DVD-ROMs, I don't consider it plausible that the game publishers see that as the point to use copy protection (ie. that you can play the game only for a limited time). But in a broader sense, copy protection has same purpose as (online) DRM, ie. some level of control to the publisher over how people use their license. But with online DRM, the publisher can also change the restrictions afterwards.
ah good, I see you agree with me. That was all I wanted.
Post edited July 16, 2014 by amok
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HijacK: Once all the activation have been used however, the disc becomes useless unless you contact that specific publisher to give you extra activations through an online service. Thus, the publisher has some degree of control over your physical copy. Not directly, but enough to classify it as DRM since it restricts you from using the copy an infinite amount of times in a legit way.
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timppu: Wait a minute. Were you talking about a retail game which you have to activate online (e.g. limited activations)? Then I misunderstood, I thought you were talking about offline copy protection with no online activation required (even at the installation time).
I don't remember Mass Effect's Securom to require online activation, but it has been long since then. It may have required, but I don't know. All I know is that my disc of Mass Effect became useless after I re-installed OSs or changed PCs 4 times. The disc could still install the game, but it wouldn't allow me to play it, not in a legit way without a crack at least. The recommended solution to this was to contact EA support and request an extra activation through an online thing. I never did this. And I was quite sad that my Mass Effect disc was reduced to the unplayable state. (from a legit point of view)
Post edited July 16, 2014 by HijacK
I would say the main game I won't buy at the moment (because of DRM)is:
Civilization 5

Oh and every EA/origin and Ubisoft game..