Posted April 13, 2014
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
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@('_')@
Registered: Sep 2012
From United States
Posted April 13, 2014
Monkey Parkour
http://www.youtube.com/watch?v=_fqv2rU7H60
Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
http://www.youtube.com/watch?v=_fqv2rU7H60
Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
http://www.youtube.com/watch?v=_fqv2rU7H60
Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
Edit: Other one seems fine with monkeys but other was silent. And that's a sentence which I always that I needed. =D
Post edited April 13, 2014 by Antimateria
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@('_')@
Registered: Sep 2012
From United States
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
http://www.youtube.com/watch?v=_fqv2rU7H60
Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
![avatar](/upload/avatars/2011/12/34cc8abfc2c218731fca3a7a3dc424eec4693891_t.jpg)
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
And here's the issue with what you'd like in the game - if proper combat were to be implemented, like some sort of berserk mode, they would need to make proper meele combat with kicks and punches and everything, with corresponding animations etc. etc. - that costs money and time. Now that money and time has to be taken from elsewhere - so let's say, just for a quick example, all of the wallrunning would need to be removed to make that happen. And suddenly, Mirror's Edge has bad combat and bad freerunning.
Of course, for traps to funcion, AI would need to be adjusted, physics would need to be toyed with etc. etc., it would probably be even more difficult than proper meele and even then, since they have to focus on freerunning as well, they would probably not do either very well. As it stands, we have a very simple combat system, but freerunning mechanics which are better than in vast majority of videogames out there and I don't know how about you, but I appreciate they have focused on the unique.
Now that being said, I'm really curious as to how is the new Dead Island game going to turn out - if you're unaware, it's basically exactly what you want. Presumably it's going to take the meele fights from previous Dead Island games and there, meele was very good, it's going to take freerunning from Mirror's Edge, and it's going to implement traps that you can lay during daytime so then you can use them during nighttime to escape. Pretty much what you're asking for + open world.
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
![](https://www.gog.com/www/default/-img/newuser_big.png)
@('_')@
Registered: Sep 2012
From United States
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
And here's the issue with what you'd like in the game - if proper combat were to be implemented, like some sort of berserk mode, they would need to make proper meele combat with kicks and punches and everything, with corresponding animations etc. etc. - that costs money and time. Now that money and time has to be taken from elsewhere - so let's say, just for a quick example, all of the wallrunning would need to be removed to make that happen. And suddenly, Mirror's Edge has bad combat and bad freerunning.
Of course, for traps to funcion, AI would need to be adjusted, physics would need to be toyed with etc. etc., it would probably be even more difficult than proper meele and even then, since they have to focus on freerunning as well, they would probably not do either very well. As it stands, we have a very simple combat system, but freerunning mechanics which are better than in vast majority of videogames out there and I don't know how about you, but I appreciate they have focused on the unique.
Now that being said, I'm really curious as to how is the new Dead Island game going to turn out - if you're unaware, it's basically exactly what you want. Presumably it's going to take the meele fights from previous Dead Island games and there, meele was very good, it's going to take freerunning from Mirror's Edge, and it's going to implement traps that you can lay during daytime so then you can use them during nighttime to escape. Pretty much what you're asking for + open world.
Post edited April 13, 2014 by monkeydelarge
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
My thread was not just about mirrors..
..it was about shadow warrior. =DD
![](https://www.gog.com/www/default/-img/newuser_big.png)
@('_')@
Registered: Sep 2012
From United States
Posted April 13, 2014
![avatar](/upload/avatars/2014/04/d905266d6645c26a071cf6042dd1bbfa9fd5121c_t.jpg)
![avatar](/upload/avatars/2011/12/34cc8abfc2c218731fca3a7a3dc424eec4693891_t.jpg)
My thread was not just about mirrors..
..it was about shadow warrior. =DD
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
![](https://www.gog.com/www/default/-img/newuser_big.png)
@('_')@
Registered: Sep 2012
From United States
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
![Fever_Discordia](https://images.gog.com/53b54b2be618b377609c0db1a19cd14a24978a129e1b5a919948238ac99cbc92_forum_avatar.jpg)
Fever_Discordia
Don't Panic
Registered: Nov 2010
From United Kingdom
Posted April 13, 2014
Omikron: Nomad Soul
G-Police
Icewind Dale
Mark of the Ninja
Bloodbowl (CAN you ever say you've finished it?)
Burnout Paradise
the original XCOM
Crimson Skies
Fable (although I'm onto the 'lost chapters' part after you kill Red..thingy)
GeneForge 1
Anodyne
G-Police
Icewind Dale
Mark of the Ninja
Bloodbowl (CAN you ever say you've finished it?)
Burnout Paradise
the original XCOM
Crimson Skies
Fable (although I'm onto the 'lost chapters' part after you kill Red..thingy)
GeneForge 1
Anodyne
![Antimateria](https://images.gog.com/0ea80e9d30d1ab5e0d1938f41733a17221b6a248f074406a1cafcba2606c8194_forum_avatar.jpg)
Antimateria
Insert liquor
Registered: May 2011
From Finland
Posted April 13, 2014
![avatar](/upload/avatars/2011/08/ed63fca78183e4a2579d36cc48dea1dc977a2f35_t.jpg)
G-Police
Icewind Dale
Mark of the Ninja
Bloodbowl (CAN you ever say you've finished it?)
Burnout Paradise
the original XCOM
Crimson Skies
Fable (although I'm onto the 'lost chapters' part after you kill Red..thingy)
GeneForge 1
Anodyne
Also that new xcom is sweet.