Posted January 13, 2014
Basically the difference is just the amounts of images you can put in one second. More images means a more fluid animation, but as DProject said there is so much the human eye can perceive.
But leaving games aside, you can see the difference more FPS will give you on "The Hobbit" movie, in its HFR version. The movement is not fast but fluid, there is almost no need for a motion blur to make things look more "real", and as an amateur animator that is actually pretty cool. To me, to much motion blur is distracting.
But leaving games aside, you can see the difference more FPS will give you on "The Hobbit" movie, in its HFR version. The movement is not fast but fluid, there is almost no need for a motion blur to make things look more "real", and as an amateur animator that is actually pretty cool. To me, to much motion blur is distracting.