Posted June 22, 2014
Vestin: Sweet Logos... What have I just listened to 0_0?
Don't buy books, don't plan ahead, don't work with others? Don't be an "idea person"? Basically - he's encouraging people who lack ideas, skills and charisma to be creative. It's like telling prospective writers that they don't need to enrich their vocabulary, they don't need to have a plot, they don't need an exchange of ideas; all they need to do is write, because the alphabet is free for everyone. Complete disregard for the "shit in - shit out" principle...
That's not really what he's saying, though. What he means is: When trying to make your first game, be pragmatic. You don't need to spend a lot of money on books because there's plenty of free information out there. You do need to put in some actual work and acquire technical skills, though. "Ideas" alone are worthless if you don't know how implement them in practice. Don't get overly ambitious on your first project (forming "teams" or writing detailed design documents is misguided). A small, simple, unoriginal game that you actually finish is infinitely more valuable than an imaginary game full of great ideas that never sees the light of day.Don't buy books, don't plan ahead, don't work with others? Don't be an "idea person"? Basically - he's encouraging people who lack ideas, skills and charisma to be creative. It's like telling prospective writers that they don't need to enrich their vocabulary, they don't need to have a plot, they don't need an exchange of ideas; all they need to do is write, because the alphabet is free for everyone. Complete disregard for the "shit in - shit out" principle...