Starmaker: Infrastructure costs money.
Fenixp: True, yet a good number of MMOs already work on a free-to-play model. And a good number of F2P models in MMOs is actually relatively fair - obviously, you won't get the advantages of paying members, but devs can't afford to drive people playing for free off, so fairness is a must.
There are differences. MMORPGs are not played to win, they are played just because, to waste time and feel good. It's
art. Everyone is free to define their own criteria of what constitutes achievement.
However, the "culture" which develops in a community
can and will force you to reconsider your criteria, given that they are very flimsy and arbitrary to start with (it's all just pixels anyway).
Feelings matter. Previously, I ranted about the
Olympic medal standings redefining what it means to win at the Olympics. It happens that my event is scheduled for this Saturday, and yes, obviously, I'll be trying to win despite the shitty weather. However - a bunch of people won't participate, because they know the weather will be shitty and they won't be able to improve their personal bests. For them, victory is improving their personal bests, they couldn't care less about satisfying our arbitrary criteria or being better than someone else.
Now, a game which depends on people buying extras
is going to be incentivizing people to buy extras. And I feel that in such a game, there will be significant pressure to prominently feature "having extras" in
whatever criteria for success I set, and
I personally won't be having fun. There
is an objective difference between FTP and subs. I understand it may not matter for other people, but it
exists.
Fenixp: Besides, comparing internet connection and phone, which you usually need to even have a job, to a computer game, which is obviously just entertainment and luxury, is quite simply a very bad comparison.
I take offense at that fallacious argument and the accompanying implicit accusation. The
fairness of the subscription model doesn't depend on the necessity of the product - if anything, you could argue that since people depend on connectivity to function normally, it should be
free, and premium services (higher speed, moar features) provided at a price.