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- Forza Motorsport 4
- Red Dead Redemption
- Rock Band 3
- Trials HD
- Marvel vs. Capcom 3
- Shadow Complex
- Project Gotham Racing 4
- Crackdown
- Dead Rising 1
Post edited April 18, 2012 by spindown
'Splosion man
For the record I don't like racing games or fighting games, so no need to include those.
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stellathestud10: Castlevania: Lords of Shadow
Lost Odyssey
Enslaved
Good ones all around, thanks. Are there any other JRPGs on Xbox 360 worth looking at?
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xXShaddowTXx: Perfect Dark (the old N64 game remade)
Forgot that came out, I'd like to play that. Thanks.
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xXShaddowTXx: Perfect Dark (the old N64 game remade)
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StingingVelvet: Forgot that came out, I'd like to play that. Thanks.
np :) Try Morrowind, Original Xbox and PC.
Two best JRPGS are Tales of Vesperia and Magna Carta 2, though TBH there isnt really that many on the xbox on the ntsc region

Others based on searching that are 360 exclusive or non pc

Blue Dragon
Infinate Undiscovery
Eternal Sonara
The Last Remnant
Enchanted Arms
Star Ocean: The Last Hope
Post edited April 18, 2012 by ViolatorX
Some of them you can buy on the "Games on Demand" in the marketplace
the prices tho are not always cheap, but for rare/expensive games like
Tales of Vesperia, it is indeed worth it :)

Also there are many exclusive great(!) XBLA games!
I love TLR, but it's better on the PC.

Other JRPGs than that I can think of would be

Blue Dragon
Lost Odyssey
Tales of Vesperia
FF13 1 and 2
Nier (can't believe I forgot it)
Infinite Undiscovery (which I enjoyed, but is pretty blatantly unfinished/rushed)
Star Ocean 4 (which is better on PS3 due to manual targeting and no disc swapping)
Resonance of Fate
Eternal Sonata (which is pretty bad, also better on PS3)
Magna Carta 2 (which is technically Korean)
Operation Darkness and that Zoids game (which don't have very good reputations)
Spectral Force 3, Record of the Agarest War 1 and 0 (which are all Idea Factory games. Don't play them. Seriously.)

If you like shmups, there's a ton of them. Off the top of my head

Radiant Silvergun
Ikaruga
Deathsmiles 1 and 2
Guwange
Akai Katana
Raiden 4
Raiden Figher Aces
Wartech
R-Type Dimensions

Oh and there's Guardian Heroes.
Trigger Heart Excellia
Post edited April 18, 2012 by mrcrispy83
definitely Lost Odyssey, finally did it last month and loved it
Someone else already said Nier. Probably my favorite game on the xbox 360 that didn't' come out on the PC. I only rented it but the game is still very cool even though it has flaws Also, thanks to the fact you play as an older dad instead of a teen or kid it feels very different from most JRPGs. (funnily enough I think in the Japan version you play as a 20 year old brother instead.)

Potential spoilers for Nier-



I thought of it as a parody/satire of video games and at least one random blogger online said something similar after a google search. The game to me has a large variety of gaming types and seems to make fun of most of them. and even the big plot twist near the end of the game and you have a pseudo new game plus option that lets you play the game again pretty has probably one of the larger twists and craziest parts in any game i ever experienced. It is worth playing just to play the second half of the game again with the new twist.
Post edited April 18, 2012 by marcusmaximus
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StingingVelvet: I'm getting an Xbox 360 when I get back to America, my girlfriend already has it in-hand. I want to play some new games on it to test "going console" but more importantly I want to play some of the best games of the last 6 years that never made it to PC.

Reach back in the memory machine and think of some awesome ones for me.

Already on my list:

Condemned 2
Goldeneye
Gears, Halo and Fable games that never came to PC.

Also The Darkness is amazing, but I played that before on a friend's machine.
Red Dead Redemption (get the Complete version, has Undead Nightmare and all DLC right on the two discs that come with it), costs 30 USD for Complete

Voltron
Iron Brigade
Crimson Alliance (skill based ARPG, but doesn't play like you expect)
Castle Crashers
Hydro Thunder
Viva Pinata: Trouble in Paradise
Comic Jumper
Unbound Saga
Enslaved: Odyssey to the West
Majin and the Forsaken Kingdom
Kill Team

If you have Kinect:
Dance Central
Child of Eden
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StingingVelvet: Good ones all around, thanks. Are there any other JRPGs on Xbox 360 worth looking at?
Pretty much all of them are at least worth a look. It depends how much you like JRPGs, if you like Record of Argarest War and Infinite Undiscovery then you're likely to like them all for one reason or another (they aren't "bad" JRPGs, those two just happen to be obtuse).


Final Edit: I hesitated to recommend Castlevania: Lords of Shadow because:
1) Sometimes I think I'm the only one who actually liked it
2) It's fucking hard, I mean really fucking hard/skill based, and sometimes you may not think the game is playing "fair"
On reflection, though, it's a really great game and you should play it.
Post edited April 18, 2012 by orcishgamer
Like I said earlier, I enjoyed IU, more than Vesperia in some ways since Vesperia was just a minor step up from the other Tales games and the storyline, sidequests, achievements, etc. were pretty badly paced and bloated to try to push the game's length past the 100 hour mark. While IU was refreshingly brief, and I thought it brought a lot of interesting things to the table like big event battles with all the party members participating at once and winning conditions other than killing everything and even some bonus objectives and rewards. Also bear calvary, as impractical as it is.

But at the same time you can tell it was pretty badly rushed/unfinished. Like half the characters aren't fully implemented so they can only be assigned to tiny scripted bits during story events (early on it isn't bad like when you're fighting in that village, but it's a bit disheartening later in the game to just see them through a window clear a room that only has 2 or 3 enemies in it and that's all there is for them to do in the game), or that there was once a day/night cycle planned that got axed. And there's also some plot elements that felt orphaned like the Claridians.

You also only had a few special moves from what I recall, and the link system was sort of interesting but awkwardly implemented. Would have been easier to just switch characters, but that probably would have taken time they didn't have. Don't really have much AI control either and the lack of shortcuts is annoying. It's also possible in the post game to break the game mechanics so badly it's literally impossible for you to get a game over, but other than that, and the Gabriel Celestie fight glitching out, and the non inclusive difficulty achievements (1 lousy point for beating the Seraphic Gate on the hardest difficulty level? fuck you tri-ace) I still enjoyed the post game. I also find the Seraphic Gate boss incredibly amusing in a morbid/black humor sort of way.

As far as Agarest goes, well it's an Idea Factory game and Idea Factory games are Idea Factory games. Their audience pretty much consists of a. people who don't know any better and assume they're about the same level of quality (well as far as extremely low budget titles go) as NIS or Gust b. people who are desperate for anything even remotly anime/jrpg related c. masochists d. people who are absolutely dumbstricken by how bad their games get at times and keep buying them to enjoy them ironically as part of the whole kusoge phenomenon (and also maybe a little of c)

Some of their games such as Chaos Wars, Neverland Card Battles, Trinity Universe, or the Neptunia series are tolerable, even acceptable in terms of gameplay mechanics if you don't have super high standards and don't mind the lack of story or the bugs or the poor balancing or scraping the bottom of the barrel budget audio/visuals or what have you.

After that it kind of spirals down into the abyss, a labyrinthine nightmare of grinding, item farming, and event flags. Trying to get the true ending in an IF game is hell. I'm not particularly proud to admit that I actually did about 90% of this ( basically up to the part where you have to finish the Abyss Gate before fighting the normal final boss to unlock the Spectral Tower and the true last boss). That doesn't quite express how much time is spent grinding, or trying to solve obtuse puzzle maps to get to story battles or collect the dozens of shards littering the maps, or farming certain random drops needed for certain titles that are needed to solve some puzzle or to unlock some completely unrelated area just because, or how stat caps are higher than the previous game but each individual point is only about a third as effective, or how much time is spent synthesizing and how many thousand times you have to mash the confirmation button through menus to make one +999 attack/magic clay and every party member paricipating in battle needs four of them on their weapons to really be viable for the end game/post game content, or how pretty much every boss battle consists of racing to finish them off (and hopefully overkill them) before their SP bar fills up and they try to wipe your entire party out with one six square wide AoE attack.

I'm drifting way off topic but I'm bitter about it. Now I haven't played the Agarest games but while they have a bit of a following of people who stuck around after mistaking it for porn from the trailers, it sounds like they fall more into the "true ending clusterfuck" category. Spectral Force 3, too.
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ViolatorX: Dark Sector - Action
Dark Souls - Action RPG
Just to clarify, both these games are on the PC.
Thanks for all the JRPG suggestions guys... playing Chrono Trigger on my laptop here in Georgia right now which is putting me in the right mood for more when I get home.

Someone mentioned the newest Star Ocean being better on PS3. Is that true for a lot of other games? I will get a PS3 eventually so I want to wait on games better suited to that platform. I know FF13 is better on PS3 because of video compression.
In general, if a title was developed with the 360 or PC as the lead platform it's probably better on the 360 (like Bayonetta). Unless it later got a port to the PS3 like Eternal Sonata or Tales of Vesperia (which doesn't matter since the PS3 version didn't get and won't get localized). If it was developed for the PS3 as the lead platform, or the 360 version has multiple discs then it's probably better on the PS3. Or alternatively, if you don't want to pay for XBL to play multiplayer.

The differences in actual gameplay between the 360 and PS3 versions of SO4 are almost nonexistent, unlike say Vesperia or Eternal Sonata (which had new characters and content). Main thing I can think of is that you can change targets manually by pressing start or select or something in the PS3 version while you were stuck with auto targeting in the 360 version which made one or two boss fights that kept summoning help annoying. However it's the International version that has English and Japanese dual audio and both countries' menu graphics. Also a major annoyance with the 360 version is that it's on multiple discs but the actual gameplay content isn't duplicated on all the discs (like a lot of multidisc PSX games were). So if you wanted to go to the bonus dungeons you had to swap discs as they were on different discs, or if you wanted to go back to your ship for item creation. Though the cutscenes in the PS3 version were movie files instead of rendered with the game's engine like the 360, but the difference isn't really noticible beyond some minor effects and that the characters use whatever weapon they have equipped in cutscenes in the 360 version but only their default equipment in the PS3 versions.

Since most titles are multiplatform from the start anymore, the actual differences in most titles are minor. Barely noticeable differences in how the graphics and special effects are rendered, and can be difficult to tell which looks better objectively, or minor variations in performance. So you can just get it for what console you want.