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Trilarion:
Man, Xenonauts would have been worth $100 to me if it had implemented Jagged Alliance 2's movement mechanics...
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Trilarion:
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lowyhong: Man, Xenonauts would have been worth $100 to me if it had implemented Jagged Alliance 2's movement mechanics...
And, does it have this mechanics implemented? Anyway just buy 5 units and give 4 away to friends. This way you can pay more easily.
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Trilarion:
Let's just say I haven't been inclined to throw $100 their way...
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anothername: The good news: They want it on gog! Yeay!
The bad news: gog said no :(
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JMich:
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JMich: Don't you mean, "The old news"? And weirdly as it sounds, I personally think that $25 is too much for it, and $20 may also be a bit too much as well. Personal opinion though, I do hope the game will turn out to be as good as we hope it will.
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JMich: We seem to have had the same discussion a week or so ago, not sure why I get that deja vu...
Noooo, its the Matrix adjusting :D
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Trilarion:
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lowyhong: Let's just say I haven't been inclined to throw $100 their way...
soooo, how is the current build?

Worth a play, or should I wait. I can hardly wait, to be honest. I need a tactical alien killing fix!
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SimonG: soooo, how is the current build?

Worth a play, or should I wait. I can hardly wait, to be honest. I need a tactical alien killing fix!
IDK man. I haven't played it since like July or so lol. I'll check to see if they have a new internal build released.
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SimonG:
Looks like it's the same from when I last played. The beta should be out this month though. Anyway from what I tested last time, the battlescape part is very solid. Only weak point is aerial combat. At first it was fun, but after a while, eh, I much prefer the original X-COM's aerial combat. I mean it's well designed (apart from the annoying music), but given that aerial combat is mostly an intermediate stage, it becomes an exercise in tedium very quickly. Chris said he's looking into improving it though.

Everything else is mostly X-COM with updated graphics and a more user-friendly interface. Battles are still very intense, especially night battles, so props to Goldhawk for that.
WTF ?!

Ever since I installed Xenonauts the performance of my other games is f'cked up!

Bloody hell. I blame Desura, their shitty installer nearly ran half an hour on top of the download.

Or the devs. Argh. That'S what you get for trying out alpha builds...
Well I did say the beta will be out in a matter of weeks :P. But yeah Desura client is pretty shit. I thought Steam was bad until I tried Desura and Greenmangaming.
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lowyhong: Well I did say the beta will be out in a matter of weeks :P. But yeah Desura client is pretty shit. I thought Steam was bad until I tried Desura and Greenmangaming.
It works again. Nothing a good uninstall and system reboot can't fix.
If you like games like ufo/xcom tftd try ufo extraterrestrials http://ufo.ufo-extraterrestrials.com/ http://store.steampowered.com/app/37030/
Its very good game ! (with mods > http://www.ufo-scene.com/plugins/forum/forum.php)

Did you enjoy games like Xcom:UFO Defence, the Fallout series, the Civilization series, the Heroes of Might and magic?
And now you are looking for something new to satisfy your craving for turn-based fun?
Then you’ll want to play UFO2Extraterrestrials: Shadows over Earth, prequel to the 2007 smash hit UFO: Extraterrestrials.

http://www.ufo2extraterrestrials.com/screenshot/
There's a new update, a big one this time showing new screenshots on base tiles and strategic screens. You can read the whole thing here:
http://www.desura.com/games/xenonauts/news/november-progress-update-base-tile-pics
or here:
http://www.kickstarter.com/projects/69341191/xenonauts/posts/357262

Or if you just want screenshots, click on the links below:
Lab screen 1
Lab screen 2
Workshop 1
Workshop 2
Barracks 1
Barracks 2
Stores 1
Stores 2
Soldier equip
Vehicle equip
Aircraft equip 1
Aircraft equip 2
Hangar tiles
Lab tiles
Workshop tiles
Missile battery tiles
Missile battery tiles (cutaway)
Post edited December 01, 2012 by lowyhong
isnt this game in the same line as xcom enemy unkown,, would love to have it in gog as drm free unlike xcom
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djranis: isnt this game in the same line as xcom enemy unkown,, would love to have it in gog as drm free unlike xcom
XCOM:EU is the new one by firaxis. The old one is X-COM: Ufo Defense aka UFO: Enemy Unknown.
Xenonauts is more or less a remake of X-COM: Ufo Defense, with a few additions. Unfortunately, it won't be coming to GOG.com at once, since GOG.com thinks that the asking price is too high for this game.
http://www.goldhawkinteractive.com/forums/showthread.php/3919-14th-Jan-Dev-Update
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14th Jan Dev Update
OK - we're still busy at work. I was going to try and release a new build today which fixed all the major crashes in the last one but some of the upgrades to the ground combat have introduced a new bug that is causing issues with the aliens spawning. So that's not going to happen until that is fixed.

We are planning to release a new build on Friday too, or perhaps over this weekend. It's the continuation of our last build, hopefully having all of the aliens in it by then and having a few extra maps. It will also have quite a lot more of the research tree in it (with research descriptions, but probably not much game balance), and hopefully an AI update.

If we don't have a major update for the AI this week, I'll ask GJ to write a post explaining what's going on on that front and explain why it's taking so long (I imagine the post would involve the word "engine" followed by a lot of rude words).

Over the past few days I've been working on the Research tree, writing research descriptions. This takes a LONG time; each one is 3-5 paragraphs of semi-plausible technobabble and it takes me up to two hours to get it right. There's a lot of them too, sadly. I think I've done about a third of them so far. I'll be working on this for the next few days too and hopefully can make good progress on it. It's one of the last missing things in the game.

Today I was working on the new UI Stores screen - this screen is now about 75% finished, and looks very much like the concept. It's rather cool seeing the first of the new UI screens nearing completion, as I think they'll add a lot to the game. This is in a separate branch of the code, though, so you won't see any new screens for a while yet. But work is moving ahead on that. Same with the new launcher too, which should be done in the next couple of weeks.

Aaron's been busy working on the Middle East tileset, and we're doing a few more ground tiles for that. It turned out that it wasn't that interesting with the existing tiles but we've got a few new props for it too now, so it should have a proper map in the update this weekend. We're now turning our attention to the Alien Base tileset, and once we have a stable enough build to test the UFO layouts in, we'll finalise them and start work on the final art for those too.

So, should be an interesting week. Sorry for the ongoing stability issues, hopefully there'll be a big payoff this Friday / weekend.
Chris England - Xenonauts Project Lead
chris@xenonauts.com
@GoldhawkInt
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