Posted September 28, 2011
K_Murx: Hm. Everything seems great, except...
Btw, I hope this has been playtested for the "Possessed by ghosts" section in the mist where you can't dodge and only parry.
********EDIT************* bengeddes: 2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
K_Murx: So, 2) requires even more rolling and dodging. Just what the combat needed. Btw, I hope this has been playtested for the "Possessed by ghosts" section in the mist where you can't dodge and only parry.
I realize I read that part wrong, my bad K_Murx. I can't believe they decided that that would be a good idea. Parry was fine as it was. Alot of this stuff is fine as it was. The only real problems were that the controls were not responsive and the targeting system was inconsistent. So now we get responsive controls, but we also get a bunch of other stuff that just doesn't feel right. I will wait until the patch comes out and I try it for myself before I say more, but this is turning out to be a not-so-great patch.
Post edited September 28, 2011 by link1264