Posted August 04, 2011
I commend you on having a circle of friends with superb moral fiber then. ;) In my case, I know of nobody among my friends who would do that. I know plenty of people online online who SAY they would, but anybody can claim such when hidden behind the veil of Internet anonymity.
That isn't to say that I don't sympathise with your position. I've played through games where the experience ended on a sour note due to a terrible (and obviously rushed) ending. (I'm looking at you, <practically every single Obsidian Entertainment game ever made>!) But although the ending may be dismal, it doesn't detract from the fun I had in the other parts of the game. I have never, ever played a game where I thought, "This game is absolutely PERFECT! There is nothing that could be improved!" Every game will have its shortfalls, and you can't expect to pay only for perfection.
As for your other examples... No, the restaurant's patrons won't ALL stop paying, but I guarantee the restaurant would rapidly go bust because you'd get patrons who insisted on ordering all the most expensive dishes for them and their 21 relatives, then refuse to pay. And the other normal, paying customers simply can't make up for the losses those jerkwad customers inflict on the business. The good street performer probably wouldn't starve, but he'd probably give up doing the job after he realised he could get better money by playing in an orchestra*.
Your other examples are also different because they all involve the 'pirate' having to look a real person in the eye and say, "I'm not gonna pay you." As any person who's frequented internet forums long enough will know, when hidden behind the veil of internet obscurity, people's darker, uglier sides often emerge.
* - And on a tangentially related note, check out this article about how a world-famous and critically acclaimed violin player performed his craft in a subway.
http://www.washingtonpost.com/wp-dyn/content/article/2007/04/04/AR2007040401721.html
This guy can charge up to $1000 per MINUTE for his performances. How much did he earn playing his $3.5 million violin for 43 minutes at this subway? $32 plus change. You could argue that this is more a case of people not appreciating true art, however. Or that art is ridiculously overrated. You decide. ;)
227: Good games encourage loyalty. Some of us need proof that the game is actually good before we offer up that loyalty, though, having been burned repeatedly in the past by marketing spin.
That's a fair enough stance, although in my experience, isn't it easier to simply purchase games from companies with reputable track records for making good games? And if a game is from a company that you have no experience with, why not look up reviews, get friends' opinions, or view Youtube videos instead of pirating the game? 227: Which is exactly why there's so much piracy of movies. It would be like showing 10 minutes of a movie and forcing people to extrapolate the rest of the plot based on that small section. It just can't be done. You don't see the good and bad twists, you don't know what kind of resolution it will come to--you're flying completely blind. You can get a feel for the cinematic style, granted, but little else. Incredible games and incredible movies can both be absolutely destroyed by a horrible ending, so I'd argue that there's a huge reason for someone going through the entire game.
As vAddicatedGamer mentions in his reply, I don't think it's necessary to see the WHOLE movie or play through the WHOLE game in order to make one's decision. Not only would it ruin the sense of anticipation and spoil the plot of the movie/game (which may or may not be an important factor to a person. I tend to regularly spoil myself before finishing games. Or even starting them!), but again, you'd run the risk of people simply opting to not purchase the game once they've had their fun with it. The vast majority of gamers evidently never complete a game more than once, if stats from MMO's and services like Steam are anything to go by, so once they've completed the game, their motivation to buy the game when they're never going to touch it again is next to zero. That isn't to say that I don't sympathise with your position. I've played through games where the experience ended on a sour note due to a terrible (and obviously rushed) ending. (I'm looking at you, <practically every single Obsidian Entertainment game ever made>!) But although the ending may be dismal, it doesn't detract from the fun I had in the other parts of the game. I have never, ever played a game where I thought, "This game is absolutely PERFECT! There is nothing that could be improved!" Every game will have its shortfalls, and you can't expect to pay only for perfection.
vAddicatedGamer: Legitimate concern, although isn't it a bit of a slippery slope? Will everyone eventually stop buying games because everyone else is pirating it? Will everyone stop paying because a performance or a restaurant charges by donation? Will all good street performers starve because no one is legally obliged to pay him? Do you not put in extra tip for good service? Yes, there are people who simply refuses to pay and exploit the absence of obligation. But I like to believe that most people actually feel compelled to reward the party for delivering a satisfactory service or good, especially if they are financially capable. True, there are cheapskates who refuse to pay at all, but I refuse to think that everyone or the significant majority will eventually turn to piracy and renounce the long-establish rule of paying for the use of a good or a service (even when there is possibly no legal consequences).
Tipping does not exist here in Australia, so I can't comment on not tipping for good service. ;) Even though I know how tipping is meant to supplement the wage system for people in the service industry, it still feels incredibly weird to tip waitresses or similar folk when I'm in the US. As for your other examples... No, the restaurant's patrons won't ALL stop paying, but I guarantee the restaurant would rapidly go bust because you'd get patrons who insisted on ordering all the most expensive dishes for them and their 21 relatives, then refuse to pay. And the other normal, paying customers simply can't make up for the losses those jerkwad customers inflict on the business. The good street performer probably wouldn't starve, but he'd probably give up doing the job after he realised he could get better money by playing in an orchestra*.
Your other examples are also different because they all involve the 'pirate' having to look a real person in the eye and say, "I'm not gonna pay you." As any person who's frequented internet forums long enough will know, when hidden behind the veil of internet obscurity, people's darker, uglier sides often emerge.
* - And on a tangentially related note, check out this article about how a world-famous and critically acclaimed violin player performed his craft in a subway.
http://www.washingtonpost.com/wp-dyn/content/article/2007/04/04/AR2007040401721.html
This guy can charge up to $1000 per MINUTE for his performances. How much did he earn playing his $3.5 million violin for 43 minutes at this subway? $32 plus change. You could argue that this is more a case of people not appreciating true art, however. Or that art is ridiculously overrated. You decide. ;)