darkwoof: Yep. The option has always been there though as chaosapiant mentioned, the menus items have been rearranged.
A lot of issues people had raised in the forums seems to fall into one of the 3 scenarios:
1) Failure to read through-OUT the manual prior to gameplay (unlike the Quick Start guides that comes with most games, TW2 manual goes into more (INADEQUATE)details on in-game mechanics)
2) Failure to explore the various launcher (e.g. options/configuration) and in-game menus
3) Failure to notice in-game on-screen instructions (many complains of no hint given on how to accomplish certain things, while others inform that the tips actually show up right when you're supposed to) YOU MEAN THAT MICRO SECOND TIP THAT INDEED FLASHES BEFORE YOUR EYE!!
Gidzin: Yep.. I do. It's really not a "micro-second", more like 1-2 seconds. Some people have have issues with it, as in having to read it cause them to miss the timing and hence dying from it, but that should only happen once or twice. The subsequent times they should be ready for it. I don't see how people can die 12 or worse still 47 times from it.
Mkilbride: Know why I didn't read the manual?
Because I have the Steam version. Comes with a little guide, explaining the final details. Of course, I couldn't map my own keys at the start, kind of a pain.
Also, I've never played a game where I NEEDED to read the manual, and I've been playing games since 1997.
There should ALWAYS be a tutorial in a game like this. Lack of polish that there isn't.
A total of 4 sets of instructions were presented:
2 offline - Manual and Game Guide (not sure if non-GOG owners get the GG though)
and 2 in-game: The prologue WAS the on-screen tutorial... Other than that there's always the tutorial topics you can read at your own pace in the journal.
Anyway length of time playing games doesn't equate to depth of experience in a wide genre of games, so I don't know what I was supposed to take away from that.
Also, you COULD map your keys in the launcher options from the start. An example of point two in my original post. The game has its flaws but it's not in the way you guys are putting. By glossing over details and ignoring what has been provided to help you, you're doing your own selves a disfavor. The Developer-Gamer relationship, like any, is two-way. They provide what you need, but you have to accept it to gain from it. Certain genres like FPS can easily impart all a gamer needs to know in a relatively short in game tutorial, but Witcher 2 is a nuanced, detailed game and it is not a very realistic expectation to expect the devs to do that. You must remember that seasoned players (not in length of time, but in how familiar they are in gaming) usually do not want to be force-fed or have their hands held. They want basic direction followed by the freedom to decide if and when and how they learn the game mechanics.