Posted August 20, 2011
Ok so I made this account solely to post my thoughts on this abominable game, which is something I would never otherwise do - this should be an indication of how bad I think it is.
So ever since Jan I've been reading about people raving on about TW2 and how it was going to be the best thing ever and totally trump DA2 and all RPGs ever. And yes DA2 was a disappointment for me.. well it wasn't as good as DA:O but it wasn't that horrible. Anyway, over the last few weeks I've played TW2 and have gotten to the Letho fight. So here are my thoughts:
Ok first the good stuff. Graphics - superb, Music - amazing, epic songs, love it. Dialogue - I really enjoy how the townspeople actually have meaningful conversations with each other, and I like that this game has balls and isn't afraid to swear when necessary (though sometimes a bit too much, and what's with all the ploughing. I've learned to hate that word). The more important conversations sound pretty good too.
Well you'd think it's a fantastic game so far, wouldn't you? So why isn't it? One word, controls - they are fucking atrocious. First off, walking - you have two speeds: walking super slow so it takes a million years to go anywhere, or running like a maniac and constantly bumping into things and getting disoriented. Playing with the mouse sensitivity does not help here - I am constantly being turned around and in a small place like a house or an inn this is a fucking nightmare. In a good game like Assassin's Creed, you have like 6 different speeds - walk, walk fast, run, sprint, charge, walk gently, and all work perfectly. Also, this makes picking things up nearly impossible - for instance if I've just fought a bunch of monsters and want to gather their remains I can't just press R like in DA2 and my character automatically runs to the nearest openable object and picks it up. No, I have to activate the medallion, because OBVIOUSLY all the remains are hidden under bushes or they're the same color as the ground, then I have to very slowly walk to each piece in turn, stop, and then pick it up. And since they're strewn over a large area this takes forever. As a final insult we have doors and ledges. In both cases you have to stop before the thing, pause, and then use it. Again looking at AC, you go from running to climbing up a building with no pauses at all - how is this possibly hard? Oh and if you have to follow someone, why for the love of god don't they hold the door for you?
Now, speaking of combat, let's talk about it - it sucks. Now I started on hard, because I make a point of always playing games on the hardest difficulty available, but since I didn't know what to expect I figured I'd leave insanity for my 2nd playthrough. Now I am on normal and I'm thinking of going to easy. The combat in this game is broken beyond belief and for the simple reason that the controls are not fluid. Again we turn to AC, where you can go from attacking to blocking to evading to countering to punching to running away in a flash. Here, you can attack or you can block or you can roll away or you can cast a magic sign, but you have to stop between each one. If you are running you can't use signs or bombs, you have to stop first. If you roll away, well the horrible camera disorients you and by the time you find your enemy you're dead. If you're attacking one guy you will get swarmed by all the others. Now there IS a "pause" button, but it's also worthless. All it does is let you select your sign and pocket item. In all the RPG's I've ever played the pause button is there to let you survey your battlefield, figure out where your enemies are, plan a strategy, execute. Here, it does nothing. Oh also you have strong and regular attacks, but the game feels the need to assign them to different buttons. WHY? why not have left mouse for regular attack and hold left mouse for a stronger one? It's beyond retarded. So the only option is to spam quen as much as possible and focus on one guy at a time. Oh and pray.
So the combat is impossibly frustrating. The inventory doesn't fare much better. Armor and weapons are fine, I can compare those to the ones I have and sell the ones I don't need. But the crafting system.... Like what is all this shit?? There are five million kinds of potions and all of them do weird incomprehensible things. Do I want the one that gives vigor regen +1 or vigor regen +20%? what does that even mean?? For that matter, what's the difference between bleeding and poison? They both seem to do minor damage over time, should I even bother with them? As for the ingredients themselves, which ones do I need? I have 96 iron ores, 37 timber and 89 glandivalis together with 2000 other things. When you're at a store there is absolutely no way of knowing which ones you could ever possibly want. For that matter there is no easy way of buying new formulas - the only way to see which ones you have already is to compare each one in the store with your whole list, of like 100 potions at this point. Now I am not a fan of crafting systems generally and usually ignore them, but here it's completely in your face. You find all these flowers and mushrooms and things and it's just a giant waste of time figuring out what to do with them. For a good crafting system look at DA2 - you find clearly marked resources and recipes and you can review them all in one place and buy the ones you need. Some would say it's too simplified - I love it. Oh (yeah I end my paragraphs this way) and I still haven't figured out what mutagens are for.
Finally, I'd like to address the tutorials in this game. They are worthless. They will flash on screen for barely a second and then the only way to find them is to go digging through your journal. Let's take the minigames - the arm-wrestling one gave me no controls to work with - I had to figure out by trial and error what to do. In the knife-throwing one I had barely enough time to read the instructions (something about going to the inventory and putting knives in your pockets and then holding R or something to aim at a map...?) before some guy said Ves wins. Never got to try that one again because the game just moved on, not that it would have helped as I have no knives at all. Should I???
Well that's all I have to say - you may have noticed that I didn't mention the story at all. It's...meh. I haven't played TW1 so I am a bit confused atm, but the problem is that it takes me so long to get from one quest to the next because of the horrible controls that I can't really follow it. Right now, it's uninspiring.
Overall, I would give this game a 3/10 for good graphics and music, but horrible horrible controls and combat. I really tried to enjoy this game, I really did, I persevered for weeks, but I just can't do this anymore.
As a final insult, why do I have to meditate in order to level up? or make potions? And why is the Kayran fight a complete ripoff of every boss in Dead Space. I mean really? long tentacles with glowing bulbous bits that you have to attack? Come on.
So ever since Jan I've been reading about people raving on about TW2 and how it was going to be the best thing ever and totally trump DA2 and all RPGs ever. And yes DA2 was a disappointment for me.. well it wasn't as good as DA:O but it wasn't that horrible. Anyway, over the last few weeks I've played TW2 and have gotten to the Letho fight. So here are my thoughts:
Ok first the good stuff. Graphics - superb, Music - amazing, epic songs, love it. Dialogue - I really enjoy how the townspeople actually have meaningful conversations with each other, and I like that this game has balls and isn't afraid to swear when necessary (though sometimes a bit too much, and what's with all the ploughing. I've learned to hate that word). The more important conversations sound pretty good too.
Well you'd think it's a fantastic game so far, wouldn't you? So why isn't it? One word, controls - they are fucking atrocious. First off, walking - you have two speeds: walking super slow so it takes a million years to go anywhere, or running like a maniac and constantly bumping into things and getting disoriented. Playing with the mouse sensitivity does not help here - I am constantly being turned around and in a small place like a house or an inn this is a fucking nightmare. In a good game like Assassin's Creed, you have like 6 different speeds - walk, walk fast, run, sprint, charge, walk gently, and all work perfectly. Also, this makes picking things up nearly impossible - for instance if I've just fought a bunch of monsters and want to gather their remains I can't just press R like in DA2 and my character automatically runs to the nearest openable object and picks it up. No, I have to activate the medallion, because OBVIOUSLY all the remains are hidden under bushes or they're the same color as the ground, then I have to very slowly walk to each piece in turn, stop, and then pick it up. And since they're strewn over a large area this takes forever. As a final insult we have doors and ledges. In both cases you have to stop before the thing, pause, and then use it. Again looking at AC, you go from running to climbing up a building with no pauses at all - how is this possibly hard? Oh and if you have to follow someone, why for the love of god don't they hold the door for you?
Now, speaking of combat, let's talk about it - it sucks. Now I started on hard, because I make a point of always playing games on the hardest difficulty available, but since I didn't know what to expect I figured I'd leave insanity for my 2nd playthrough. Now I am on normal and I'm thinking of going to easy. The combat in this game is broken beyond belief and for the simple reason that the controls are not fluid. Again we turn to AC, where you can go from attacking to blocking to evading to countering to punching to running away in a flash. Here, you can attack or you can block or you can roll away or you can cast a magic sign, but you have to stop between each one. If you are running you can't use signs or bombs, you have to stop first. If you roll away, well the horrible camera disorients you and by the time you find your enemy you're dead. If you're attacking one guy you will get swarmed by all the others. Now there IS a "pause" button, but it's also worthless. All it does is let you select your sign and pocket item. In all the RPG's I've ever played the pause button is there to let you survey your battlefield, figure out where your enemies are, plan a strategy, execute. Here, it does nothing. Oh also you have strong and regular attacks, but the game feels the need to assign them to different buttons. WHY? why not have left mouse for regular attack and hold left mouse for a stronger one? It's beyond retarded. So the only option is to spam quen as much as possible and focus on one guy at a time. Oh and pray.
So the combat is impossibly frustrating. The inventory doesn't fare much better. Armor and weapons are fine, I can compare those to the ones I have and sell the ones I don't need. But the crafting system.... Like what is all this shit?? There are five million kinds of potions and all of them do weird incomprehensible things. Do I want the one that gives vigor regen +1 or vigor regen +20%? what does that even mean?? For that matter, what's the difference between bleeding and poison? They both seem to do minor damage over time, should I even bother with them? As for the ingredients themselves, which ones do I need? I have 96 iron ores, 37 timber and 89 glandivalis together with 2000 other things. When you're at a store there is absolutely no way of knowing which ones you could ever possibly want. For that matter there is no easy way of buying new formulas - the only way to see which ones you have already is to compare each one in the store with your whole list, of like 100 potions at this point. Now I am not a fan of crafting systems generally and usually ignore them, but here it's completely in your face. You find all these flowers and mushrooms and things and it's just a giant waste of time figuring out what to do with them. For a good crafting system look at DA2 - you find clearly marked resources and recipes and you can review them all in one place and buy the ones you need. Some would say it's too simplified - I love it. Oh (yeah I end my paragraphs this way) and I still haven't figured out what mutagens are for.
Finally, I'd like to address the tutorials in this game. They are worthless. They will flash on screen for barely a second and then the only way to find them is to go digging through your journal. Let's take the minigames - the arm-wrestling one gave me no controls to work with - I had to figure out by trial and error what to do. In the knife-throwing one I had barely enough time to read the instructions (something about going to the inventory and putting knives in your pockets and then holding R or something to aim at a map...?) before some guy said Ves wins. Never got to try that one again because the game just moved on, not that it would have helped as I have no knives at all. Should I???
Well that's all I have to say - you may have noticed that I didn't mention the story at all. It's...meh. I haven't played TW1 so I am a bit confused atm, but the problem is that it takes me so long to get from one quest to the next because of the horrible controls that I can't really follow it. Right now, it's uninspiring.
Overall, I would give this game a 3/10 for good graphics and music, but horrible horrible controls and combat. I really tried to enjoy this game, I really did, I persevered for weeks, but I just can't do this anymore.
As a final insult, why do I have to meditate in order to level up? or make potions? And why is the Kayran fight a complete ripoff of every boss in Dead Space. I mean really? long tentacles with glowing bulbous bits that you have to attack? Come on.
Post edited August 20, 2011 by publius10