Posted December 09, 2011
I'm wondering if the developers could make a few tweaks in the future patch for TW2. I've noticed that with cutscenes that end in battles (as a recent example, fighting Vinson Traut), the enemies tend to have the upper hand more often than not because they're able to start attacking as soon as the cutscene is over while you have to wait for Geralt to draw his sword before he can even attack or use Signs.
By that time, the enemies have already started whittling away at Geralt's health and you'll be lucky if you're able to get away from them before they've killed you.
Would it be possible to implement some sort of delay to even out the playing field a little more?
By that time, the enemies have already started whittling away at Geralt's health and you'll be lucky if you're able to get away from them before they've killed you.
Would it be possible to implement some sort of delay to even out the playing field a little more?
Post edited December 09, 2011 by vDub
No posts in this topic were marked as the solution yet. If you can help, add your reply