Posted December 03, 2011
Fine discussion my friends !
I may spice it:
Open world:
- Geralt is a wanderer only plot that involve him made him stay in one place.
- Witcher world and lore is way more bigger than Elder scroll series and it is written by proffesional fameous writter and not by some art developers like in TES. So creating vast world in witcher world isn't anything demanding in therms of creating lore and concepts.
- Witcher world is more "realistic" if we could call it than other fantasy RPG's (still fantasy game). There are no people in gold plate mails or full plate mails just wandering around. People eat, starve, rape, kill, sleep, plunder. So it's not to hard to create content based on medievel era with some changes. So you don't need to create vast castles towers etc because there aren't any in witcher universe. Castles are more like Kaer Moren in W1 designed with pourpouse not by art.
Semi-Open world
- More polish to what made Witcher books and game unique Story not about Dragons and super war. Personal stories and believable dialogs not "you must find a ring ! or world will go to hell"
- Better side quests.
- Cinematic aprooch to events in game.
- More handcrafted art not some generator esque map and random mobs.
I think CDPR know what are they doing dudes :)
As of open world game can't be good like closed one Try Fallout: New Vegas. after crappy Fallout 3 they (obsidian) menaged to sum both worlds. Deliver closed esque story in open world game. :)
I may spice it:
Open world:
- Geralt is a wanderer only plot that involve him made him stay in one place.
- Witcher world and lore is way more bigger than Elder scroll series and it is written by proffesional fameous writter and not by some art developers like in TES. So creating vast world in witcher world isn't anything demanding in therms of creating lore and concepts.
- Witcher world is more "realistic" if we could call it than other fantasy RPG's (still fantasy game). There are no people in gold plate mails or full plate mails just wandering around. People eat, starve, rape, kill, sleep, plunder. So it's not to hard to create content based on medievel era with some changes. So you don't need to create vast castles towers etc because there aren't any in witcher universe. Castles are more like Kaer Moren in W1 designed with pourpouse not by art.
Semi-Open world
- More polish to what made Witcher books and game unique Story not about Dragons and super war. Personal stories and believable dialogs not "you must find a ring ! or world will go to hell"
- Better side quests.
- Cinematic aprooch to events in game.
- More handcrafted art not some generator esque map and random mobs.
I think CDPR know what are they doing dudes :)
As of open world game can't be good like closed one Try Fallout: New Vegas. after crappy Fallout 3 they (obsidian) menaged to sum both worlds. Deliver closed esque story in open world game. :)