Gabucino: It's not dumbed down, it's simply uninteresting and a chore. That, and the overall lagginess of the game prevented me from wanting to finish it. As comparison, I did finish the horrible Dragon Age 2 (however painful it was). The only reason I don't regret buying W2 more than DA2 is because it's GOG-related.
W2: good, but unplayable
DA2: bad, but playable
When you said, "it's simply uninteresting and a chore," did you mean combat or the game as a whole? Because I was only talking about combat, and I don't think uninteresting is a word that describes the combat. Frustrating would absolutely be appropriate, but uninteresting, to me, implies that it's boring. When combat in a game is boring, it's usually because it's basic and with no enemy variety that force the player to use different strategies for different situations. And the combat in TW2 is definitely not that.
However, I was not implying in any way that combat in The Witcher 2 is perfect. In fact, I feel the almost the exact opposite about it. I have quite a few problems with it, pretty much all of them are related to the lack of responsiveness in the controls and it does annoy me while playing. It was not enough to prevent me from finishing the game, however. And if they could just solve the responsiveness problem it would be a great combat system.
But if you were saying the game as a whole is uninteresting and a chore, then I would agree with you a bit more, but not completely. The amount of slogging you have to do when completing quests and contracts with the lack of a fast-travel system does make the game tedious at times. That, and the fact that you can't switch from trading with a merchant to item crafting without leaving the conversation completely and then having to re-initiate conversation, the fact that they put monster info you have learned into the character stats menu instead of the journal for some reason, and that you have to go into meditation to drink a potion (especially since the game is very picky about where you are allowed to go into meditation) all take away from the flow of gameplay.
celeborn10: Part of the problem with the perceived difficulty is that most modern games make normal a difficulty that could be done without too much effort. Here, the developers specifically said they wanted to make the game more on par with Demon Soul's and normal requires actively reading, thinking and adapting to prepare for the monsters you probably will encounter.
No, it's not that. It's the games lack of responsiveness when you make inputs during combat. When you press the block button when you are not moving, don't have any other buttons pressed, and the game still refuses to make Geralt block then that is either bad code or a bad design choice depending on if this was a deliberate choice by the developers or not. This lag also exists during normal gameplay and town exploration, but it is easier to put up with when not in combat situations.