Posted May 24, 2011
Always nice to have thread like this for games that have been released with patches coming.
My suggestions: All of them are minor but I think could improve the enjoyment of the game.
Mutagens/Enhancements
- Make mutagens, runes and armor changeable. Also combining mutagens might be nice. Like 5 lesser equals a normal, 2 normal equal a greater. But the changing of runes, mutagens would be more helpful.
Combat:
- Scale the combat better. Make the AI a little bit quicker maybe? Right now playing on hard and the combat is too easy.
- Instant kills are too easy on hard level. Get rid of them. Possibly change something on the weapon tree for the adrenaline also. The multi instant kill makes combat pathetically easy.
- Fast and strong swings are about the same speed. Makes using fast swings almost useless, using strong swings is better, more damage and about the same speed.
AI Issues
- When companion or quest leader opens a door, stop closing the door in Geralt's face!
- Pathfinding could be improved for both enemies and companions. Ex. Triss stuck and blasting wall with fire instead of enemies.
- Enemies trying to shoot through walls rather than finding a better vantage point.
Alchemy Issues:
- Quest items should not be broken down for alchemy and potions. I had my queen's pheremone broken down and when I needed it for a quest in Chapter 3, it was gone. That should not happen.
- Alchemy should remember ingredient choices. Mass producing bombs having to custom choose ingredients every time is tedious. Since alchemy wants to break down quest items.
- Mass producing should be available with a slider.
Inventory
- The inventory is a mess. Needs better categorizations. For example for enhancements, the runes, weapon oils and armor enhancements should be in categorized. Same for materials. Separated by precious metals, by monsters, cloth/leather etc.
- Inventory filter for junk items. Have to root through all tab to find junk items weighing Geralt down.
- Remove quest item symbol once item has been used for a quest.
- Possibly a storage or stash area.
Crafting
Make the crafter interface more streamlined. Having to escape after buying material to choose the craft me something is tedious when you do it often.
My suggestions: All of them are minor but I think could improve the enjoyment of the game.
Mutagens/Enhancements
- Make mutagens, runes and armor changeable. Also combining mutagens might be nice. Like 5 lesser equals a normal, 2 normal equal a greater. But the changing of runes, mutagens would be more helpful.
Combat:
- Scale the combat better. Make the AI a little bit quicker maybe? Right now playing on hard and the combat is too easy.
- Instant kills are too easy on hard level. Get rid of them. Possibly change something on the weapon tree for the adrenaline also. The multi instant kill makes combat pathetically easy.
- Fast and strong swings are about the same speed. Makes using fast swings almost useless, using strong swings is better, more damage and about the same speed.
AI Issues
- When companion or quest leader opens a door, stop closing the door in Geralt's face!
- Pathfinding could be improved for both enemies and companions. Ex. Triss stuck and blasting wall with fire instead of enemies.
- Enemies trying to shoot through walls rather than finding a better vantage point.
Alchemy Issues:
- Quest items should not be broken down for alchemy and potions. I had my queen's pheremone broken down and when I needed it for a quest in Chapter 3, it was gone. That should not happen.
- Alchemy should remember ingredient choices. Mass producing bombs having to custom choose ingredients every time is tedious. Since alchemy wants to break down quest items.
- Mass producing should be available with a slider.
Inventory
- The inventory is a mess. Needs better categorizations. For example for enhancements, the runes, weapon oils and armor enhancements should be in categorized. Same for materials. Separated by precious metals, by monsters, cloth/leather etc.
- Inventory filter for junk items. Have to root through all tab to find junk items weighing Geralt down.
- Remove quest item symbol once item has been used for a quest.
- Possibly a storage or stash area.
Crafting
Make the crafter interface more streamlined. Having to escape after buying material to choose the craft me something is tedious when you do it often.
Post edited May 24, 2011 by hulahula32