Kr0nyk: Yes they are more complicated now and apparently devs need to spend more time at their workstations, you know working a game, than spending more time hyping shit until people vomit and shipproduct that doesn't work or doesn't look like what was showcased. There is no damn way in a hell a modern game could be built in the same time frame as games from the 80s and 90s. Publishers need to extend dev time budgets for modern games so they get polish and some actual QA time. Look at Arkham Knight and AC: Unity for PC, if those are examples of the future of PC gaming, I'll pass on it and find another damn hobby altogher and save money not having to buy power hungry hardware.
sariaen: Amen to that :D Especially the part with being forced to buy more and more power for games that should be perfectly playable with the current hardware @_@.
That's my beef as well, with new games. I don't have much money to spend on high end rigs, thus I am always behind in terms of having enough power, memory, cpu, graphics, etc. So I used to wait, sometimes a year, until games were fully patched (or as patched as they'll ever be) and when I had enough money to upgrade my computer *just to run* a game on minimum requirements. I remember well Baldur's Gate 1, how it would randomly crash in the loading areas. It is where I learned to save often and early. (It was never fixed.)