Marc Ecko's Getting Up: Contents Under Pressure

Marc Ecko's Getting Up: Contents Under Pressure (2006)

by General Arcade, The Collective, Atari, Inc., Devolver Digital
Genres:Adventure, Strategy, Racing, Hack and slash/Beat 'em up
Themes:Action, Stealth
Game modes:Single player
Story:Play as Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret and use your fighting talents and high-wire graffiti to expose the city's leader as a corrupt tyrant. As you struggle to save a neighborhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs - mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You have to "Get IN, Get UP and Get OUT". Combat: master a unique fighting technique and use improvised weapons Graffiti: create tags in pressure situations, using multiple skills and styles Intuition: follow your sixth sense to find the best spots to tag Sneak mode: infiltrate areas and avoid capture as you creep silently through the city Navigation: utilize a unique guidance system to "get up" and tagShow more
user avatarAdded by @stixcfigure
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Stories about this game (5)
What’s your memory of Marc Ecko's Getting Up: Contents Under Pressure?Share your favorite moments and see what others remember about this game.
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This is one of my favorite hip-hop inspired graffiti games, so many classic hip-hop tunes on it and there's not many titles like this out there, it's really one of its kind and it has an occult following for huge hip-hop heads like me and I'd definitely love to see this title on GOG
user avatar@Aram92user avatar@Aram92
March 02, 2025
„Marc Ecko’s Getting Up: Contents Under Pressure” is an absolute gem of a game that perfectly blends graffiti culture, hip-hop, and a gripping story. The atmosphere, music, and gameplay create an experience that stands out even today. From tagging the city to outmaneuvering the oppressive authorities, every moment feels immersive and unique. It would be amazing to see this game available on GOG, giving more players the chance to experience this underrated classic. While it’s currently on Steam, having a DRM-free version here would be a dream come true for many fans. Hopefully, GOG can make this happen!
Le seul et l'unique jeux de graffiti au monde il n'en existe aucun autres alors que le graffiti et present depuis la prehistorique et y'a des legende du graffiti comme cope2 seen futura 2000 etc je les saignez et recommencer 100x sur ps2 toujour aussi bon faudrait 1 suite ou un remastered
The first time I experienced this game was through a demo CD that came with a gaming magazine—instantly, I was hooked. A couple of years later, I got lucky when a friend gave me his copy because he didn’t like it. To this day, we still argue about it, because honestly, I can't understand how anyone—especially someone into hip-hop and graffiti culture—couldn't appreciate what this game brought to the table. Getting Up is more than just a game; it’s a raw, stylish tribute to street art and urban expression. The soundtrack, the atmosphere, the message—it all clicked with me. While the gameplay and controls may feel a bit outdated by today’s standards, they’re still solid and well-executed for their time. It doesn’t take long to get used to, and once you’re in the rhythm, it really works. It’s not perfect, but it’s got soul—and that’s something you don’t see often in games anymore. Marc Ecko's Getting Up captures a moment in time, a subculture, and a creative movement with authenticity and respect. It’s a game that absolutely needs to be preserved for future generations, not just as entertainment, but as a cultural artifact. If you have any love for graffiti, hip-hop, or the rebellious spirit of street culture, this game is a must-play.
user avatar@navypexuser avatar@navypex
June 02, 2025
First game for my first PS2 (*_____*) I lost count of how many times I finished it and started it again. I still have it today with the videos and the original music CD.
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