The first time I experienced this game was through a demo CD that came with a gaming magazine—instantly, I was hooked. A couple of years later, I got lucky when a friend gave me his copy because he didn’t like it. To this day, we still argue about it, because honestly, I can't understand how anyone—especially someone into hip-hop and graffiti culture—couldn't appreciate what this game brought to the table.
Getting Up is more than just a game; it’s a raw, stylish tribute to street art and urban expression. The soundtrack, the atmosphere, the message—it all clicked with me. While the gameplay and controls may feel a bit outdated by today’s standards, they’re still solid and well-executed for their time. It doesn’t take long to get used to, and once you’re in the rhythm, it really works.
It’s not perfect, but it’s got soul—and that’s something you don’t see often in games anymore. Marc Ecko's Getting Up captures a moment in time, a subculture, and a creative movement with authenticity and respect. It’s a game that absolutely needs to be preserved for future generations, not just as entertainment, but as a cultural artifact. If you have any love for graffiti, hip-hop, or the rebellious spirit of street culture, this game is a must-play.