idbeholdME: Pretty much agreed. I think the main reason for "the hook" is simply the name. Obsidian. It can take a very long time for a once great name to lose its power and many buy into it simply because of the sticker slapped on it.
Avowed would have been fine. But for 30-40 dollars, not 70. Asking 70 for it seems just insane to me and I suspect one of the main reasons it's day 1 gamepass, so they can farm the numbers there at least. Because otherwise, it's 100% a wait for sale material. I could easily see myself shelling out full price for KCD 2 (60 bucks by the way), but 70 for this absolutely not. The quality just doesn't seem to be there.
I feel like most would find more fun in Kingdoms of Amalur, which is currently on sale here on GOG, 15 bucks for the FATE Edition.
So it's the catfishing ? ;)
The logo is indeed a factor when it comes to getting folks to pay the asking price and through the door, so, yes, there's that.
I too think the price is off, 70 coins seems to be the new standard price tag for AAA these days, thing is, when looking at Avowed, the only thing i see even close to AAA is its budget.
amok: The problem is that people expected Avowed to be the next Skyrim or Fallout: New Vegas since it is made by Obsidian. It’s not, it’s an action RPG. The focus is on world-building and combat, rather than traditional RPG mechanics. This is also why the game allows for so much fluidity between classes and stats, letting you change skills and attributes on the fly without penalties and so on. As an open-world action RPG, it’s a really strong game with several interesting innovations.
I saw a review that pointed out that if this game had been made by another studio, people would have praised it to heaven and back. But because it’s an Obsidian game, expectations were different, and people assumed it would be something else.
I have no idea about what folks were expecting to get or how what they got measures up against their expectations.
But if what you say is a factor then the marketing and communication leading up to release was a monumental failure. If release day comes a knocking and the general public's expectations about what the game is and is not aren't properly managed yet, well, either communication was a failure or the mismanagement was deliberate because the company thought that it would be to its advantage.
I do know that expectations are not a factor for me, this crew's previous game did nothing for me and that not only took care of any expectations i might have had but also raised an obvious red flag. Just like it happened with TOW, when i look at Avowed, i see nothing that interests me, that's the long and short of it.
I think there's something fundamentally unappealing to me in the way these folks craft their games and that starts right off the bat with the way in which they craft the game world, color pallete, brightness, geometry, it's one of those cases where every single thing, big and small, about a game simply does not click with me.
Memecchi: Because it launched like, a few months after Fallout 76 iirc? it was also marketed as a direct jab at Bethesda because the creators of Fallout were behind it
It's honestly the middest mid game ever, but at the time it just had to be better than F76 to be acclaimed. If it were released today people wouldn't even look at it lol
I honestly don't recall much about its marketing. But i do seem to recall a couple of back then prominent youtube reviewers propping the game up as if it was the greatest thing ever. I also remember that they had different bones to pick with Beth and i don't think the issues were entirely related to the merits, or lack thereof, of '76, i thinks the issues were more of a personal nature.
So, yeah, tribalism may have been a factor as well.