Magnitus: I think GOG helped spearhead the DRM-free charge in gaming. I think the jury is still out as to whether they did it from the goodness of their heart or just because it made a lot of sense to cater to a neglected, but still significant niche market (I strongly suspect that its a combination of the two, but with a heavy emphasis on the later... I've been around enough entrepreneurial types as part of my trade to get a gist about how most of them think).
Maybe, but I am not so sure about that.
I think it was a big gamble in the beginning ... based on feelings and comments more than anything.
Sure there was likely a sizable customer base wanting DRM-Free ... that goes without saying.
The difficult and not so sure part, has always been to get DEVs and PUBs to come onboard and embrace DRM-Free, and that is still an ongoing challenge I believe. If it wasn't, then we would see a lot more great games and the wishlists at GOG would be fewer.
Magnitus: I disagree with you there. I think GOG has a pretty solid grip on a smaller, but very stable market and I think they could go on for quite a while (possibly even my entire lifetime) if they don't mess it up.
It might seem stable, but unlike most stores, GOG can never rest, as they need to keep growing the pie of DRM-Free, and I suspect that has been very challenging at times. Most customers here get their games anywhere they can, and don't particularly care about DRM-Free, though some of those no doubt prefer it. So in reality you have a smaller base of what you might call loyalists and regular spenders, who will be requiring more DRM-Free games, certainly once they have gotten all the existing ones here that they are interested in ... or mostly so.
Magnitus: If they do fail, it will be about something other than their core business model (ex: their parent company having a string of bad game releases and going bankrupt or them abandoning their original user-base and trying to take Steam head on at what they are good at) and it will not be seen as a failure in the DRM-free business model as much as a failure in how GOG (or their parent company) managed things.
To be perfectly honest, I think the parent company has been propping them up for some time, and GOG itself is not as profitable as some think. If profits made by CDPR are really the main reason GOG can hold its head above water much of the time, then the potential for failure remains just around the corner.
Magnitus: That being said, pickings might be slim for a couple of years after that and it would be a darn shame for those of us who have 1000+ games here (no more content updates though eventually, those dry up anyways, but more significantly, we'd have to become emulation gurus to play our collection at some point).
The future in that regard is anyone's guess.
A cheaper rental model is most likely on the cards, especially as AAA games are getting more costly all the time, and many cannot really afford them. So we are likely to see a kind of Netflix subscription like model of better prices occur.
It's not just about game prices either, the hardware is so damn costly too.
Then there is quite a big market in Indie Games these days, and most of them are far less demanding on hardware than their AAA cousins.
Consoles have been playing catchup with technology, but they are not as far behind as they used to be, and in many cases now better than an average PC. Games are supposedly what drives technology advances ... that and war and medical and some other sciences. There may come a time, when PCs for games become redundant ... at least in a driving sense.
So it could well mean we have to retain our older PCs rather than become emulation gurus.
Magnitus: Yes, to take full advantage of DRM-free, you need the logistics to backup terabytes of data if you are an ardent buyer.
I have home servers with 40 TB of redundant capacity, though I realise most users won't have that kind of setup.
Portable drives can be quite cheap, and it can take a while to fill one, and if you can afford to fill one, you should easily be able to afford all the drives you need .... providing you are being sensible of course.
The real issue for many I imagine, is download speed and reliability. I always buy and then download and because some games are in excess of 50 Gb, I am grateful I have a reasonable connection ... but many don't. With all the games I have at GOG, I would be horrified if I needed to download them all from scratch, even with my fair connection, that would likely take me months. So I refuse to let myself fall behind.
Magnitus: I think think there is an ardent core of people that simply won't budge on such issues.
I think there have been many telling things at GOG in the last year or so ... not the least of which is getting into bed with Epic. And some of the things they have been doing that trouble many of us, even anger some at times, I think GOG are doing due to expediency. They also appear to be listening to advisers now.
Many think they are doing fabulous, but so much appears to show otherwise.
That said, things seem to have improved as the release of Cyberpunk got closer, and especially after ... despite the hiccups caused by the games issues.
I hope I am wrong, but it is very difficult for me to feel confident about that.