Posted June 11, 2018
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tastymonkey
Meat Popsicle
Registered: Feb 2012
From United States
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PoppyAppletree
"New" "User"
Registered: Jan 2010
From Other
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tastymonkey
Meat Popsicle
Registered: Feb 2012
From United States
Posted June 11, 2018
![avatar](http://images.gog.com/f330e850b747481dbbd9fe2c6f9f45c64ecf8f365843be2c37af20e9754911bb_avm.jpg)
Sure, they're putting Galaxy in your face, and sure, they're promoting it heavily. That's because they want people to use it. It would be pretty stupid of them to pour resources into their client and not try to get people to use it. The thing is, the amount of their user base that doesn't want anything to do with a client and all the features it offers is extremely small. Most people want what Galaxy offers (social features, cloud saves, achievements, time tracking, a central game launcher/installer etc.) There are very few of us that don't really care about that.
It all comes down to whether you trust GOG or not. But if you don't, I don't see why you'd continue shopping here.
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PoppyAppletree
"New" "User"
Registered: Jan 2010
From Other
Posted June 11, 2018
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HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted June 11, 2018
high rated
Assuming those who choose DRM-free ARE paranoid, for them it's simple: they buy games without DRM. It's no more difficult than buying games with DRM, except the selection is smaller.
But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.
It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.
It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
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PoppyAppletree
"New" "User"
Registered: Jan 2010
From Other
Posted June 11, 2018
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It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
![kizuxtheo](https://images.gog.com/3b452bd406b48f0c8a907d10180c6b3c0f512685eb3b61cd3d0b8a87d47eb600_forum_avatar.jpg)
kizuxtheo
what am I doing
Registered: Jan 2014
From United States
Posted June 11, 2018
low rated
![avatar](http://images.gog.com/a57f0bf54f93d6b7efe2ae73abc89cbd222c7bc556b25a2c8b0b32e12b8a9f75_avm.jpg)
But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.
It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
![richlind33](https://images.gog.com/2ee6191dd1122571a22ff055a14bd0a2235a7066f0a21eb2386610d8ef330482_forum_avatar.jpg)
richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted June 11, 2018
![avatar](http://images.gog.com/a57f0bf54f93d6b7efe2ae73abc89cbd222c7bc556b25a2c8b0b32e12b8a9f75_avm.jpg)
But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.
It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
+ a million, bro.
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HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted June 11, 2018
![avatar](http://images.gog.com/a57f0bf54f93d6b7efe2ae73abc89cbd222c7bc556b25a2c8b0b32e12b8a9f75_avm.jpg)
But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.
It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
![avatar](http://images.gog.com/3b452bd406b48f0c8a907d10180c6b3c0f512685eb3b61cd3d0b8a87d47eb600_avm.jpg)
Yeah, I don't think Galaxy falls into the same category as Steam, for that one reason in particular. Without having tried it myself, it sounds like it's doing a decent job walking the fine line between offering the features many players want while also maintaining the DRM-free standard. For folks like myself who simply prefer to manage the files and shortcuts ourselves, then access to the executables is important.
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mike_cesara
Registered: Jun 2013
From Poland
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john_hatcher
*CENSORED*
Registered: Oct 2012
From Sri Lanka
Posted June 11, 2018
low rated
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1. Would you tell your customers if you are going to do a bad thing in the near/distant future or would you rather lie to them?
2. Since you brought up the visit to Poland. How are the other (besides not making Galaxy mandatory) promises progressing? Like a new forum or whatever you were promised?
3. Do you have any proof that that most of the users use the Galaxy drm client?
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2 I wasn't there so can't really answer that and will leave it to GROOT
3. Do you have any proof that they don't? I would say the fact GOG devote so much time and resources to it suggests they know there is a demand for it. Unfortunately they're not likely to share this info with us.
3. Since I didn't say "most of GOG customers use Galaxy", I don't have to proof anything.
![avatar](http://images.gog.com/58bf2f96627015b9bdfb2d929f2d238acb2dcf5339e18c1b18e0ce1807191c63_avm.jpg)
Post edited June 11, 2018 by john_hatcher
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PoppyAppletree
"New" "User"
Registered: Jan 2010
From Other
Posted June 11, 2018
That's spurious. Gwent is an online game, is it not? Online games generally have clients, such as the Pokémon Trading Card Game. Where a collection needs to be maintained on a server, a client is appropriate and necessary as a countermeasure to prevent cheating. To take from that that Galaxy is DRM because it also operates as the client program for an online game is nonsensical.
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john_hatcher
*CENSORED*
Registered: Oct 2012
From Sri Lanka
Posted June 11, 2018
low rated
![avatar](http://images.gog.com/58bf2f96627015b9bdfb2d929f2d238acb2dcf5339e18c1b18e0ce1807191c63_avm.jpg)
Besides this there are quite a few games which also require Galaxy for their online multiplayer, therefore making Galaxy mandatory, just like Steam.
Post edited June 11, 2018 by john_hatcher
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 11, 2018
Requiring online for online only games isn't DRM. I mean you can technically make that argument if you want to be pedantic, but we all know the spirit of DRM is about a company requiring you ask permission online before playing something without an actual required online component.
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Fairfox
New User
Registered: Sep 2010
From United States
Posted June 12, 2018
deleted