Prodeus
Technically, I haven't beaten the final boss yet, so officially I didn't quite finish it. But I've seen all levels now and I think I'm done with it. I don't really have any incentive anymore to try and beat the boss, even though I know I would eventually succeed - but for what? There isn't even a proper ending (I've checked on YT). I've seen people call it the best of the new wave of retroshooters, so this review might be an unpopular opinion, but personally, I enjoyed DUSK, Amid Evil, Ion Fury, Hedon, HROT, and even the original classics like Quake I & II a lot more. This one never fully clicked with me. Maybe that's because I enjoy atmosphere and exploration in FPS more than challenge. Prodeus felt much more game-y/arcade-y.
Speaking of challenge though, at least Normal difficulty was an odd mix: no manual saves, just checkpoints, and if you die before reaching the first checkpoint, you have to restart the level from scratch (which I didn't like). But once you've activated a checkpoint, you will just be revived there on death, and nothing else will reset, so death becomes rather meaningless - you can keep shooting at the enemies until you die, come back, shoot them some more, die, come back and finish them off (which I didn't like either).
It's not quite an arena shooter, there is free exploration just like in the others, but most of the times enemies come in waves and spawn directly in front of your eyes, which I was not that fond of. I much prefer finding them during exploration and also being able to surprise them sometimes or jumping when they lurk behind corners unexpectedly. I was also unimpressed with some of the enemy types because they were just lightning blue versions of types I had encountered before, they just took longer to kill. Other enemies had shields, which - unless I overlooked something - also just meant they were more bullet sponge-y, and that's rather boring to me.
The general gameplay and the weapons were nice enough, the level design was hit or miss. A few levels were very memorable and fun to explore, with distinct settings that differed from previous levels (and while playing those I felt like this game is awesome), others were comparatively bland or just arenas, all the environments and textures felt same-y (while playing those I thought the game was kind of lame and boring). In some levels, ammunition was balanced well (or bordering on generous), in others it was sparse, or infinite. There were optional challenge levels based on a speedrun principle, and that didn't interest me at all.
The game has you hunting for ore collectibles, mostly in secret areas. And on the overland map (yes, this might be the first FPS I've seen with with level selection through overland map, not sure if I like it or not) - on the overland map you can select a store level and spent the ore on new weapons. I think some weapons and abilities are only available through such purchases, and not to be found in the other levels. It was a decent motivation for finding secrets, felt somewhat rewarding, but only somewhat, because you still need to collect quite a bunch of those in order to afford something, especially later on. Now that I've been through all levels, there are still two weapons and one other feat that I haven't purchased yet, and I don't feel like replaying levels on the off-chance that I will find secrets I missed the first time, or playing those speedrun levels over and over again, until I find 40 more of these ores or so, just to see one or two more weapons, when I've already (almost) beaten the game anyway.
I've seen people compare Prodeus to DOOM (2016), and maybe that's accurate in some ways. So if you loved DOOM (2016), chances are you might like Prodeus, too. But so far, I couldn't really get into DOOM (2016) either, for similar reasons as I listed above. Don't get me wrong, I still think this is a very competent retroshooter that you can have fun with, and some of the time I really did. I just wasn't as excited about it as I was about the other retroshooters I've played. Decent recommendation, but to me certainly NOT the best of the retroshooters. YMMV, due to different preferences.
PS: Oh, right, there was a story of sorts, too. Don't ask me what is what about. Something similar to Quake and Doom, I guess, but I never really got into it enough to care, so it seemed a bit unnecessary to me (it's mostly told through level description text only).
PPS: Another oddity I noticed - you have to click six time on the menu screens in order to get to the game, i think more than in any other game I've ever played.
PPS: Prodeus has modding support for custom levels though, which is pretty cool. The music, while a bit minimalist, was nice too (same composer as Amid Evil, if I'm not mistaken)
Post edited May 09, 2024 by Leroux