Posted March 19, 2025
System Shock (remake). TL;DR: This is a generally faithful remake of the original and is therefore very good and worth playing. It's close enough to the original that you could almost use walkthroughs of the original to get through this if necessary, although there are some distinctions. With that said, it's more fun to look at how it occasionally differs from the original and ways in which it's actually worse.
The graphics are basically nice-looking, although there's a lot of "noise" in the form of bright colored lights dotting everything. It took me a little while to get used to it and early on I was double- and even triple-checking my surroundings to make sure I didn't miss anything important. This was good because a couple of times I did indeed miss some stuff. The original, as primitive as it is, is much easier to read at an instant. The noisy look also affected the puzzles and I quickly restarted the game and switched the puzzle level down to easy because it was just too much of a pain to interpret where the interactive elements were facing. I don't feel bad about it at all.
I do think the game captures the vibe of the station, for the most part, although it goes for a grittier style than how think of the original. The original game has always had a very 1970s cold sci-fi feel to me, especially levels like the research level with its solid bright red and white everywhere. The maintenance level took me aback with how well-lit it was - that's not a bad thing, just one of those little differences. There's a lot of glitchy ragdoll physics and it would weird me out to see enemies I killed ages ago still twitching on the ground every time I passed by. General crew carcasses often seemed to default to lying on their faces with their butts sticking up, which gave me the impression that SHODAN was having her minions sodomize the residents, likely after they were already dead, which I guess would add something to the horrific atmosphere, although perhaps not intentionally.
I was not surprised but a little disappointed that the bridge level looks completely different. In contrast to the gross pulsating bio-mechanical look of the original, the remake has SHODAN reshape the bridge into a sort of electronic cathedral to herself, with long strings of LEDs that resemble stained glass and such. I see the logic behind it, but I just feel the original style is more of a shocking contrast and just more revolting to look at. Perhaps the Unreal engine wasn't up to rendering more organic, moving surfaces without bashing in the performance or something.
I do absolutely love how you can look through windows in this, both to spy through doors to see if enemies lurk within, and the gorgeous views of the station orbiting Saturn. Also how you literally ride trams to the groves and you get to see the Beta grove being ejected in real time rather than a cinematic. It's all quite beautiful.
Musically, the remake goes for the usual modern background ambiance. It's so ambient that I often failed to notice that music was even playing at all. I realized after listening to the soundtrack online that some of the songs include beats from the original but usually as deeply underlying elements. IMO the score for the original is quite superior and if I replay this I'm definitely going to install the mod to replace the music with the original's score.
The voice acting I feel went from one extreme to another. We had random non-actors just reciting stuff off a sheet in the original, and now we have proper actors who all seem to have been told to go as melodramatic as they possibly could. I think the idea was to really stress the horror of the situation, but the early entries you find in particular go overboard on the sobbing and "Oh God help me...!" and such. I wish they had turned the dial down just a bit. Terri Brosius is still fantastic as SHODAN and her new dialogue fits in with the old stuff fine.
It plays a lot faster than the original, which makes it harder or easier depending on situations. For some reason I found the groves a lot easier to get through. The security level is a lot easier simply because of your greater ability to look up and shoot enemies in high places. At the same time, if enemies get the drop on you, you're going to pay for it much more quickly because you'll be losing a lot before you even turn around. The game does a good job of making you feel vulnerable the whole way, so you can't ever get too cocky.
Weirdly, for a game that's so motivated by making the gameplay more accessible, the inventory system is a lot more fiddly. I'm pretty sure they did this because Night Dive are a household that prefers System Shock 2 and they basically just swiped its inventory system for this, but it's weird how the original game just let you grab stuff and not worry too much about it and now you have to think about picking up stuff, fitting it in your inventory space, vaporizing what you don't need or hauling it to a recycling unit that's probably far away from your position (why didn't they put more of those things on each floor...?), wondering how many weapons you can squeeze in, dropping stuff so you can pick up stuff just to vaporize or recycle then pick back up what you dropped...it isn't much fun. I never bought any extra ammo or derms...just saved my money for weapon modkits, which did come in handy.
Cyberspace is a very mixed bag. The Descent-like style is certainly easier to handle but the shooting can go a bit (the lack of a cyberspace time limit seems like an acknowledgement of this) and it feels one-note and barren beyond enemies. In the original, for all its faults, you would still find cool stuff like extra logs or those silly minigames you could play but none of that is kept in this. The lack of saving within cyberspace is also a pain. I probably should have also dropped the cyberspace level to one like the puzzles, considering what a slog the reworked final SHODAN fight is.
About the story, it's essentially the same, which is good, but ever since I played the demo I've never liked the slight reworking of Diego and the hacker's intro. The original is very fast to get you in the action, but the impression is that the hacker is caught hacking TriOp and Diego offers him a deal to get him out of a prison sentence in exchange for a job on Citadel. The hacker is at a disadvantage but it doesn't seem like he needed his arm twisted to take the deal, and Diego is almost chummy in how he observes the hacker work on the job, placing his arm on the back of the chair and such. These are two shady guys making a shady deal with each other in which one or the other is going to screw the other guy. Classic cyberpunk storytelling taking after classic hard-boiled crime fiction.
The remake's take on this involves a lot more violence and coercion. Diego bullies the hacker with a goon squad (where were these guys when the shit started hitting the fan...?) and doesn't even meet the hacker personally. The hacker only does what Diego wants because he's threatened and smacked around. And instead of a real hacking job that turns SHODAN evil as an unexpected side effect, the hacker basically just breaks into a settings menu and switches all the toggles to OFF, like how the killer Krusty doll in the Simpsons Halloween special had his switch set to EVIL. Diego himself is also cast as a more nakedly villainous personality, complete with posh South African accent, rather than the smarmy corporate shit weasel he came off as in the original (e.g., Carter Burke in Aliens). It feels like the remake's creators wanted to counter the moral ambiguity of the original, reducing the hacker's culpability in the Citadel tragedy and shifting everything to Diego. One of the things that hits you in the original is how there truly isn't a good party anywhere. TriOp is bad, Diego is bad, and the hacker is only ever looking out for himself, with the entire game essentially just amounting to a remarkable act of self-preservation that involves saving humanity as a bonus...but of course the whole reason there's a threat at all is because the hacker didn't really give a crap about what he was doing in the first place. This is basically a long-winded way of getting around to saying that I really missed an in-way-over-his-head Diego ranting into his audio logs as his little side-scheme collapses around him. There is no "investigate me, Rebecca! Investigate MY BUTT!!!" in the remake and it's quite a bit poorer for it.
The graphics are basically nice-looking, although there's a lot of "noise" in the form of bright colored lights dotting everything. It took me a little while to get used to it and early on I was double- and even triple-checking my surroundings to make sure I didn't miss anything important. This was good because a couple of times I did indeed miss some stuff. The original, as primitive as it is, is much easier to read at an instant. The noisy look also affected the puzzles and I quickly restarted the game and switched the puzzle level down to easy because it was just too much of a pain to interpret where the interactive elements were facing. I don't feel bad about it at all.
I do think the game captures the vibe of the station, for the most part, although it goes for a grittier style than how think of the original. The original game has always had a very 1970s cold sci-fi feel to me, especially levels like the research level with its solid bright red and white everywhere. The maintenance level took me aback with how well-lit it was - that's not a bad thing, just one of those little differences. There's a lot of glitchy ragdoll physics and it would weird me out to see enemies I killed ages ago still twitching on the ground every time I passed by. General crew carcasses often seemed to default to lying on their faces with their butts sticking up, which gave me the impression that SHODAN was having her minions sodomize the residents, likely after they were already dead, which I guess would add something to the horrific atmosphere, although perhaps not intentionally.
I was not surprised but a little disappointed that the bridge level looks completely different. In contrast to the gross pulsating bio-mechanical look of the original, the remake has SHODAN reshape the bridge into a sort of electronic cathedral to herself, with long strings of LEDs that resemble stained glass and such. I see the logic behind it, but I just feel the original style is more of a shocking contrast and just more revolting to look at. Perhaps the Unreal engine wasn't up to rendering more organic, moving surfaces without bashing in the performance or something.
I do absolutely love how you can look through windows in this, both to spy through doors to see if enemies lurk within, and the gorgeous views of the station orbiting Saturn. Also how you literally ride trams to the groves and you get to see the Beta grove being ejected in real time rather than a cinematic. It's all quite beautiful.
Musically, the remake goes for the usual modern background ambiance. It's so ambient that I often failed to notice that music was even playing at all. I realized after listening to the soundtrack online that some of the songs include beats from the original but usually as deeply underlying elements. IMO the score for the original is quite superior and if I replay this I'm definitely going to install the mod to replace the music with the original's score.
The voice acting I feel went from one extreme to another. We had random non-actors just reciting stuff off a sheet in the original, and now we have proper actors who all seem to have been told to go as melodramatic as they possibly could. I think the idea was to really stress the horror of the situation, but the early entries you find in particular go overboard on the sobbing and "Oh God help me...!" and such. I wish they had turned the dial down just a bit. Terri Brosius is still fantastic as SHODAN and her new dialogue fits in with the old stuff fine.
It plays a lot faster than the original, which makes it harder or easier depending on situations. For some reason I found the groves a lot easier to get through. The security level is a lot easier simply because of your greater ability to look up and shoot enemies in high places. At the same time, if enemies get the drop on you, you're going to pay for it much more quickly because you'll be losing a lot before you even turn around. The game does a good job of making you feel vulnerable the whole way, so you can't ever get too cocky.
Weirdly, for a game that's so motivated by making the gameplay more accessible, the inventory system is a lot more fiddly. I'm pretty sure they did this because Night Dive are a household that prefers System Shock 2 and they basically just swiped its inventory system for this, but it's weird how the original game just let you grab stuff and not worry too much about it and now you have to think about picking up stuff, fitting it in your inventory space, vaporizing what you don't need or hauling it to a recycling unit that's probably far away from your position (why didn't they put more of those things on each floor...?), wondering how many weapons you can squeeze in, dropping stuff so you can pick up stuff just to vaporize or recycle then pick back up what you dropped...it isn't much fun. I never bought any extra ammo or derms...just saved my money for weapon modkits, which did come in handy.
Cyberspace is a very mixed bag. The Descent-like style is certainly easier to handle but the shooting can go a bit (the lack of a cyberspace time limit seems like an acknowledgement of this) and it feels one-note and barren beyond enemies. In the original, for all its faults, you would still find cool stuff like extra logs or those silly minigames you could play but none of that is kept in this. The lack of saving within cyberspace is also a pain. I probably should have also dropped the cyberspace level to one like the puzzles, considering what a slog the reworked final SHODAN fight is.
About the story, it's essentially the same, which is good, but ever since I played the demo I've never liked the slight reworking of Diego and the hacker's intro. The original is very fast to get you in the action, but the impression is that the hacker is caught hacking TriOp and Diego offers him a deal to get him out of a prison sentence in exchange for a job on Citadel. The hacker is at a disadvantage but it doesn't seem like he needed his arm twisted to take the deal, and Diego is almost chummy in how he observes the hacker work on the job, placing his arm on the back of the chair and such. These are two shady guys making a shady deal with each other in which one or the other is going to screw the other guy. Classic cyberpunk storytelling taking after classic hard-boiled crime fiction.
The remake's take on this involves a lot more violence and coercion. Diego bullies the hacker with a goon squad (where were these guys when the shit started hitting the fan...?) and doesn't even meet the hacker personally. The hacker only does what Diego wants because he's threatened and smacked around. And instead of a real hacking job that turns SHODAN evil as an unexpected side effect, the hacker basically just breaks into a settings menu and switches all the toggles to OFF, like how the killer Krusty doll in the Simpsons Halloween special had his switch set to EVIL. Diego himself is also cast as a more nakedly villainous personality, complete with posh South African accent, rather than the smarmy corporate shit weasel he came off as in the original (e.g., Carter Burke in Aliens). It feels like the remake's creators wanted to counter the moral ambiguity of the original, reducing the hacker's culpability in the Citadel tragedy and shifting everything to Diego. One of the things that hits you in the original is how there truly isn't a good party anywhere. TriOp is bad, Diego is bad, and the hacker is only ever looking out for himself, with the entire game essentially just amounting to a remarkable act of self-preservation that involves saving humanity as a bonus...but of course the whole reason there's a threat at all is because the hacker didn't really give a crap about what he was doing in the first place. This is basically a long-winded way of getting around to saying that I really missed an in-way-over-his-head Diego ranting into his audio logs as his little side-scheme collapses around him. There is no "investigate me, Rebecca! Investigate MY BUTT!!!" in the remake and it's quite a bit poorer for it.
Post edited March 19, 2025 by andysheets1975