The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle For a Fallout-style RPG, it's not a vast world, but with both DLCs (Peril on Gorgon, Murder on Eridanos) the game will take up quite a bit of time. I rate the game as very enjoyable: I ignore quality issues in my assessment and forgive the unfinished or undetailed locations, which was largely due to
the production's budget cuts. It is true that small locations filled with buildings that cannot be entered, even in the picture of a world falling into ruin are tiringly monotonous. But the concept of the world and the plot more than make up for this inconvenience.
In the costume of a world modeled on the clichés of B-grade science fiction movies from the 50s and 60s, the game is a rather bitter parody of the modern corporate race for profit and the manipulation of customers through marketing and advertising.On the planets in hollywood Technicolor a drama unfolds among the residents, for whom soulless bureaucracy and a lack of any freedoms are normal.
One of the most important elements of the game is combat - you can choose between shooting and attacking with a melee weapon, but also - at a slightly advanced stage of the game - you can delegate it to your companions: and focus solely on developing your character's expert and social skills (lockpicking, hacking, engineering, science, medicine, persuasion, lying, intimidation, inspiration).
Due to the strictly defined course of the plot (or actually two opposing threads - to choose from by the player - leading to two different endings), the game is linear. However, due to the large number of side quests, and several possible solutions to both main and side quests, the outer worlds leave a lot of freedom to the player.
The most polished, varied location is Eridanos (although I prefer the unpleasant, suffocating atmosphere of Gorgon) - and I wonder, if The Outer Worlds 2 will be made in this way...?
Full list
here.