Syphon72: I wouldn't say that a 15-second delay in startup makes this version worse. I feel that people blowing this out proportion. While it is a small issue that GOG should fix, but if both GOG and Steam games have the same features and content, a small delay shouldn’t be considered as making it the worst version
If other stores versions work without the client and startup instantly (due to not hanging on a
second client stub wrapped within the first client stub), then objectively it does become the worst version. itch.io versions don't have this double client baggage bogging down their offline builds. It may not be a "game breaker" by itself, but I know I'm not alone in talking to over a dozen others here in asking the question
"If you own the Steam version, then what's the point in buying a 2nd Steam version (GOG wrapped but still Steamworks version) that works worse just for the sake of it?". What are you 'supporting' anymore, even more unwanted buggy client code in future offline installers?
Whether it bothers you personally or not is up to you, but for quite a few of us, for games owned on other platforms that can be made to work without the client, GOG's ongoing enshitification of offline installers has killed off any incentive to "double dip" here anymore as we used to. Last year I even bought a few games affected, eg, The Castle over on itch instead of here because of the issue. It's insane we ever reached the stage where DRM-Free GOG games still need Steam cracks to startup normally in the first place, or that GOG games throw up "
Steam client not running" errors if you try and fix the 'Galaxy isn't running' startup delay without cracks...
Edit: Same with retail discs. There was a time I'd "double dip" every game here to have a "proper" DRM-Free digital release. In reality, No-CDing a disc (actually removing the DRM disc check) from a disc version is the far cleaner "proper" DRM-Free release vs the unholy mess GOG has made of layering up buggy client stubs that can only stop modern 'offline' installer releases from crashing by faking online Steamworks API calls from other stores clients the game is still trying to talk to then faking another client 'wrapped' around that for the sake of someone else's cheevos. So yes, this stuff genuinely is technically the worst / messiest versions of some games if they can be bought elsewhere without DRM and also without the bugged out Galaxy stub baggage...