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pawel-t: ok
ko
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XeonicDevil: 1 in 10 single player games will launch without steam.
Didn't you post a similar one in the past?

anyhow, back in the days, when i used steam i found that most of the titles i pursued worked fine offline. The only game with a single player aspect that did throw me back online after every windows update or other software change was/is Total War Warhammer 3, maybe this changed, i'm not sure but i can't imagine that steam would kill off their offline feature so fast.

I am very happy with how microsoft deals with offline play. register in the xbox app or just the plain 'ol downloads from the microsoft store and you are ready to go
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pawel-t: ok
all right sorry.... it's your watch ⌚ take care, I will.... I'm going to Epic now..... my Tournament is there, or CDPR could finally make some group fps shooter, right? no? screwed 🤦🏿‍♂️
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ReynardFox: Even if goldberg was a magic bullet, it's beside the point, DRM is DRM is DRM, by voting with your wallet for games on steam you are actively taking part in and promoting that DRM'd ecosystem and do literally nothing for anyone wanting DRM free releases.
Giving some DRM using devs much more money to get the 'privilege' of DRM free is also rewarding them, also don't see voting with wallet working or DRM going away unless there is major change in 'normie' buying habits. Until that day comes I shop where I can afford while trying to keep DRM support minimal.
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Xeshra: Sounds hilarious but in many cases it is true. Unfortunately, many legitimate buyers of games got a worse version than those getting it in "non proper" ways... a reality a big mass will not enjoy to admit, nor even believe it, yet it is simply true.

I can just repeat the issue many times to the industry: Any DRM locked game that is still locked 6 months or more after release most likely and almost always will only hurt the legitimate buyers,
There has been some cases where a developer add more annoying DRM after release only punishing legitmate paying customers more while those that get it in "non proper" ways are unaffected...

Like Denuvo DRM added to Ghostwire Tokyo a year after launch,

Shady Enigma DRM added to 12 years old Resident Evil Revelations,

Ubisoft Connect forcing you to re-enter your password everytime you want to play a old Ubisoft game from the early 2010s like Far Cry 3,

And Denuvo DRM in Sonic Origins... a collection of 30 year old 16-bit Genesis games that is already DRM-free on two previous Classic Sonic PC collections (Sonic Mega Collection Plus and Sega Genesis & Mega Drive Classics)

Even if we only buy DRM-free games on GOG we are still getting a worse version than people getting the Steam version in "non proper" ways... because of Galaxy and "Ghost Wrapper" that makes games startup 15 seconds longer than the Steam version. The irony is that the solution to fix the slow startup time on "DRM-free" GOG games is by replacing the Galaxy DLL with a "Rube Goldberg Machine" DLL which only works half of the time for GOG games affected with the slow startup time problem.

As for the risk of viruses on games obtained through "other methods" legitimate copies will also harm your computer when DRM or anti-cheat is involved which is only included in legitimate copies... Remember Starforce?
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pawel-t: ok
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solseb: ko
Double kill.
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solseb: tried to be gentlemanly, unlike some tongue-sticking people or sad rematches.
You were the one throwing around paid shill accusations, and still are, it seems, even when I haven't even spoken to you in this thread, simply because I stated some truths you didn't like lmao

Cope harder loser
Post edited January 17, 2025 by sadlyrematch
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Xeshra: Sounds hilarious but in many cases it is true. Unfortunately, many legitimate buyers of games got a worse version than those getting it in "non proper" ways... a reality a big mass will not enjoy to admit, nor even believe it, yet it is simply true.

I can just repeat the issue many times to the industry: Any DRM locked game that is still locked 6 months or more after release most likely and almost always will only hurt the legitimate buyers,
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ClassicGamer592: Even if we only buy DRM-free games on GOG we are still getting a worse version than people getting the Steam version in "non proper" ways... because of Galaxy and "Ghost Wrapper" that makes games startup 15 seconds longer than the Steam version. The irony is that the solution to fix the slow startup time on "DRM-free" GOG games is by replacing the Galaxy DLL with a "Rube Goldberg Machine" DLL which only works half of the time for GOG games affected with the slow startup time problem."
I wouldn't say that a 15-second delay in startup makes this version worse. I feel that people blowing this out proportion. While it is a small issue that GOG should fix, but if both GOG and Steam games have the same features and content, a small delay shouldn’t be considered as making it the worst version. It doesn’t actually affect gameplay in any significant way. Now if GOG version was actually slower with in game load times or bugs which steam version dose not have. It's the worse version. Which has been issue with some GOG games having bugs not on steam.
Post edited January 17, 2025 by Syphon72
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pawel-t: (....)
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sadlyrematch: (....)
m-m-m-monster kill! lmaou2=constant xD U can't touch this! ^° nobody can 😂 🤵🏿
Post edited January 17, 2025 by solseb
Ok, I guess even with two edits GOG Forum won't allow me to share my thought.

Let it be ok in that case... :)

Over and out.
Post edited January 17, 2025 by pawel-t
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Syphon72: I wouldn't say that a 15-second delay in startup makes this version worse. I feel that people blowing this out proportion. While it is a small issue that GOG should fix, but if both GOG and Steam games have the same features and content, a small delay shouldn’t be considered as making it the worst version
If other stores versions work without the client and startup instantly (due to not hanging on a second client stub wrapped within the first client stub), then objectively it does become the worst version. itch.io versions don't have this double client baggage bogging down their offline builds. It may not be a "game breaker" by itself, but I know I'm not alone in talking to over a dozen others here in asking the question "If you own the Steam version, then what's the point in buying a 2nd Steam version (GOG wrapped but still Steamworks version) that works worse just for the sake of it?". What are you 'supporting' anymore, even more unwanted buggy client code in future offline installers?

Whether it bothers you personally or not is up to you, but for quite a few of us, for games owned on other platforms that can be made to work without the client, GOG's ongoing enshitification of offline installers has killed off any incentive to "double dip" here anymore as we used to. Last year I even bought a few games affected, eg, The Castle over on itch instead of here because of the issue. It's insane we ever reached the stage where DRM-Free GOG games still need Steam cracks to startup normally in the first place, or that GOG games throw up "Steam client not running" errors if you try and fix the 'Galaxy isn't running' startup delay without cracks...

Edit: Same with retail discs. There was a time I'd "double dip" every game here to have a "proper" DRM-Free digital release. In reality, No-CDing a disc (actually removing the DRM disc check) from a disc version is the far cleaner "proper" DRM-Free release vs the unholy mess GOG has made of layering up buggy client stubs that can only stop modern 'offline' installer releases from crashing by faking online Steamworks API calls from other stores clients the game is still trying to talk to then faking another client 'wrapped' around that for the sake of someone else's cheevos. So yes, this stuff genuinely is technically the worst / messiest versions of some games if they can be bought elsewhere without DRM and also without the bugged out Galaxy stub baggage...
Attachments:
steam.png (11 Kb)
Post edited January 17, 2025 by BrianSim
Sharing thoughts is kinda pointless anyway.
Some here say to vote with wallet against DRM stuff, people do vote with wallets, BUT in a different way. Like how they didn't want to buy Ubisoft games because they were on Ubisoft Connect app and not on steam, then of course Ubisoft switched back to steam too. And guess what? Ubisoft has the most DRM integrated stuff of all publishers, people don't care, they just want to play their games. No one cares till years later you can't run or play old games like for example their might and magic 10 game without mods and workarounds, but even then majority can't.
Or how AC: Valhalla didn't have steam achievements and negative review bombing because of no achievements, and finally last year, after 2 years of people complaining they added it.
So yes people do vote just not in a way you think and hope they will, because average player doesn't care about DRM stuff.
Socks are kicked! Got a secret third Steam account I don't remember credentials, from times when I played CS. because Im very very old... nah not going to delete that one, inflAted and cooled again ☃️
Post edited January 17, 2025 by solseb
Difficult matter related to wrappers and Galaxy and/or Steam leftovers. I got a lot of Installers without any leftovers... but as well a lot of installers seems to have it. Slow start up time was still never a issue to me... guess my System is just to powerful and can simply handle many unnecessary bloat: So i can not say much about... and on my slow Notebook almost no modern games will work in a playable shape anyway. Just using this old Notebook for testing purpose, to check if a DRM is enabled. Soon even the old Notebook will become updated but i am not in a hurry.

If people find a certain game very slow then have to tell me about. Perhaps i got that game and can test it on my machine, because without a specific hint i can not say "what will be way to slow for me... or someone else". I simply was not noticing it... or it was not disturbing for me.

It is certainly true, the gamers are caring more for achievements and/or its dis-appearance instead of DRM... which is beyond sad because this is one of many reasons why Steam became so successful. The very idea of that platform and its Steamworks-DRM is to "hard code" and bind such features into the account. It is not a necessity... yet, it would need a Steamworks-free achievement which is done ingame... yet used very rarely this way. People want to share it online or perhaps even brag about... so... having it bound to the game itself is not an option, it seems. Personally... i do not care achievements at all... so i go no clue related to this matter. A game is a experience and a good time for me... not a challenge i want to take in order to beat someone else or in order to tell myself "finally i am not a loser anymore... on at least one single thing in my life". No need... the truth speaks by itself and true power is not in need of a "track record"... it is far beyond any measurement.
Post edited January 17, 2025 by Xeshra