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Set phasers to conquer.

<span class="bold">Stars in Shadow</span>, a turn-based 4X strategy game with plenty of alien races to meet and do business with, is now available, DRM-Free on GOG.com with a 40% launch discount.

One galaxy, unified under your just rule - that is the only way for everyone to prosper. Assume control of one of 7 playable factions and conquer, befriend, or coerce the other races as you establish your dominion through careful interstellar management and clever turn-based combat maneuvers. A deceptively charming, and surprisingly compelling universe stretches before you.

The 40% discounts will last until July 18, 1PM UTC.

Watch the trailer.
Post edited July 11, 2017 by maladr0Id
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Ricky_Bobby: I've already bought it on Steam ...
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i_ni: Same here. I've just bought it on GoG for the sake of supporting the GoG idea and the indie Devs who embrace it.

Edit: wording.
I would do that too if I liked the game more than I did, but I don't want to rebuy a game I thought was OK at best. I have rebought some games on GOG for the sake of supporting GOG and the developers, but those were games I enjoyed more than this one.
Post edited July 12, 2017 by Ricky_Bobby
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Ricky_Bobby: I've already bought it on Steam, so here's hoping a for a GOG Connect deal in the future :-)
It's more or less a one-person 4X game, so have realistic expectations.

...
You can automate what you build on each colonized planet, where the game decides what the best thing to build is, given your current level or status. There's also an autocombat option. So the game does have functions that make the management stuff less tedious.
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Kakarot96: Thank you for your review, i have been reading more or less the same on steam.

...

Lastly, i would like to know if the delay in releasing here at GOG was planned since the beginning or it's a consequence of it's low sales on steam :S I had this on my wishlist there but was waiting for news on GOG, and end up thinking it was one of those "only-steam" games (and also the reviews) so i had forgotten about it until now.

Even that, and seeing that dev(s?) is still updating and improving the game (thank you for that), i'm going to take profit of the release discount here and give it a chance.

EDIT: bought :S
Thank you for reading my Review :-)

The delayed release on GOG was most likely due to GOG itself: even before launch I remember reading on the developer's forum page that both them and the publishers were pursuing GOG for a potential release. That's why I waited for some time before buying the game on Steam, as I was hoping for a soon-ish GOG release, ... which did not materialize.

The devs are actually quite active with their patches, the last one was in 23 June 2017. Historically there's been a new patch every other month or so. They also plan on releasing a DLC for the game. So they are investing in the game, which is a positive thing.

Edit: I might actually re-install the game and see what's changed lol.

Edit 2: I went back and tried the game again ... nope, I still don't like it that much. Build a big army as quickly as possible, it's the only thing that matters. I tried the autobuild function and it was just useless; it pays no attention to the resources you need, instead it decides to just do research 90% of the time even though what you really need is metals.
Post edited July 14, 2017 by Ricky_Bobby
And what makes this different and unique from all the other 4X games out there?
This looks so much like what a REAL and FAITHFUL successor to MOO2 would look like, without all the "MOO2 was somehow broken so let's try to do it completely different!" crap that the actual successors that bore the same name seem to carry with them.

II got way too many unplayed games ATM, so wishlisted for now.

I just can't figure out why game developers are sometimes so adamant on alienating their fanbase and breaking a formula that CLEARLY WORKED.It's not like Firaxis got bought out by EA like the makers of some other ruined IP's were.
Wait, I saw Morpheus on the trailer! No grudge there - it's OK for the leader of the (human) Resistance to become the Galaxy's Supreme Leader.
BTW, I enjoyed the trailer.
If you liked MOO2, you will dig this game unless you're going to trip on the music/aesthetics not being mind-numbingly typical, in which case I'd recommend a Let's Play first.

No, not a reskin. But definitely much of the same play feel, and more than a couple obvious direct feature lifts from the classic that inspired it plus some actual welcome changes to the formula that take a lot of the tedium out of the mid to late game.

But man, some of these reviews... I can't believe somebody actually compared this game, much less any game unfavorably to SoTs for UI. I loved SoTs. But speaking as a former gaming journalist, a gamer who's been playing games since not long after Pong, and now an actual Web UI developer, that game had some of the most cryptic UI I've ever seen. Not an easy game to pick up and start running with. This one is, and I'm not 100% in agreement with every UI decision they made.

Anyway, Homeworld Cata is back and somebody finally made a MOO-inspired game that actually used much of the original MOO formula. I'm most definitely a * HAPPY CAMPER *.

Now if somebody would just a make Star Control game 100% about the Orz...
Post edited July 14, 2017 by BoojieBoy
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darktjm: OpenGL, but no Linux binary. It looks like an interesting game, but unless I get confirmation that it at least works on Wine with Mesa GL drivers, I'll pass (and even then I'm kind of wary). I've already got enough broken games in my gog account that I'll never be able to play without pumping more effort and/or money into than it's worth.
Well, I just tried the game out in Wine Staging 2.12 and both the 32-bit and 64-bit versions of the game crash on startup for me in a clean prefix.

Granted, I am using the proprietary Nvidia blob but still...
Post edited July 15, 2017 by JudasIscariot
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darktjm: OpenGL, but no Linux binary. It looks like an interesting game, but unless I get confirmation that it at least works on Wine with Mesa GL drivers, I'll pass (and even then I'm kind of wary). I've already got enough broken games in my gog account that I'll never be able to play without pumping more effort and/or money into than it's worth.
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JudasIscariot: Well, I just tried the game out in Wine Staging 2.12 and both the 32-bit and 64-bit versions of the game crash on startup for me in a clean prefix.

Granted, I am using the proprietary Nvidia blob but still...
I can confirm what Judas is seeing. It doesn't appear to be a driver issue. From what I can tell there is something crashing in a secondary thread when the game starts. It seems to be some very specific Windows API call. I don't know what libraries they used to make the game but just looking at the debug it seems that OpenGL and FMOD are the only cross platform API /libraries they are using. So I suspect if Linux or macOS is done in the future, it will be a cost and time consuming process.
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JudasIscariot: Well, I just tried the game out in Wine Staging 2.12 and both the 32-bit and 64-bit versions of the game crash on startup for me in a clean prefix.

Granted, I am using the proprietary Nvidia blob but still...
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migizi: I can confirm what Judas is seeing. It doesn't appear to be a driver issue. From what I can tell there is something crashing in a secondary thread when the game starts. It seems to be some very specific Windows API call. I don't know what libraries they used to make the game but just looking at the debug it seems that OpenGL and FMOD are the only cross platform API /libraries they are using. So I suspect if Linux or macOS is done in the future, it will be a cost and time consuming process.
Looks like it's a wbemprox issue :)