Darvond: And I'm sure there's probably more. So which is your choice?
Nothing. I've simply never seen the point of anything beyond directly grabbing the offline installers. I know some people like GOGRepo to automate that and I can understand why. At the same time there are some games here which for several reasons, eg...
- Games like Don't Starve & This War of Mine which have had newer DLC added that I'm not interested in for which older builds are preferable / smaller / less buggy.
- Games like Divinity Original Sin which last time I checked the newest build
is still buggy whilst GOG have removed the last bug-free version for downloaders and force Galaxy "rollbacks" for anything else.
- Games that haven't been updated but have been "enhanced" for Galaxy (eg, replacing Blackwell series older fast 4-in-1 installer with individual installers). Or the endless stream of
"updated internal installer structure, no changes to game files" non-updates.
- Games that use source ports, mods or texture packs for which it's much faster when reinstalling to get everything set up then zip the lot up at once. Eg, installing GZDoom, adding Doom 1-2, Heretic, Hexen, Hedon, Strife, etc, customizing key bindings, adding custom WADs, etc, creating direct shortcut links, and then just backing that folder up once is much faster to reinstall & reconfigure each time. Same with DOS games, I can install 200 of them (a mix of GOG and non-GOG) with just 3-4x clicks vs one at a time. Same with ScummVM, I have around 35-40x games installed under one \ScummVM folder then backup that folder and C:\Users\username\AppData\Roaming\ScummVM\scummvm.ini, and the whole lot is ready in just a few clicks vs one at a time.
^ For stuff like that you might actually want to deliberately keep an "out of date" offline installer or have a manual zip based method (especially with heavily modded games), for which clients / alternative downloaders don't really speed anything up / there's no real substitute to doing it yourself.