Posted June 08, 2015
jamyskis: I can't remember if it was TotalBiscuit or Jim Sterling that said this, but one of them mentioned that if you have such poor faith in your consumer base then you probably shouldn't be making games in the first place.
To make things simple : if the game is not broken and the advertising is not misleading then I woudn't count refunded customers as customers :) From a business POV, it's even more interesting as the "remaining" customers are more likely to be your fanbase and give some useful feedbacks as they're more "in tune" with your work. It even becomes more interesting if you can convert those steam customers to direct sales customers with exclusive extra bonuses (to take my personal case, I'll keep the OST and the special edition of my upcoming game for direct sales through Humble only). The old way was to have direct sales first then going to steam, now it's time to do it backwards :o) Also (because I have trouble with the forum multi-quotes ^o^) for the price bracket thing, yeah you can get the original Binding Of Isaac and other famous indies games for 4.99$ or less but do these games will give you the same feeling than playing Space Harrier on 3DS (old, ugly, super-short, no replay value, I want a refund!!!! ^o^)? Strictly business speaking, if your product is sufficiently different enough than the others then pricing is irrelevant ;)
In this whole matter, taking things with a capitalistic approach is more productive than asking for internet kindness to indie devs, business is survival of the fittest afterall... If Kongregate/Newsground would up their upload file size limit (50Mo/100Mo), that would be cool for short arcade games which aren't in pixel art.