Village name:
Moikai The name of the village is derived from the Japanese phrase for "one more time". It can be interpreted in two ways; From the players' point of view, it would mean to try again every time their last attempt failed, or simply to start over whenever they felt like the village that they had last built was already good enough for them. And from the villagers' side, it would literally mean starting over in life.
That said, I think this name will stick with me until the moment I get bored of this game haha.
(Banished)
How I basically manage my village (I hope this might just help anybody who's new to the game): [DISCLAIMER: I play this game on medium difficulty, and therefore the things I'm about to list mainly talk about the stuff I do after the early game (although to many veterans out there, year 32 is definitely super early haha. Please have mercy..]
- In the meantime, I still give orders to cut trees manually despite having built three forester lodges. Basically I will only order all my foresters to plant trees and not selectively cut near mature trees. The reason behind this is because from my experience, during the early game, if you didn't have enough supply of logs in your stockpiles, it would be a risk to leave the cutting of trees to the foresters' discretion alone as it would take quite awhile. The drawback of having to do it manually is that you have to be proactive about it, in terms of both inspecting which trees have matured and taking the decision to cut them. Tip: As many players will construct their herbalist's huts next to their forester lodges, make sure to only cut down the trees located on a portion of the whole area which your forester lodge covers, and that portion only. Let the trees outside of that portion to grow and die on their own. That said, I would leave my foresters to do both the cutting and planting once I'm absolutely sure that I had a good enough amount supply of logs.
EDIT: As I have just added another forester lodge in to my village, I now leave two forester lodges with both cut and plant orders on, and only the plant order on for the other two forester lodges (I have four). Therefore, I have given the full discretion to cut down trees to my foresters (meaning I no longer have to do it manually). The reason why I set only two of my forester lodges with the cut order on is to not disturb the growth of berries within the range of those structures (I may be wrong about this one, but that's basically my interpretation of this discussion:
https://steamcommunity.com/app/242920/discussions/0/540734423811311027/)
- I only use both my quarry and mine when I really lack stones and irons respectively, and desperate in terms of the means to get them. I also don't make my villagers go around the map extracting or collecting stones and rocks all the time as there will come a time when the surface finally runs out of both stones and irons. What I do is that I would have my traders take a portion of the herbs my herbalists have collected every time the inventory limit for those herbs have been reached. I also do this for leathers, coats, venison, and fishes. I would then trade them for both stones and irons whenever a trader comes offering those things (I also make sure to order for those stuffs to traders who usually bring them). Therefore, if you had the resources, I think it would be a good idea to use them to construct new trading posts, as having only one could really reduce your chances of encountering traders with the items you need.
- I try to upgrade my wooden houses to stone houses whenever I'm left with surpluses of logs, stones, and irons, as stone houses use 1/3 less firewood than wooden houses (quote taken directly from:
https://banished-wiki.com/wiki/Housing). This will let you save firewood, allowing you to use them as tradable goods whenever the need arises.