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aven mission 2 desert environment

this one had me struggling here and there with moral, air quality and food
the resource management part while pretty simple does know its challenges
the discovery of being able to build structures outside your colony was a nice one

Last picture is the start of the new challenge, this time on the icy planes of the planet

apparently your expected to survive on trade alone, should be funny
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Jiggles262: Decided to play a quick round or 2 while waiting for the footy to kick off.
Good game(from the bits I played)....a shame it doesn't have a proper SP portion, though.

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To the thread...pic two of ???:

Making good progress fighting aliums through the office levels.

I saved 6 people(4 guards, 2 fellow colleagues), and not one of them can climb a ladder apparently.
(Not even the guy who says to the others, when they ask how they'll escape, that he'll climb out)
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Post edited August 26, 2020 by GameRacer
Found the perfect game to play with heavy eyelids, one hour before bedtime... Spiritfarer! It's like reading a delightful book in bed. Soothing and fun.

I'm only six hours into the game so far, but enjoying it immensely.
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matterbandit: Found the perfect game to play with heavy eyelids, one hour before bedtime... Spiritfarer! It's like reading a delightful book in bed. Soothing and fun.

I'm only six hours into the game so far, but enjoying it immensely.
"Mystery Seeds"

Are you tryin' to grow Audrey 2s? Cuz that be how you get some Audrey 2s. ;)
Village name: Moikai

The name of the village is derived from the Japanese phrase for "one more time". It can be interpreted in two ways; From the players' point of view, it would mean to try again every time their last attempt failed, or simply to start over whenever they felt like the village that they had last built was already good enough for them. And from the villagers' side, it would literally mean starting over in life.

That said, I think this name will stick with me until the moment I get bored of this game haha.

(Banished)

How I basically manage my village (I hope this might just help anybody who's new to the game): [DISCLAIMER: I play this game on medium difficulty, and therefore the things I'm about to list mainly talk about the stuff I do after the early game (although to many veterans out there, year 32 is definitely super early haha. Please have mercy..]

- In the meantime, I still give orders to cut trees manually despite having built three forester lodges. Basically I will only order all my foresters to plant trees and not selectively cut near mature trees. The reason behind this is because from my experience, during the early game, if you didn't have enough supply of logs in your stockpiles, it would be a risk to leave the cutting of trees to the foresters' discretion alone as it would take quite awhile. The drawback of having to do it manually is that you have to be proactive about it, in terms of both inspecting which trees have matured and taking the decision to cut them. Tip: As many players will construct their herbalist's huts next to their forester lodges, make sure to only cut down the trees located on a portion of the whole area which your forester lodge covers, and that portion only. Let the trees outside of that portion to grow and die on their own. That said, I would leave my foresters to do both the cutting and planting once I'm absolutely sure that I had a good enough amount supply of logs.
EDIT: As I have just added another forester lodge in to my village, I now leave two forester lodges with both cut and plant orders on, and only the plant order on for the other two forester lodges (I have four). Therefore, I have given the full discretion to cut down trees to my foresters (meaning I no longer have to do it manually). The reason why I set only two of my forester lodges with the cut order on is to not disturb the growth of berries within the range of those structures (I may be wrong about this one, but that's basically my interpretation of this discussion: https://steamcommunity.com/app/242920/discussions/0/540734423811311027/)
- I only use both my quarry and mine when I really lack stones and irons respectively, and desperate in terms of the means to get them. I also don't make my villagers go around the map extracting or collecting stones and rocks all the time as there will come a time when the surface finally runs out of both stones and irons. What I do is that I would have my traders take a portion of the herbs my herbalists have collected every time the inventory limit for those herbs have been reached. I also do this for leathers, coats, venison, and fishes. I would then trade them for both stones and irons whenever a trader comes offering those things (I also make sure to order for those stuffs to traders who usually bring them). Therefore, if you had the resources, I think it would be a good idea to use them to construct new trading posts, as having only one could really reduce your chances of encountering traders with the items you need.
- I try to upgrade my wooden houses to stone houses whenever I'm left with surpluses of logs, stones, and irons, as stone houses use 1/3 less firewood than wooden houses (quote taken directly from: https://banished-wiki.com/wiki/Housing). This will let you save firewood, allowing you to use them as tradable goods whenever the need arises.
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Post edited August 27, 2020 by Vingry
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Vingry: Village name: Moikai
Japanese huh? Its actually not bad

personally i did groups of 3 with the hunters cabin attached.

hunters cabins only staffed with 1 hunter, this to ensure a steady flow of meat, i belief not more then 3 gatherers for the same reason and fully staffed tree planters and wood cutters. in the start of the game it is even handy since the growers will remove any stone and iron lying around. in the end it is not easy to work without manual pointing here and there, grabbing enough wood and have it recut to fuel to warm people's homes during the winter seems always to remain a point of challenge until you reach the later stages of the game...

might as well install the game again, to get a break from aven colony and, while i await patiently the end of foundation's early acces period

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Aven Colony

that little game is truly humongous on system resources, ultra settings will see the gpu reaching for almost all the power occasionally spiking to 105 and even 110%.

forgot to picture the end of challenge 3, added picture of the end of the early game in challenge 4, create a colony to sustain the effort needed to understand,study and even obtain a certain object
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got meself into the dark clutches of mortal shell, i knew i should have waited until finishing lords of the fallen!

allas, whatever can be said of the gamerscrowd a certain weak spine regarding new purchases is a thing we all have in common

and now i have to dedicate myself! dedicate to train, dodge swings attack forms until perfection is mastered

goodbye arkady world of laughs and friendly's

goodbye
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Post edited August 28, 2020 by Radiance1979
aaand after a day full defeat, minor victories and tension its of to a well earned nights rest in the peaceful surroundings of the newly discovered and colonized planet Aven.

Satisfied with how this new colony is proceeding thus far
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Vingry: Village name: Moikai
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Radiance1979: Japanese huh? Its actually not bad

personally i did groups of 3 with the hunters cabin attached.

hunters cabins only staffed with 1 hunter, this to ensure a steady flow of meat, i belief not more then 3 gatherers for the same reason and fully staffed tree planters and wood cutters. in the start of the game it is even handy since the growers will remove any stone and iron lying around. in the end it is not easy to work without manual pointing here and there, grabbing enough wood and have it recut to fuel to warm people's homes during the winter seems always to remain a point of challenge until you reach the later stages of the game...

might as well install the game again, to get a break from aven colony and, while i await patiently the end of foundation's early acces period
True, the game really puts the pressure on you as you have to figure out on your own the correct priority of buildings to build first while you wait for the inevitable winter. Worse, it also punishes you real hard for bad planning haha. As for my case, as I play the game on medium difficulty, I don't think I've ever encountered a time when I had to build any gatherer's huts to collect food, as two types of seeds are always made available in the medium difficulty or start playthrough.
Post edited August 29, 2020 by Vingry
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Radiance1979: Japanese huh? Its actually not bad

personally i did groups of 3 with the hunters cabin attached.

hunters cabins only staffed with 1 hunter, this to ensure a steady flow of meat, i belief not more then 3 gatherers for the same reason and fully staffed tree planters and wood cutters. in the start of the game it is even handy since the growers will remove any stone and iron lying around. in the end it is not easy to work without manual pointing here and there, grabbing enough wood and have it recut to fuel to warm people's homes during the winter seems always to remain a point of challenge until you reach the later stages of the game...

might as well install the game again, to get a break from aven colony and, while i await patiently the end of foundation's early access period
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Vingry: True, the game really puts the pressure on you as you have to figure out on your own the correct priority of buildings to build first while you wait for the inevitable winter. Worse, it also punishes you real hard for bad planning haha. As for my case, as I play the game on medium difficulty, I don't think I've ever encountered a time when I had to build any gatherer's huts to collect food, as two types of seeds are always made available in the medium difficulty or start playthrough.
ah yea, now you have to wait for the trader, hope he has chickens in stock soon, that can be a dreadful long wait
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Vingry: True, the game really puts the pressure on you as you have to figure out on your own the correct priority of buildings to build first while you wait for the inevitable winter. Worse, it also punishes you real hard for bad planning haha. As for my case, as I play the game on medium difficulty, I don't think I've ever encountered a time when I had to build any gatherer's huts to collect food, as two types of seeds are always made available in the medium difficulty or start playthrough.
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Radiance1979: ah yea, now you have to wait for the trader, hope he has chickens in stock soon, that can be a dreadful long wait
Do you by any chance play Banished on hard difficulty or start btw?
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Radiance1979: ah yea, now you have to wait for the trader, hope he has chickens in stock soon, that can be a dreadful long wait
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Vingry: Do you by any chance play Banished on hard difficulty or start btw?
i belief hard start, with only 4 families etc
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Vingry: Do you by any chance play Banished on hard difficulty or start btw?
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Radiance1979: i belief hard start, with only 4 families etc
Yep, that is a hard start lol.
Ok I admit it, I'm a little bit packrat. There was this incident before I was born it affected the family tree but we don't talk about it. Only about halfway through too.
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Beyond Divinity
I have no idea do I like it or not, it is a little bit weird, anyway, one pic of it for now.
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Post edited August 31, 2020 by DrazenCro