Braggadar: […] That aside, what's my experience with it? Indeed the interface isn't "grabby" and it's not clear. But that's often indicative of most of GOG's inferfaces - it can't seem to decide what layout it wants to follow. Once you do know how to do it it's easy enough to remember to repeat, but that first time is a little more
confusing or less straight-forward than it could be for sure.
As for the whole "buy for myself or buy for someone else", it's possible they could put in an account selection as well as keeping the email system. Remember mate that some people buy gift codes so they can use them for personal giveaways or surprise presents - having the ability to keep codes yourself until handing them over manually later is used quite a bit.
The modern term for this is user experience (UX) and for the purposes of purchasing a game — which must
surely be the primary purpose of this website —
it is poor. The reason I bothered to comment is that the point of purchase is where it must be the best for a business to maximize people's satisfaction that their time is valued and their purchase meaningful —
sotto voce: to Gog.
My eyesight is not what it was and the crowding of the interface with multiple opportunities to spend more money on things other than the game I selected might be good in a marketing "do you want fries with that" manner but it just creates a mess of competing demands on the punter's attention. (Perhaps this is deployed to divide and conquer their attention so as to take more from them than they expected to spend?) To place the ability to purchase for gifting in that mess of donations and whatever else tells me that Gog doesn't see gifting as an important revenue stream. (Perhaps they have research that lead them to that conclusion?) My gut tells me this approach is wrong.
To be clear, I am not advocating the wholesale removal of the various extra ways to spend money and I doubt if anyone would listen anyway. What I am suggesting is that the process is too busy — it's too noisy. I have no desire to prevent any of the existing services, like the code redemption process.
I just think it is a missed opportunity — surely other people buy games as gifts for their friends? Maybe more would if the process was more streamlined? Maybe sales would improve faster for people (who already have hundreds of games) were able to buy the ones they regard as better for others?
I understand the need for them to create an account but then why not use that account — within the Gog ecosystem — to distribute the valuable codes? One reason Uber has been so successful is the focus on reducing "friction" within the system. Making the transaction shorter and less jerky —
i.e., the exchange of funds for goods / services more seamless and smoother. Amazon has one-click purchasing and Gog has a list of addenda to navigate, over several pages,
for a digital product.
The fact that a gift costs more than a game bought for personal reasons is also crazy. The perversity encourages people to buy games for themselves and manage the distribution beyond Gog's recognizance, which is completely self-defeating. (Of all the data scraping that exists this is the loss of data that is pertinent and unobtrusive to the customer!)