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Well, i grew very tired and bored of isometric action RPGs (there is a bunch now) and despite them being very good and entertaining, i got fed up... I now returned to Streets of Rage Remake and am trying the new and updated mods! You can never grow bored of it, they now take material from classic arcade games, or old snes and genesis games and they convert them for SORRemake as mods! I got stuck for good with this one, whee!
Trine, and I suck at it because I suck at platforming.

Also Ys Chronicles, which is strange because the whole point is to collide with your enemies.
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eksasol: Also Ys Chronicles, which is strange because the whole point is to collide with your enemies.
Must be where the game term "grinding" came from. ;)
NEO Scavenger.

I've had this game on my wishlist for a good while, and finally picked it up in the last sale...and I'm left wishing I hadn't waited so long!

My first few playthroughs ended...badly, which is apparently kinda to be expected, as the game just tosses you into the world without any explanation.

Now I know a bit of what I'm supposed to be doing just to survive and armed with that knowledge I am DIGGING the game now. My last playthrough only ended because the game saves via Adobe's local storage and CCleaner ate my save, but even then...it ended after such a good encounter.

Having gathered some basic supplies, some shirts, blue jeans, water bottles, trash bags, etc Philip, the main character was making it alright. A few small fights were had but nothing to major. Eventually he saw what seemed to be city lights in the distance, so of course makes his way there. However a Melonhead had other plans, attacking during the night. It was a long battle proving terrible for both combatants, but finally Melonhead fell, passed out from its injuries. However before Philip could take advantage, he too passed out. Hours passed, morning came and went, so did the day, finally night awoke, as did Philip. Melonhead was nowhere to be seen, neither was Philip's gear, only tracks into the distance.

Starving and thirsty, cold and injured with only his patient's gown to his name, Philip followed those tracks knowing that any other course of action meant death, while also aware that this could indeed mean it too. After several hours he eventually spotted Melonhead off in the distance. Sitting with his back to Philip, and in a pained dull lull, Melonhead was unaware his adversary had returned. While still critically injured, Melonhead HAD however one new advantage, finding a meat cleaver during the day. Philip's first attack was stealthy but still came at a price, his chest caught a glancing greeting from with the meat cleaver. That wasn't enough to stop him though, and eventually he stood victorious.

With all his gear back, bandaged up, and a bottle of water in his hand, he could redirect his attention back to investigating those lights.
Hyperdimentional Neptuna Re;Birth 1

Damn JRPG grindfest... and loving it... ><
Spyro the Dragon (PS1) through my Vita, Jade Cocoon (PS1) through my PS3, Eye of the Beholder 1, Warcraft 1, Albion and Darkseed on the PC.
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NoNewTaleToTell: NEO Scavenger.

I've had this game on my wishlist for a good while, and finally picked it up in the last sale...and I'm left wishing I hadn't waited so long!

My first few playthroughs ended...badly, which is apparently kinda to be expected, as the game just tosses you into the world without any explanation.

Now I know a bit of what I'm supposed to be doing just to survive and armed with that knowledge I am DIGGING the game now. My last playthrough only ended because the game saves via Adobe's local storage and CCleaner ate my save, but even then...it ended after such a good encounter.

Having gathered some basic supplies, some shirts, blue jeans, water bottles, trash bags, etc Philip, the main character was making it alright. A few small fights were had but nothing to major. Eventually he saw what seemed to be city lights in the distance, so of course makes his way there. However a Melonhead had other plans, attacking during the night. It was a long battle proving terrible for both combatants, but finally Melonhead fell, passed out from its injuries. However before Philip could take advantage, he too passed out. Hours passed, morning came and went, so did the day, finally night awoke, as did Philip. Melonhead was nowhere to be seen, neither was Philip's gear, only tracks into the distance.

Starving and thirsty, cold and injured with only his patient's gown to his name, Philip followed those tracks knowing that any other course of action meant death, while also aware that this could indeed mean it too. After several hours he eventually spotted Melonhead off in the distance. Sitting with his back to Philip, and in a pained dull lull, Melonhead was unaware his adversary had returned. While still critically injured, Melonhead HAD however one new advantage, finding a meat cleaver during the day. Philip's first attack was stealthy but still came at a price, his chest caught a glancing greeting from with the meat cleaver. That wasn't enough to stop him though, and eventually he stood victorious.

With all his gear back, bandaged up, and a bottle of water in his hand, he could redirect his attention back to investigating those lights.
Great review, you've definitely made me want to give this a go when I get the chance.

+1 and thanks for posting!
Starting Knee Deep, this Noir Theater like game... It is interesting.
Senet!

The only problem is I'm gonna have to lose in order to get all the really coll stuff.
I finally replaced my piece of crap laptop, so many options are suddenly open to me. But I think I'll finally give The Witcher a go. Or rather, I've already "given it a go"--two times now, I got to the end of the intro section, and then stopped playing--but in more earnest this time. Meanwhile, I'm still playing "Mother 3," and emulating the Nintendo DS Crystal Mines game. I beat Crystal Mines on the Lynx (where it was called Crystal Mines 2), but the DS version has more levels--more specifically, it includes the "Buried Treasure" expansion pack levels, which I've never gotten to play.

(Incidentally, since Mother 3 was never "legitimately" translated,and there's no legal way to play it in English, I have no qualms about emulating it. On the other hand, since I own a DS and loved Crystal Mines, I would have preferred to support the studio by buying the remake ... except that it was a European-only release, and by the time I'd hear about it, it was long out of print.)

(Even more incidentally, I find it kind of amusing that two such different games as The Witcher and Mother 3 are both loosely classified as "RPG"s. Occasionally, here and elsewhere, someone will post some "greatest RPGs ever" list, and people will get very angry because it includes something that they have decided should not be classified as an RPG--Mass Effect being a common example. I'd argue that at this point, "RPG" covers so many completely different varieties of games that it's basically a meaningless category.)
Post edited October 13, 2016 by BadDecissions
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BadDecissions: (Even more incidentally, I find it kind of amusing that two such different games as The Witcher and Mother 3 are both loosely classified as "RPG"s. Occasionally, here and elsewhere, someone will post some "greatest RPGs ever" list, and people will get very angry because it includes something that they have decided should not be classified as an RPG--Mass Effect being a common example. I'd argue that at this point, "RPG" covers so many completely different varieties of games that it's basically a meaningless category.)
When I think of RPG, I think of D&D, number based gameplay, and lots of time required. I now have no idea what an RPG is, I don't even know if that name was appropriate back in the hey day 80s to describe things like Pool of Radiance and Might and Magic.
Still trying to grind through to the ending of Wasteland 2.

Gotta say, the more I play that game, the less I like it. It's just soulless. Can't put my finger on it. It's like Fallout if you took all the dark humor out and replaced the dialogue with hack voice actors and a stilted, boring narrative. I REALLY hope the devs learned some lessons and will apply them to Wasteland 3.
Still Fallout 2...

You know a good game from not being able to stop playing it when you should be hitting the sack already, instead of getting bored of it and just wanting to play something else for awhile. Fallout 2 is one of those good games, it has that "Just one more subquest, then I stop..." or "A couple more fights then I level up again and can choose another perk!" quality to it.

FO2 definitely is much bigger than the first game, maybe unneededly so. For instance yesterday I entered Broken Hills which I presume I should have visited much much earlier in the game, because all the quests and encounters there felt quite easy to me, and didn't necessarily yield that much XP... except that quest to find the missing persons. Also, my character still keeps asking about the GECK from people in these lesser towns, even though I have found and "delivered" it already a long time ago, so again I guess it shows I should have visited Broken Hills much earlier in the game.

On the other hand, after that I just picked the next one from the list of cities, which was "Military base" (Maritom... something; it is the same place where the ending fight of the first Fallout took place), and I feel it is a bit over my head frankly, ie. I am visiting it too early. I don't even have any kind of power armor yet, luckily I was able to find one in that base (second level). I haven't e.g. visited Navarro yet, I presume that should have been my next visit.

Either way, I just love it. At first fighting so many supermutants with no power armor and equipped only with some high-level shotgun and sniper rifles felt like a suicide, but with lots of tactical thinking and save scumming I was able to proceed, and clear at least the three first levels.

I quickly checked the walkthrough though and it says in the last (fourth?) level there is supposed to be possibly the hardest encounter of the whole game (not the end-boss though? I haven't visited any oil rig or anything like that.), so I'd be surprised if I can win it with so many places still unvisited, and just gotten my first basic power armor. Maybe I'll need to leave the fourth level for some later time then, but the heck I am going to try it anyway. I love it how much I get extra XP in this military base now, as long as I am able to kill the supermutants one by one.

Good game. Too bad about some of the bugs, e.g. some quests have been left active in the quest log even though I am sure I have done everything I'm supposed to do for those quests. Oh well, as long as they don't block me from finishing the game...

Ps. I found New Reno a bit frustrating place to play. It has, what, three of four gangs for which I can perform quests, but if I am not careful, I might kill an enemy mafia boss, or become a "Made Man", and hence be unable to work any of the other gangs. I dislike how many times doing some quests or actions close doors elsewhere, making some other quests unsolvable. I think I found a pretty good solution that I could finish at least most of the quests for the different gangs, and at the end become a Made Man for the Wrights, as they seemed as the least sinister gang that might even be good for the city, at least now that I destroyed their still. :)

And as I became a Made Man, I finally could get (buy) a Super Sledge Hammer for one of my party members, Sulik. Damn it looks funny when he runs around hitting enemies with it, playing one-player ping pong with enemies. :D
Post edited October 13, 2016 by timppu
Say what? That Melchior boss was supposed to be one of the very hardest encounters of Fallout 2? Me and my three companions just shot at it a few times from afar, and he was dead. I don't think he managed to fire back even once, or maybe once. I had picked up a plasma rifle from one of the mutants in floor 3, and gave a pulse pistol to Vic earlier. Sulik was using that modified .223 pistol that is apparently the best ranged weapon for him, and Cassidy was using a normal sniper rifle.

Melchior did manage to summon two deathclaws, but they were pretty easy to take care of afterwards, I just used myself as a protective tank (as I have the only power armor so far), and everyone kept shooting at them. I guess rest of the game will be easy peasy for me then, even though I am playing in hard level.

One [url=http://fallout.wikia.com/wiki/Gauss_pistol_(Fallout_2)]PPK12 Gauss pistol[/url] as a reward, thank youuuuuu... :)
Post edited October 13, 2016 by timppu
I'm already almost 50 hours into Reckoning: Kingdoms of Amalur. I'd say it's nothing too spectacular, but fun enough to keep you in. Though I'm the type to play to the end anyway. If I can that is :D
Post edited October 13, 2016 by Reever