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Often developers tease gamers about a future sequel. While it is their own choice to do so, I wish some developers would be devoted to uphold their promise.

I've been playing a couple of adventure games lately and it's frustrating when there's no closure. Especially finding out after a little research that fans have been awaiting a sequel for 5 years to a decade. I'm looking at the longest journey and syberia for example.
Of course other games I'd love to see another game of like Monkey Island and broken sword. However I doubt there will be one.
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Senteria: Often developers tease gamers about a future sequel. While it is their own choice to do so, I wish some developers would be devoted to uphold their promise.

I've been playing a couple of adventure games lately and it's frustrating when there's no closure. Especially finding out after a little research that fans have been awaiting a sequel for 5 years to a decade. I'm looking at the longest journey and syberia for example.
Of course other games I'd love to see another game of like Monkey Island and broken sword. However I doubt there will be one.
You do know that it's usually not their choice, right? Usually the game simply does not sell enough copies for anyone to go ahead and finance the sequel.

That being said, I would agree that this is an eventuality they should be prepared for, and try to make the game's story as complete as possible, leaving a few plot threads hanging for the potential sequel but not all of them (yeah, Syberia, or Anachronox). You definitely shouldn't commit to a huge three-act story if you aren't absolutely sure you can pull it off (at this point, I'm also reminded of the movie adaptation of The Golden Compass, but it was most definitely a good thing that one bombed completely).
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bazilisek: You do know that it's usually not their choice, right? Usually the game simply does not sell enough copies for anyone to go ahead and finance the sequel.

That being said, I would agree that this is an eventuality they should be prepared for, and try to make the game's story as complete as possible, leaving a few plot threads hanging for the potential sequel but not all of them (yeah, Syberia, or Anachronox). You definitely shouldn't commit to a huge three-act story if you aren't absolutely sure you can pull it off (at this point, I'm also reminded of the movie adaptation of The Golden Compass, but it was most definitely a good thing that one bombed completely).
Indeed, which is why we're getting Wasteland 2 so many years later.

It is somewhat annoying though, especially when the people that made the original want to. It kind of irks me a bit that the last Commander keen game was never made, we have Keen 1-5, Keen Dreams and Aliens ate my Babysitter, but we don't have the one that caps off the entire series, the one that things were leading to.

But, yeah, it sucks, but hopefully with kickstarter we'll see more of those games being made.
This is what you get at the end of Spycraft. Nothing to add, really.
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With the old developer-publisher model, it may not necessarily have been by choice. If a given game does poorly in terms of sales or fails to meet expectations, the publisher may ask for a given game to be so radically overhauled to expand marketability that it becomes a sequel only in name, or, simply just cancels it completely with no interest in greenlighting future sequels. And it's not like the developers can leave to make their own sequel because usually the publisher winds up having at least partial ownership (if not full ownership) of the game's IP as a part of the publishing deal.

Things are muddied even further when you take into account publishers merging or getting bought out, and development houses merging or getting bought out.

With Kickstarter, I'm hoping to see this change in the future.
Perhaps the developers thought their game would sell so well and wanted to make a sequel to the game, they made the ending so unsatisfying by hinting to a sequel.
Post edited April 25, 2012 by Senteria
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Titanium: This is what you get at the end of Spycraft. Nothing to add, really.
I don't see the problem, Spycraft II was awesome!
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Titanium: This is what you get at the end of Spycraft. Nothing to add, really.
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SimonG: I don't see the problem, Spycraft II was awesome!
Right, the roleplaying game. Ha ha, good one.
Games are first and foremost a business. Things get made if they will make money, and don't if not.
The longest journey had a sequel "Dreamfall", and it sold poorly, or at leat worst than the 1st one... So I assume they abandoned since it didn't have the success of the 1st one.
Many times it is handy to leave a door open for a sequel -- who knows, the game might catch up.

I don't blame them for it, knowing a sequel doesn't exist just makes me a bit melancholic for the story. For example, Pariah (yeah, that average FPS none of you are likely to remember) only just managed to start it's story, it was evident a sequel was planned. But the game didn't sell, the story was left incomplete. Legend has it there was a "sequel" called Warpath, but I've not seen it anywhere.
"Teasing" is an entirely different word to "promising".
Well, if I turn this around and say that at least that hoped (which never came) sequel wasn't some crappy thing which makes us even hate the original.

There's so much rumors about sequels, perhaps a wise thing to do would be to ignore those and find a new good game and be surprised if some sequel actually really got made.

But it is really annoying to leave ending in a cliffhanger and never finish the story. Like reading half a book (in my case, some comic).

In closure, most games endings aren't so good, it's just not ME3. In fact I didn't really care for Arkham Citys ending. Great game and I still play it but pretty much because the gameplay is great. Also I have some side mission and couple riddler trophies somewhere.
http://www.ragnartornquist.com/

Third paragraph. Dreamfall Chapters coming this year.
Post edited April 25, 2012 by nmillar
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Titanium: This is what you get at the end of Spycraft. Nothing to add, really.
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SimonG: I don't see the problem, Spycraft II was awesome!
Must have been, because the full title of the first game was "Spycraft: The Great Game".

http://www.mobygames.com/game/spycraft-the-great-game/cover-art/gameCoverId,32647/

I have the game CDs somewhere, it is nice to know I own a great game. The sequel would have probably been called "Spycraft 2: The Bestest Game Eva!!!!111"

EDIT: Come to think of it, maybe Spycraft 2 couldn't have ever lived up to its overblown expectations, as far as the game title goes.

I kinda like it that they have the game title and a mini-review in one, saves time when you are thinking hard what game to buy.
Post edited April 25, 2012 by timppu