Why should it be different for media?
Because digital distribution isn't based on a geographical region. It is not tied to the same distribution channels that physical media is, there are no importing costs, no delivery costs (besides that for bandwidth, which is the same worldwide); it's being served to people worldwide from the exact same source so any change in pricing beyond that of a direct currency exchange and the addition of applicable taxes is purely artificial.
Different currencies have varying relative values
Now in the case of the US/Japan, our curriencies carry almost the exact same worth (100 yen is always basically 1 dollar give or take an average of 10 yen either way) -- due to the yen being tied to the dollar during the post World War period when the US was basically in control of Japan.
If we actually look at games, movies, whatever, they all carry the exact same production cost for the actual item -- it was after all, only made once, in one country. Any additional costs then, are going to be on local production, packaging, localisation and other distribution related costs. And none of those costs should ever justify a 100% markup on the price, especially when it's possible to simply import the same item from another country for far less. So if your local distribution channel is making a product that much more expensive, there is a problem within that channel which is costing you profit; profit you then try to get back by fleecing the customer instead of fixing the problem.
So how do those local costs truly affect digital distribution? And let's not simply fall back on the "local retailers demanding digital distribution be more expensive" line, that's just an indication that they are a part of the above problem and should themselves concentrate on solving that problem, reducing their pricing, and actually for once, trying to make their service desirable without demanding these artifical price hikes that really do little to help their overall profits and just deter would be customers from parting with their money in the first place!
It's the same in the US (but in dollars), not just EU. I don't really understand what PopCap is doing.
This is standard for Popcap and other casual gaming portals. They all have an RRP of $20. Some of the portals, such as Bigfish offer "membership" options in which, by agreeing to buy x number of games in y space of time, you can get z amount off. The maximum being 65% off if you agree to purchase a minimum of 12 games (at that price) in a 12 month period -- bringing the actual price of games down to $6.99. People who don't want to join, will pay $19.99. Spintop also offer reductions, but it's along the buy x number of games at once and get y amount off of your total purchase (it's not a great deal really).
But looking at the Popcap site, they don't appear to do any such discounting. The reason for the 50% price difference (in most cases) on Steam, is almost certainly down to their sales figures that Steam provides them. It has most likely shown them that they sell significantly more (and thus, make an higher overal profit) then when their games were priced at $19.99.
The primary audience who are likely to purchase direct from Popcap, are also most likely to not even know that Steam exists, and thus, would have no idea that they could get the game cheaper (and without DRM which they probably don't even give a damn about).
Post edited May 08, 2009 by bansama