Posted May 21, 2014
low rated
After much consideration, I have reached the conclusion that all modern game using pixelart will have to be removed. Also, the indie game makers responsible for said games will have to have their existence revoked, by the means of very large missiles. Allow me to elaborate. As an example, let's take a look at thefreebundle.com, a site that showcase some of the best free indie games out there. The site has is a total of 60 games at the time of writing. I have taken a look at the visual style of all 60 games:
18 of the games are in 3D:
Nitronic Rush, Cube 2: Saurbraten, Uberleben, Armagetron Advanced, Vicinity, The Silver Lining, Red Eclipse, Antibody, CyberMedic, Perspective, SavageXR, One Late Night, SCP – Containment Breach, Super Tux Cart, Of Guards and Thiefes, Zineth, The Last Starfighter, Boson X
But, let's ignore those. Instead, let us look at the majority of the games that are using 2D graphic. There is a total of 42 2D-games. Out of these 42 games, 35 are using pixelart:
Ascension, Celestial Mechanica, Abobo Big's Adventure, Under the Garden, Blitz Meet, A Nation of Wind, Mad Father, Ninja Senki, Burn & Turn, Alter Ego, Mayhem Triple, DeadBuild, Totally Tiny Arcade, Mr. Rescue, Momodora II, The Black Heart, Labyrinthine Dreams, Megaman Unlimited, Streemerz, Major Maox, The Indie Game Legend, Fighting Street, Weathered, Black Crow: The Madness Begins, Don't Move, The Crooked Man, The Tapping Dead, You Have to Win the Game, The Witch's House, The Battle for Wesnoth, Space Quest 2 Remake, Lyle in Cube Sector, Super Smash Land, Imscared, Mega Man 8-bit Deathmatch
Only 7 out of the 42 2D games has dared using something other than pixelart:
Dead Colony, The Well, Ghoulish Hijinks, Dungelot, Magic Rampage, Bear Surfin Mega Wave, Dirty Split
In itself, pixelart is fine. It has its own charm, as does photos, clay-art, pen drawing, etc. The problem is that pixelart is used constantly - or in above statistic, 83 % of the time. Pixelart has outstayed its welcome. Its retro-value has worn thin. Pixelart has become an uninspired cliché that indie-makers use when they don't care about their games visuals.
As examples on how pixelart has ended up as the all-times-low of visual expression, take a look at TREASURE ADVENTURE GAME and SPELUNKY -- both games that were originally in pixelart, but had a HD remake with "real" graphic.
An yes, there are pixelart games that amazes me, such as You Have to Win The Game. But these are the exceptions. Also, I'm generally a bit tired of retro-games. There is is something a bit depressing about the constant re-cycling of whatever a pushing-forty player experienced in his childhood.
If we could just move past this silly pixelart phase, 2D really has a lot to offer. There is some really raw and gritty artwork in and [url=http://www.gog.com/game/the_cat_lady]The Cat Lady. and [url=http://www.gog.com/game/zafehouse_diaries]ZafeHouse Diaries uses real humans and locations. uses hand drawn artwork. [url=http://www.gog.com/game/long_live_the_queen]Long Live The Queen sticks to the manga drawing style. Broken Age has crayon-inspired artwork reminiscent the art seen in picture books. Leisure Suit Larry: Love for Sail has some really ugly and nasty drawings, but it fits the game perfectly. The Swapper created the entire game using clay. Blazblue Clamity Trigger has some really impressive and clear 2D sprites. Papers Please has some really clear, digital style. Dust an Elysian Tail is just awesome.
In conclusion, games using pixelart and creators thereoff will have to go. Sorry, but they are poluting the gaming scene, and that won't do. Off with their heads.
18 of the games are in 3D:
Nitronic Rush, Cube 2: Saurbraten, Uberleben, Armagetron Advanced, Vicinity, The Silver Lining, Red Eclipse, Antibody, CyberMedic, Perspective, SavageXR, One Late Night, SCP – Containment Breach, Super Tux Cart, Of Guards and Thiefes, Zineth, The Last Starfighter, Boson X
But, let's ignore those. Instead, let us look at the majority of the games that are using 2D graphic. There is a total of 42 2D-games. Out of these 42 games, 35 are using pixelart:
Ascension, Celestial Mechanica, Abobo Big's Adventure, Under the Garden, Blitz Meet, A Nation of Wind, Mad Father, Ninja Senki, Burn & Turn, Alter Ego, Mayhem Triple, DeadBuild, Totally Tiny Arcade, Mr. Rescue, Momodora II, The Black Heart, Labyrinthine Dreams, Megaman Unlimited, Streemerz, Major Maox, The Indie Game Legend, Fighting Street, Weathered, Black Crow: The Madness Begins, Don't Move, The Crooked Man, The Tapping Dead, You Have to Win the Game, The Witch's House, The Battle for Wesnoth, Space Quest 2 Remake, Lyle in Cube Sector, Super Smash Land, Imscared, Mega Man 8-bit Deathmatch
Only 7 out of the 42 2D games has dared using something other than pixelart:
Dead Colony, The Well, Ghoulish Hijinks, Dungelot, Magic Rampage, Bear Surfin Mega Wave, Dirty Split
In itself, pixelart is fine. It has its own charm, as does photos, clay-art, pen drawing, etc. The problem is that pixelart is used constantly - or in above statistic, 83 % of the time. Pixelart has outstayed its welcome. Its retro-value has worn thin. Pixelart has become an uninspired cliché that indie-makers use when they don't care about their games visuals.
As examples on how pixelart has ended up as the all-times-low of visual expression, take a look at TREASURE ADVENTURE GAME and SPELUNKY -- both games that were originally in pixelart, but had a HD remake with "real" graphic.
An yes, there are pixelart games that amazes me, such as You Have to Win The Game. But these are the exceptions. Also, I'm generally a bit tired of retro-games. There is is something a bit depressing about the constant re-cycling of whatever a pushing-forty player experienced in his childhood.
If we could just move past this silly pixelart phase, 2D really has a lot to offer. There is some really raw and gritty artwork in and [url=http://www.gog.com/game/the_cat_lady]The Cat Lady. and [url=http://www.gog.com/game/zafehouse_diaries]ZafeHouse Diaries uses real humans and locations. uses hand drawn artwork. [url=http://www.gog.com/game/long_live_the_queen]Long Live The Queen sticks to the manga drawing style. Broken Age has crayon-inspired artwork reminiscent the art seen in picture books. Leisure Suit Larry: Love for Sail has some really ugly and nasty drawings, but it fits the game perfectly. The Swapper created the entire game using clay. Blazblue Clamity Trigger has some really impressive and clear 2D sprites. Papers Please has some really clear, digital style. Dust an Elysian Tail is just awesome.
In conclusion, games using pixelart and creators thereoff will have to go. Sorry, but they are poluting the gaming scene, and that won't do. Off with their heads.