Posted May 19, 2014
Brief article. What makes a good shooter is constantly under review. Gamespot makes some arguments for how modern games can learn from Doom.
Article Link
Thoughts? I do recall some of my favourite games in the day being Blood and Shadow Warrior. I wasn't so much a Quake or Doom type, though I did play them.
One design feature I do like in games like these is the health pack rather than regenerating health. I've heard the arguments that even with regenerating health you have to find cover to regenerate behind, but generally that will always be there. Health packs deplete in the level as you use them, and they can make levels harder as more get used up.
There is also the fact that in general game design, when you come across an area littered with heaps of health and ammo you know you are about to meet a behemoth of a boss. Christmas is never free in an old school FPS!
Edit - Fixed URL
Article Link
Thoughts? I do recall some of my favourite games in the day being Blood and Shadow Warrior. I wasn't so much a Quake or Doom type, though I did play them.
One design feature I do like in games like these is the health pack rather than regenerating health. I've heard the arguments that even with regenerating health you have to find cover to regenerate behind, but generally that will always be there. Health packs deplete in the level as you use them, and they can make levels harder as more get used up.
There is also the fact that in general game design, when you come across an area littered with heaps of health and ammo you know you are about to meet a behemoth of a boss. Christmas is never free in an old school FPS!
Edit - Fixed URL
Post edited May 19, 2014 by anomaly