I played Doom upwards and downwards and backwards and sideways but I disagree with that article on all 3 accounts.
1.) I don't think monster readability is paramount. Now I wouldn't go as far as to say pure shooters have to force you to identify each and every target every time as in tactical games like Rainbow Six but thinking before shooting is generally not a bad idea and I like it when a game rewards and occasionally requires this. Also, I'd rather have quality than quantity, hordes of enemies are fun for while but if I can choose between a few enemies in NOLF and endless streams of frontally attacking Serious Sam bestiary, I'll choose the former even if the A.I./scripting isn't all that great, either.
2.) Skill ceiling...I don't think the range between novice and expert players is higher in Doom than it is in other games. I can't speak for the newest FPS's because I haven't played any of those but even Duke 3D makes difference in skill level way more noticeable than Doom, especially in levels with open spaces like L.A. Rumble where you must learn to master the jetpack and have to manage a lot more at the same time than in Doom. This isn't just theory, I used to play both Doom and Duke 3D against the same human opponents and I noticed that the scores were always closer in Doom than they were in Duke 3D. On one infamous occasion, I lost 1:49 in Duke 3D against this one guy who was clearly a psychopath. No one else wanted to play against him, he was decidedly too good. I like those kinda opponents because getting massacred is more fun. When I scored that one point, you should have seen his disappointed face, he boasted he could beat me 50:1 and well, he almost did it! But in Doom the scores were always quite a bit closer.
3.) Level Design: I enjoy abstract levels but I prefer well designed themed levels. Duking it out (literally) with ugly aliens in a porn theater is way more fun than running through space base 08/15 and don't even get me started on the epic levels of Jedi Knight that would be impressive even without the Star Wars flair. And my personal favorite, No One Lives Forever: The variety and quality here is astounding. In which other game can you snipe around in Morocco, explore a 1960s German disco, jump out of an airplane with a gun but without a parachute, go up against sharks in a sinking ship and get aboard a 2001 Space Odyssey styled space station? I'll take that over Doom any time of the day, seriously!
Post edited May 20, 2014 by awalterj