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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Artoemius: So, have they addressed the issue of breaking promises anywhere? I didn't find anything in the announcements or blue posts on the matter. Because they are making it seem as if only being DRM-free was their single core value.

By promises, I mean this:

http://www.gog.com/news/gog_coms_plan_for_the_future_gets_some_news

Q: Isn't your name Good Old Games? It seems kind of silly to sell new games on an old gaming website.

A: We've always been about our core values: DRM-free games, flat prices worldwide, and extra goodies included in our releases. So don't think about us as "Good Old Games"; think of us as "GOG.com", and perhaps you can work your way around that objection. ;)

Q: I see your terrible plot! When you guys start selling games with DRM, I will leave the Internets in disgust and never return.

A: Don't worry: we're devoted to those three core values that we mentioned above, and we know that if we ever abandoned them we'd quickly become just another digital distributor. Our goal is to become the best alternative digital distributor out there: the guys who do it differently, who respect their customers, and who can help change what the industry is doing as a result.
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Artoemius:
Totally this. QFT.
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boldee: I amended my posts while you were replying there is a bit more too it now :)
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TheEnigmaticT: I don't want to eat my hat. ;__;
maybe you could eat something worth a hat like a hat made of chocolate or spinach or licorice?
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Matruchus: Anybody knows how I can erase my account on GOG (after downloading all licensed games I own) as at this moment I can't see myself supporting them anymore, because of them going to regional pricing and abandoning their fair pricing principles. I do understand that GOG is a business and they have to make comprosises but there are lines not to be crossed.
I would suggest keeping your account at least to get patches for your existing purchases. But if you want to delete it, instructions are here: http://www.gog.com/support/website_help/website_and_accounts
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timppu: Probably so that you can't e.g. redeem GOG gift keys bought from another area. But as said, that is still not DRM anymore than having to log into your GOG account in order to download your games. (I know there are some who consider even that DRM, but I find it silly.)
Sadly that's because many people who have no idea what DRM actually means/is, who generally don't know the difference between copyrights, trademarks, and patents, and don't know the difference between copyright ownership and copyright licensing complain about everything equally under a random label such as "DRM" to mean "something I don't like".

There is a video on youtube for example from some GOG customer who complains to know end that GOG is not DRM free because every video game includes a EULA that tells you what you can and can not legally do with the game. He claims this is a form of DRM. I is not of course, it is a copyright license and he like many people have no concept of what or how copyright law works for example. It is pointless to try to explain it to such a person or to try to get them to understand because they see it one way and one way only regardless of how it actually works in the real world. They have no concept that if you create something you and you alone own it and nobody anywhere has any right to do anything with it at all unless you permit them to do so by means of an explicitly written license and without such a license you have no rights whatsoever. All countries honour this, however some countries have additional protections/rights on top of it (such as Germany which has a concept that is something we might call a birthright in North America for example). Regardless of such differences however, the collective laws globally concerning copyrights require that the owner of a creative work retains and reserves all rights to their work implicitly and that nobody else has any rights unless they are explicitly granted. The way rights are granted to others, whether something is being sold to a customer, or something given away free of cost or even something like open source software, is with the inclusion of some form of written license that itemizes every single right the owner is granting to the recipient. The recipient then has those rights alone and can not infer rights beyond what is explicitly stated. That is the purpose of a EULA that comes with every game or other piece of software - to grant the recipient who is legally acquiring the creative work under some means the explicit set of rights they are permitted to use the creative work under, protected by the law.

Every EULA agreement is legally binding and you either agree to the terms and spend your money, or you disagree with the terms and save your money. In either way, this is the decision of whether or not to enter into a legal contract with someone. It isn't a form of digital rights management or copy protection - technologies designed to prevent the ability to make copies of creative works.

Nonetheless, people who have no clue of how these legal issues work end up passing judgments on companies based on their misconstrued fantasy of how they think things /should/ work.

Now, it's perfectly ok IMHO to be upset about how copyright laws exist today and to speak out against them or to support copyright reforms to reign in the legislation to be more reasonable as it is unbalanced at best, in particular with regards to the lifetime of copyrights and patents in my personal opinion. But the law is the law and until such a date that those laws are changed country by country and eventually globally - if ever, companies and customers of those companies are bound by those laws whether they like them or not. The way to get that changed is to contact one's elected representatives and let them know how they feel about the law, or to become an activist pro-change to change the law for the better. A company like GOG doesn't get to decide what the law is, nor what terms and conditions some company decides to put on their software. GOG can decide whether or not they're going to try to sell a given game and to try to influence the publisher's licensing terms and I'm sure that they do from time to time, but for people to get angry and set GOG on fire over this stuff is to direct the anger at the wrong party.

The thing is, that if GOG listened to every complaint some misinformed person with self interest has, they would quickly go out of business and not be selling any games to anyone before long, and then everyone would both complain about that, and then seek other businesses to buy games from who have even less favourable conditions than GOG does. Then they'd repeat this process at the next retailer ad infinitum until no video games are being sold anywhere anymore and no companies are making them anymore because the people who want to create the works of art as their career choice to make a living from can't come to an agreement with the end customer on the price and conditions under which the customer will license their work, so they don't want to bother being involved in the industry anymore.

Now - that is an extremist scenario - granted, and one very unlikely to ever happen. But the reason it isn't going to happen is because the number of people who consider the terms acceptable for the money spent vastly outweighs the number of people who don't - to the tune of the amount of profit that is made in the industry, and the number of ever increasing happy customers that buy games regardless of what service it is from and regardless of the fact that there will also be unhappy customers as well. But, it's equally true that some people are just unhappy people who will never be happy even if they get everything their way always and whether or not their desires are reasonable expectations. ;o)
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Wishbone: So... The last blue post in this thread was #99. The last post in the thread as of this writing is #1764. GOG didn't really have much to say to us, did they?
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groze: Can you blame them? You guys look like a bunch of kids kicking and poking a dead cat just to feel happy and elated because it scratched you (even if the now dead cat was a good companion for 5 years).
Dude, if a dead cat scratched me I would freak out.

Mostly, we couldn't keep up with the number of comments and also figure out sensible replies, so rather than post something sort of coherent late yesterday, we're regrouping and working on this now.
Post edited February 27, 2014 by TheEnigmaticT
Anybody remembered this yet?

I said that I would see you because I had heard that you were a serious man, to be treated with respect. But I must say no to you and let me give you my reasons. It's true I have a lot of friends in politics, but they wouldn't be so friendly if they knew my business was drugs instead of gambling which they consider a harmless vice. But drugs, that's a dirty business.

And this:

I also don't believe in drugs. For years I paid my people extra so they wouldn't do that kind of business. Somebody comes to them and says, "I have powders; if you put up three, four thousand dollar investment, we can make fifty thousand distributing." So they can't resist. I want to control it as a business, to keep it respectable.

Sadly, not everyone cares about keeping business respactable.

So, why care for your old customers, when you can lure lots of new ones with new AAA games.
I don't see any point, because those 'new customers' already using steam, and most likely won't suddenly change teams, but maybe I don't know something.

And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
Post edited February 27, 2014 by wbrk
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Matruchus: Anybody knows how I can erase my account on GOG (after downloading all licensed games I own) as at this moment I can't see myself supporting them anymore, because of them going to regional pricing and abandoning their fair pricing principles. I do understand that GOG is a business and they have to make comprosises but there are lines not to be crossed.
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silentbob1138: I would suggest keeping your account at least to get patches for your existing purchases. But if you want to delete it, instructions are here: http://www.gog.com/support/website_help/website_and_accounts
Thanks for the answers will wait a bit and see how things unfold and decide about it later. Danke fuer die antwort!
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mobutu: common dude that is frickin hilarious ;)
had a good laugh, i think its the first time when i laugh at gog
good work that video
Haha, brilliant. "Fair local pricing"
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GregT_314: But now I'm getting screwed on price as an Australian.
How much are they wanting to charge you for AOW III?
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited February 27, 2014 by JohnnyDollar
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JohnnyDollar: Regardless of what one considers finite in terms of old classics, the subject was settled a few years ago. It was reiterated in the letter, but that's behind us now. GOG never have stopped bringing classics here since they dropped "Good Old Games" either.
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skeletonbow: Great point too. It just reminded me of a very old Saturday Night Live skit with Mike Meyers called "All Things Scottish", whereby a Scottish immigrant in I believe New York City had a shop set up to sell Scottish only things. Their motto was "Eeef eet's nowt Scowteesh, eet's crahhp!!!". ;o) His son or whatever tried to convince him that they should sell other things too like pizza. After much deliberation they ended up renaming the business "All Things Scottish, and Pizza". ;oP An eerily similar change for the better from "Good Old Games" to "GOG.com" IMHO. Perhaps GOG.com will change in the future to "GOG.com and Pizza", although people will complain about how unfair it is that they have to pay extra for extra toppings when people who don't like extra toppings don't have to pay the extra price. ;o)
Or maybe because the guy next in line will pay almost half the price for the very same pizza and they are not completely deprived of free thought.
i guess the hangover after the fair local pricing party you had at gog hq is kicking in ;)
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groze: Can you blame them? You guys look like a bunch of kids kicking and poking a dead cat just to feel happy and elated because it scratched you (even if the now dead cat was a good companion for 5 years).
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TheEnigmaticT: Dude, if a dead cat scratched me I would freak out.

Mostly, we couldn't keep up with the number of comments and also figure out sensible replies, so rather than post something sort of coherent late yesterday, we're regrouping and working on this now.
Damn it, T, you and the rest of the staff are supposed to be sitting in a bunker devising new ways to rip people off while lying to them, counting your stacks of ill-gotten money and twirling your long moustaches while laughing dastardly. Talking rationally and politely is pissing on that whole idea!
Post edited February 27, 2014 by CarrionCrow
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wbrk: And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
They already have a client that requires logging in to download your games - the gog downloader. It's not DRM and I don't see your point.
Post edited February 27, 2014 by zels
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wbrk: Anybody remembered this yet?

I said that I would see you because I had heard that you were a serious man, to be treated with respect. But I must say no to you and let me give you my reasons. It's true I have a lot of friends in politics, but they wouldn't be so friendly if they knew my business was drugs instead of gambling which they consider a harmless vice. But drugs, that's a dirty business.

And this:

I also don't believe in drugs. For years I paid my people extra so they wouldn't do that kind of business. Somebody comes to them and says, "I have powders; if you put up three, four thousand dollar investment, we can make fifty thousand distributing." So they can't resist. I want to control it as a business, to keep it respectable.

Sadly, not everyone cares about keeping business respactable.

So, why care for your old customers, when you can lure lots of new ones with new AAA games.
I don't see any point, because those 'new customers' already using steam, and most likely won't suddenly change teams, but maybe I don't know something.

And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
I think that reasoning behind adding new AAA games is different (attention! Wild assumptions ahead!), maybe something along these lines:
"We have a large number of customers, who really like us and prefer us to other shops. What if we also offer games that others have in their shops ? Maybe, the customers would simply prefer to have their games in one place and decide to buy it here on GOG." - you get the idea, why go somewhere else, if I can also have product in place i like.
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GOG.com: Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia)
This is why I will not buy from GoG again. You say this yourselves; we get screwed on regional pricing on new games.

Retail obligations or shelf placement or publishers are not our concern. It is your job to give us a price we want to pay for these new games. Instead you are giving us tons of very neatly worded excuses and a wildly unfair price.

You can keep your new games GoG. Best wishes.