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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Ganni1987: You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.
Publishers LOL

These are 2 INDIE games and the third where their parent company is the publisher. Do you want us to believe triumph and larian are forcing them to this?
I think its much more like that CDP is the driving force behind this in order to attract new major games through this "sign".
Post edited February 27, 2014 by jamotide
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Ganni1987: You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.
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jamotide: Publishers LOL

These are 2 INDIE games and the third where their parent company is the publisher. Do you want us to believe triumph and larian are forcing them to this?
I think its much more like that CDP is the driving force behind this in order to attract new major games through this "sign".
CDP is a publisher for W3 in Poland, Warner Bros for the rest of the western countries. You seem to be misdirecting your anger.
Post edited February 27, 2014 by Lilim
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
There's still a certain lack of transparency that it causes which is what I don't like.
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Matruchus: Thing is they dropped ball on all the games, cause all the games in their catalog will get some kind of regional fair pricing. Read the MD letter.
I did read it thanks, from start to bottom. The prices are fair, surely I won't deny that they will cost a few euro cents more for me this way, but it isn't an exaggerated increase over what it currently is now. A small change I have no objection towards, And there's no need to make a big fuss about it either.
Post edited February 27, 2014 by Ganni1987
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Ganni1987: You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.
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jamotide: Publishers LOL

These are 2 INDIE games and the third where their parent company is the publisher. Do you want us to believe triumph and larian are forcing them to this?
I think its much more like that CDP is the driving force behind this in order to attract new major games through this "sign".
Willing to bet there are other fish than the first three. You don't need NDA's for things that people know are already coming. Would say you need those for items that are still being worked out.
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
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TheEnigmaticT: There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
Sure is a lot of reading/thinking to take on, you've got your work cut out for you for sure! :o) If I might pass along one suggestion to save away somewhere should it ever be needed... If this regional pricing thing doesn't end up working out due to complaints etc. and you find yourselves in the position to need to consider reverting it - CD Projekt parent company could always start up a brand new subsidiary that focuses solely on newer games made in the last n years which are DRM-free but do have regional pricing from the start. There would be no promises to the otherwise for people to complain about and people could have their GOG and eat it too, and people could opt into buying newer releases from GNG.com (Good New Games) if they're ok with regional pricing. Just an idea, although personally I hope this whole thing works out on gog.com without that as it's an established brand. Having said that, I'm sure CD Projekt/GOG people are smart enough to have considered that as an option already too and it's always an option in the future regardless of what happens now. Count me in as a customer either way. ;)
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Matruchus: Thing is they dropped ball on all the games, cause all the games in their catalog will get some kind of regional fair pricing. Read the MD letter.
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Ganni1987: I did read it thanks, from start to bottom. The prices are fair, surely I won't deny that they will cost a few euro cents more for me this way, but it isn't an exaggerated increase over what it currently is now. A small change I have no objection towards.
Well it all depends on the income you have. I just can't afford to pay rip-off prices anymore so this is a no go for me.
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wbrk: And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.


tldr; If some Steam user doesn't consider the Steam client as DRM, then he is wrong.
Post edited February 27, 2014 by timppu
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skeletonbow: Principles? Really? I dunno, I call it childish rage stupidity and self defeating sense of self entitlement, but I could be wrong.
Well, for me it is all dependant on how I perceive my "relationship"* with given company.
If it's only business, I don't care about, as you have said, small increase in pricing of internet - it would not make me be sad or anything, because I picked that company in the first place because of good price/service offered ratio. No other strings attached. If they do something which changes that ratio, I just switch to other company. Simple as that.
But sometimes you do not only blindly follow price-to-service offered ratio, but for example view buying form company as a way of also promoting some values (all of ecological friendly products) - and when suddenly they stop promoting some of them, I would say you are "entitled" to feeling at least dissapointed.
I also think that people post here, not because they want to spit in GOG staff face, but because they want to have that issue resolved somehow, because the really like GOG.
Post edited February 27, 2014 by Darkalex6
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wbrk: And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
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timppu: It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.
You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
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timppu: It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
Yeah, if you sacrifice livestock to the DRM gods and the offline mode actually works. Think I'll stick with my current setup of "find good stuff on GOG, pay good prices on GOG (dear gods above and below I love you ridiculously good sales), download my latest stack of games from GOG, then let Steam sit while I play something else".
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timppu: It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
That was his point.
If you want to install a game you have bought, you can't do it unless you connect to the servers to request their permission to install the game you bought.
That is DRM.
That is Steam.
That is not DRM- Free.
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Lilim: CDP is a publisher for W3 in Poland, Warner Bros for the rest of the western countries. You seem to be misdirecting your anger.
So I should direct it to Warner? Man I always hated those guys...
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skeletonbow: What some people don't realize is that limiting a store to *just* "old" games, restricts the businesses ability to grow larger and be more profitable.
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keeveek: Of course I don't know the actual numbers, but Wizardry, Carmageddon 1, System Shock 2, they all brought much more sales than some shitty 2D indie platformers "with a twist". And don't pretend that majority of their "NEW AAA GAMES!" areb't said shitty 2D indie platformers.
snipped for the sake of brevity:

a history lesson: the computer gaming industry you know and love now was created on the back of "indies." when there were no publishers and the like, games were made by one and two man teams creating something out of nothing at all.

to dismiss "indies" as "shit" suggests that a) you don't know what the early pc industry was like and b) that you have...interesting tastes.

you should certainly go and play "to the moon" or "limbo" or "primordia" - these games are all "indie" and not one of them could have been made under the "publisher" umbrella. a publisher would simply not know how to manage those particular games.

this sort of attitude - that indies are "terrible" makes me sigh. it just says, loud and clear, "we only want aaa games that are bland and do not advance the industry at all."
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timppu: It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
I am sorry but what are you trying to explain here? that Steam is DRM-free, if so I believe you are in the wrong topic as this topic has nothing to do with Steam being DRM free or not (and BTW if you need someone to explain to you that Steam is as a whole client and service is based on DRM, then I would suggest understanding what DRM means in the first place).

P.S. I know that there are some games on Steam that you can run without Steam client running, but you would still need to connect to Steam first before installing it for first time and if you say GOG is same ,I can remind you of Steam TOS change fiasco and hopefully you will see the difference as if GOG went crazy tomorrow and had DRM, i would still enjoy my games without ever accepting their new policy.