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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
"How many people here can honestly say that their arguments and their motivations would be exactly the same if this was about DRM rather than Worldwide Pricing? Would you be happy if GOG.com gave up on DRM-Free for the sake a few new games? Would you say "Oh well, at least they kept Worldwide Pricing" and carry on as normal? Would you argue that ditching DRM-Free is a moot point because you can create a "workaround" to remove it? Would you argue that GOG.com is just "facing up to reality" and trying to "remain competitive" by dropping their DRM-Free policy?"

You may be right about some people on that side of the fence but I think that would be a step too far. GOG has always been associated with no DRM, drop that and it becomes another service just like Steam etc. In the end it comes down to whether you think it is worth paying the money for the service they are offering. So long as it is DRM free and not overly expensive then yes, if they sell games with DRM then no unless of coarse it was cheaper than the competition.
Well, alright. If it's gonna be regional pricing, make it really regional. Give me my Czech crown. I don't want to pay in euro, foreign currency. We may be part of the EU, but we are not in eurozone and hopefully (if our corrupted politicians won't decide against citizens wishes) we'll never be.
If I can't pay in dollars, rubles, Swedish or Danish or Norwegian crown, złoty, or whatever currency is my fancy (as I can in shops like bookdepository.com), I want my Czech crown: my real regional currency.
Thank you.
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JohnnyDollar: Hehe, started by the big zombie cat. I'll bet that's going to open a can a worms with others coming along with off the wall requests, or have they already arrived? I haven't looked at that part of the site in a while. I can just imagine...
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Davane: Quite a few requests for GOG.com to re-add their principles to the catalogue.
Well put it on the list then!
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Stoibs: ...but currencies fluctuate... why not just make it the same prices as the USD...? Jesus Christ...
More finegrained price setting potential could result in them better being able to adapt the price to the willingness of the people in a region to pay that price and in the end higher profit. Of course they risk that someone might feel ripped off at some point when the real conversion rate and the internal GOG conversion rate diverge which they surely will at some point.

Or they just love the AUD so much, they really want to display it. Or maybe they assume Australians prefer to pay in AUD instead of $ even if it is exactly the same amount? I don't know.
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Turjake: I guess I could have tolerated regional pricing for some of those new big titles. I can, sort of, understand GOG's reasoning regarding them. And I very rarely buy games on release day in any case, because if you have the patience to wait for a few months, the prices always come down quickly. Besides, my backlog is already so long that I really don't need any new games for years to come.

But the decision to have regional pricing for *everything* is what really pisses me off. And we're expected to take that as good news! Are the retail stores dictating that move too? Which one of them still has games from the 1980s and 1990s on their shelves just waiting for people to buy them at a ridiculously high price?

So no, I'm not going to be happy about having to pay more for games simply because I'm living in Europe, especially not for the old games. Sure, with the old games we're only talking about cents here, but over time even the cents do add up.

GOG isn't on the brink of bankruptcy. This is not a decision that was made out of desperation to save them from financial ruin.

I'm not going to burn bridges and ragequit, but I'm not going to hide my disappointment either. GOG had something special going on here, and part of that has now been ruined.
GOG did a very poor job of (not) bringing across one essential bit of information: As for the new AAA games, "regional pricing" does mean different prices from country to country - which is bad, but apparently, GOG can't really do anything about that.

As far as the rest of the catalogue is concerned, the "regional pricing"-policy is a completely different one - the prices are adjusted so that you always pay roughly the equivalent of 5,99$/9,99$ - only in the currency of your country, so it's rather "regional currency" than "regional prices" - it seems to me that 99% of the people here failed to read that part of the letter. The bottom line is that You pay roughly the same no matter where You are, only without currency conversion fees, and that's actually a good thing.
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Khalaq: 2) GOG's policy has always been "fair pricing" and "value for money" and they continue to strive for both. All of the unusual steps taken by GOG thus far have been in pursuit of these two goals. There is no inconsistency, here.
No, GOG's officially stated policy in this area has always been "one world, one price". If you do not see any inconsistency between that and $1 = €1, then I'm afraid no amount of evidence will convince you.
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JohnnyDollar: Hehe, started by the big zombie cat. I'll bet that's going to open a can a worms with others coming along with off the wall requests, or have they already arrived? I haven't looked at that part of the site in a while. I can just imagine...
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Davane: Quite a few requests for GOG.com to re-add their principles to the catalogue.
I should have assumed that. My guess is that It's just a matter time before folks start getting vulgar with those, I bet.
Post edited February 26, 2014 by JohnnyDollar
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Stoibs: Wait what?
So they're now going to go back and make the classic games more expensive for Australia too? What the actual fuck did I just read? Yes *currently* it makes no difference given the strength of the AUD to the greenback, but currencies fluctuate... why not just make it the same prices as the USD...? Jesus Christ...
I basically raised this point 50 pages ago about currency flux this topic moved very fast and due to timezones i dont think staff addressed it.
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bastormonger: The problem is that that unique niche isn't that unique anymore - GOG once sold the most old games, but only because they had no competition. Now, Steam sells old games (and indy games), too, and, while GOG is far from being poor, it's financial power is nothing compared to Valve's. If GOG is to survive in the long run, they have to take care of their competitiveness before they run into trouble or Valve will simply quell them with money.
Gog's unique niche was a combination of their fair price/DRM-free values and their focus on old games that run on modern computers. That combination made them special. Competitors offered some of this, but not all.
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deathwings51: So I am from India. Pretty sure no one except Steam supports my currency (that too through pre-paid cards). In what region/currency will I be lumped as ? I can't certainly afford GBP or Euro with the current exchange rates. To top it, games are usually not cheaper than Steam over here. When confronted with all of this, I might have to go easy on my no-DRM stance as well.

You compromise, I compromise. I won't be buying from GOG if this regional pricing comes into effect. Plain and simple. Its been great being with you guys through past 2 years or so. But looks like we'll have to part ways now due to some points we no longer see face to face on.
You seem to be getting the USA price in $:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited February 26, 2014 by Ichwillnichtmehr
Well, I think that.. ... ...did a naked chimp covered in nutella just pass by? O_O
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phaolo: Well, I think that.. ... ...did a naked chimp covered in nutella just pass by? O_O
Look behind you, a three headed monkey!(covered in nutella :)
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Khalaq: 2) GOG's policy has always been "fair pricing" and "value for money" and they continue to strive for both. All of the unusual steps taken by GOG thus far have been in pursuit of these two goals. There is no inconsistency, here.
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Wishbone: No, GOG's officially stated policy in this area has always been "one world, one price". If you do not see any inconsistency between that and $1 = €1, then I'm afraid no amount of evidence will convince you.
You misunderstand me. I was referring to "fair pricing" and "value for money." Show me where they have deviated from either of those and I will retract my statement.
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phaolo: Well, I think that.. ... ...did a naked chimp covered in nutella just pass by? O_O
It tasted yummy!
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Wishbone: No, GOG's officially stated policy in this area has always been "one world, one price". If you do not see any inconsistency between that and $1 = €1, then I'm afraid no amount of evidence will convince you.
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Khalaq: You misunderstand me. I was referring to "fair pricing" and "value for money." Show me where they have deviated from either of those and I will retract my statement.
http://www.gog.com/game/age_of_wonders_3

Unless you consider charging EU customers an extra 15$ fair.
Post edited February 26, 2014 by Reaper9988